📄 clearbombview.h
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// ClearBombView.h : interface of the CClearBombView class
//
/////////////////////////////////////////////////////////////////////////////
#if !defined(AFX_CLEARBOMBVIEW_H__3634D90E_50BF_4D9D_B847_D264C7B418EE__INCLUDED_)
#define AFX_CLEARBOMBVIEW_H__3634D90E_50BF_4D9D_B847_D264C7B418EE__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "CBombGame.h"
class CClearBombView : public CFormView
{
protected: // create from serialization only
CClearBombView();
DECLARE_DYNCREATE(CClearBombView)
public:
//{{AFX_DATA(CClearBombView)
enum { IDD = IDD_CLEARBOMB_FORM };
//}}AFX_DATA
// Attributes
public:
CClearBombDoc* GetDocument();
CBombGame m_cGame;
int m_nBombClear;
void InitClearBombGame();
BOOL IsFinished();
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CClearBombView)
public:
virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
virtual void OnInitialUpdate(); // called first time after construct
virtual BOOL OnPreparePrinting(CPrintInfo* pInfo);
virtual void OnBeginPrinting(CDC* pDC, CPrintInfo* pInfo);
virtual void OnEndPrinting(CDC* pDC, CPrintInfo* pInfo);
virtual void OnPrint(CDC* pDC, CPrintInfo* pInfo);
virtual void OnDraw(CDC* pDC);
//}}AFX_VIRTUAL
// Implementation
public:
virtual ~CClearBombView();
#ifdef _DEBUG
virtual void AssertValid() const;
virtual void Dump(CDumpContext& dc) const;
#endif
protected:
// Generated message map functions
protected:
//{{AFX_MSG(CClearBombView)
afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
afx_msg void OnLButtonUp(UINT nFlags, CPoint point);
afx_msg void OnSize(UINT nType, int cx, int cy);
afx_msg void OnPaint();
afx_msg void OnMove(int x, int y);
afx_msg void OnRButtonUp(UINT nFlags, CPoint point);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
#ifndef _DEBUG // debug version in ClearBombView.cpp
inline CClearBombDoc* CClearBombView::GetDocument()
{ return (CClearBombDoc*)m_pDocument; }
#endif
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_CLEARBOMBVIEW_H__3634D90E_50BF_4D9D_B847_D264C7B418EE__INCLUDED_)
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