📄 use2dlg.cpp
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// Use2Dlg.cpp : implementation file
//
#include "stdafx.h"
#include "Use2.h"
#include "Use2Dlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CUse2Dlg dialog
CUse2Dlg::CUse2Dlg(CWnd* pParent /*=NULL*/)
: CDialog(CUse2Dlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CUse2Dlg)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CUse2Dlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CUse2Dlg)
// NOTE: the ClassWizard will add DDX and DDV calls here
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CUse2Dlg, CDialog)
//{{AFX_MSG_MAP(CUse2Dlg)
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_BN_CLICKED(IDC_BUTTON3, OnButton3)
ON_BN_CLICKED(IDC_BUTTON4, OnButton4)
ON_BN_CLICKED(IDC_BUTTON5, OnButton5)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CUse2Dlg message handlers
BOOL CUse2Dlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
return TRUE; // return TRUE unless you set the focus to a control
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CUse2Dlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CUse2Dlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
// 包含 CComPtr,CComQIPtr,CComBSTR 需要使用的头文件
#include <atlbase.h>
#include "..\Simple1\simple1.h"
#include "..\Simple1\Simple1_i.c"
void CUse2Dlg::OnButton3() // CComPtr 使用举例
{
// COM 初始化 以 AfxOleInit() 函数调用,放在了CUse2App::InitInstance() 中了。
CComPtr < IUnknown > spUnk; // 定义 IUnknown 的智能指针
CComPtr < IFun > spFun; // 定义 IFun 的智能指针
HRESULT hr;
try
{
// 可以使用 CLSID 启动组件,也可以使用 ProgID
hr = spUnk.CoCreateInstance( CLSID_Fun );
if( FAILED( hr ) ) throw( _T("没注册组件吧?") );
hr = spUnk.QueryInterface( &spFun );
if( FAILED( hr ) ) throw( _T("居然没有接口") );
long nSum;
hr = spFun->Add( 1, 2, &nSum );
if( SUCCEEDED( hr ) )
{
CString sMsg;
sMsg.Format( _T("1 + 2 = %d"), nSum );
AfxMessageBox( sMsg );
}
CComBSTR s1( "Hello" ), s2( " world" ), s3;
hr = spFun->Cat( s1, s2, &s3 );
if( SUCCEEDED( hr ) )
{
CString sMsg( s3 );
AfxMessageBox( sMsg );
}
}
catch( LPCTSTR lpErr )
{
AfxMessageBox( lpErr );
}
// 智能指针的最大好处是 我们不用负责释放接口指针
}
void CUse2Dlg::OnButton4() // CComQIPtr 使用举例
{
CComPtr < IUnknown > spUnk; // 定义 IUnknown 的智能指针
CComQIPtr < IFun > spFun; // 定义 IFun 的智能指针
HRESULT hr;
try
{
// 使用 ProgID 启动组件
hr = spUnk.CoCreateInstance( L"Simple1.fun.1" );
if( FAILED( hr ) ) throw( _T("没注册组件吧?") );
spFun = spUnk; // CComQIPtr 会帮咱们自动调用 QueryInterface
if( !spFun ) throw( _T("居然没有接口") ); // 成功与否,可以用非 NULL 判断
long nSum;
hr = spFun->Add( 1, 2, &nSum );
if( SUCCEEDED( hr ) )
{
CString sMsg;
sMsg.Format( _T("1 + 2 = %d"), nSum );
AfxMessageBox( sMsg );
}
CComBSTR s1( "Hello" ), s2( " world" ), s3;
hr = spFun->Cat( s1, s2, &s3 );
if( SUCCEEDED( hr ) )
{
CString sMsg( s3 );
AfxMessageBox( sMsg );
}
}
catch( LPCTSTR lpErr )
{
AfxMessageBox( lpErr );
}
}
void CUse2Dlg::OnButton5() // 不再经过 CComPtr< IUnknown >
{
CComQIPtr < IFun, &IID_IFun > spFun; // 定义 IFun 的智能指针
HRESULT hr;
try
{
hr = spFun.CoCreateInstance( L"Simple1.fun.1" );
if( FAILED( hr ) ) throw( _T("没注册组件或没有接口?") );
long nSum;
hr = spFun->Add( 1, 2, &nSum );
if( SUCCEEDED( hr ) )
{
CString sMsg;
sMsg.Format( _T("1 + 2 = %d"), nSum );
AfxMessageBox( sMsg );
}
CComBSTR s1( "Hello" ), s2( " world" ), s3;
hr = spFun->Cat( s1, s2, &s3 );
if( SUCCEEDED( hr ) )
{
CString sMsg( s3 );
AfxMessageBox( sMsg );
}
}
catch( LPCTSTR lpErr )
{
AfxMessageBox( lpErr );
}
}
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