📄 use3dlg.cpp
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// Use3Dlg.cpp : implementation file
//
#include "stdafx.h"
#include "Use3.h"
#include "Use3Dlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CUse3Dlg dialog
CUse3Dlg::CUse3Dlg(CWnd* pParent /*=NULL*/)
: CDialog(CUse3Dlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CUse3Dlg)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CUse3Dlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CUse3Dlg)
// NOTE: the ClassWizard will add DDX and DDV calls here
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CUse3Dlg, CDialog)
//{{AFX_MSG_MAP(CUse3Dlg)
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_BN_CLICKED(IDC_BUTTON6, OnButton6)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CUse3Dlg message handlers
BOOL CUse3Dlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
return TRUE; // return TRUE unless you set the focus to a control
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CUse3Dlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CUse3Dlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
#include <atlbase.h>
#include "..\Simple1\simple1.h"
#include "..\Simple1\Simple1_i.c"
void CUse3Dlg::OnButton6() // 智能指针的释放
{
::CoInitialize( NULL ); //如果在这里初始化,则要注意智能指针的释放
CComQIPtr < IFun, &IID_IFun > spFun;
HRESULT hr = spFun.CoCreateInstance( CLSID_Fun );
ASSERT( SUCCEEDED( hr ) );
// 为简单起见,不再用if判断HRESULT了。并且不再对IFun::Add()调用举例
CComBSTR s1( "Hello" ), s2( " world" ), s3;
hr = spFun->Cat( s1, s2, &s3 );
ASSERT( SUCCEEDED( hr ) );
CString sMsg( s3 );
AfxMessageBox( sMsg );
// spFun->Release(); // 大错特错!!!!!
spFun.Release(); // 正解
::CoUninitialize();
}
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