📄 clearbombview.cpp
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// ClearBombView.cpp : implementation of the CClearBombView class
//
#include "stdafx.h"
#include "ClearBomb.h"
#include "ClearBombDoc.h"
#include "ClearBombView.h"
#include "CBombGame.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
const int StartX = 10;
const int StartY = 10;
const int Lenth = 25;
/////////////////////////////////////////////////////////////////////////////
// CClearBombView
IMPLEMENT_DYNCREATE(CClearBombView, CFormView)
BEGIN_MESSAGE_MAP(CClearBombView, CFormView)
//{{AFX_MSG_MAP(CClearBombView)
ON_WM_LBUTTONDOWN()
ON_WM_LBUTTONUP()
ON_WM_SIZE()
ON_WM_PAINT()
ON_WM_MOVE()
ON_WM_RBUTTONUP()
//}}AFX_MSG_MAP
// Standard printing commands
ON_COMMAND(ID_FILE_PRINT, CFormView::OnFilePrint)
ON_COMMAND(ID_FILE_PRINT_DIRECT, CFormView::OnFilePrint)
ON_COMMAND(ID_FILE_PRINT_PREVIEW, CFormView::OnFilePrintPreview)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CClearBombView construction/destruction
CClearBombView::CClearBombView()
: CFormView(CClearBombView::IDD)
{
InitClearBombGame();
}
CClearBombView::~CClearBombView()
{
}
void CClearBombView::DoDataExchange(CDataExchange* pDX)
{
CFormView::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CClearBombView)
//}}AFX_DATA_MAP
}
BOOL CClearBombView::PreCreateWindow(CREATESTRUCT& cs)
{
return TRUE;
}
void CClearBombView::OnInitialUpdate()
{
CFormView::OnInitialUpdate();
GetParentFrame()->RecalcLayout();
ResizeParentToFit();
}
/////////////////////////////////////////////////////////////////////////////
// CClearBombView printing
BOOL CClearBombView::OnPreparePrinting(CPrintInfo* pInfo)
{
// default preparation
return DoPreparePrinting(pInfo);
}
void CClearBombView::OnBeginPrinting(CDC* /*pDC*/, CPrintInfo* /*pInfo*/)
{
// TODO: add extra initialization before printing
}
void CClearBombView::OnEndPrinting(CDC* /*pDC*/, CPrintInfo* /*pInfo*/)
{
// TODO: add cleanup after printing
}
void CClearBombView::OnPrint(CDC* pDC, CPrintInfo* /*pInfo*/)
{
// TODO: add customized printing code here
}
/////////////////////////////////////////////////////////////////////////////
// CClearBombView diagnostics
#ifdef _DEBUG
void CClearBombView::AssertValid() const
{
CFormView::AssertValid();
}
void CClearBombView::Dump(CDumpContext& dc) const
{
CFormView::Dump(dc);
}
CClearBombDoc* CClearBombView::GetDocument() // non-debug version is inline
{
ASSERT(m_pDocument->IsKindOf(RUNTIME_CLASS(CClearBombDoc)));
return (CClearBombDoc*)m_pDocument;
}
#endif //_DEBUG
/////////////////////////////////////////////////////////////////////////////
// CClearBombView message handlers
void CClearBombView::OnDraw(CDC* pDC)
{
CString str;
CRect rect;
CBrush pBr1(RGB(0,0,255));
CBrush pBr2(RGB(255,255,255));
CClientDC dc(this);
for(int i=0;i<NXN;i++)
for(int j=0;j<NXN;j++)
{
rect = new CRect(StartX+1+Lenth*i,StartY+1+Lenth*j,StartX+24+Lenth*i,StartY+24+Lenth*j);
pDC->FillRect(rect,&pBr1);
if(true == m_cGame.GetXYSelect(i,j))
{
dc.FillRect(rect,&pBr2);
if(0 == m_cGame.GetXYState(i,j))
str.Format(" ");
else if(9 == m_cGame.GetXYState(i,j))
str.Format("X");
else
str.Format("%d",m_cGame.GetXYState(i,j));
dc.TextOut(StartX+5+Lenth*i,StartY+5+Lenth*j,str);
}
}
}
void CClearBombView::OnLButtonDown(UINT nFlags, CPoint point)
{
}
void CClearBombView::OnLButtonUp(UINT nFlags, CPoint point)
{
int i,j;
CRect rect;
CString str;
CBrush pBr(RGB(255,255,255));
CClientDC dc(this);
Invalidate(TRUE);
for(i=0;i<NXN;i++)
for(j=0;j<NXN;j++)
if(!m_cGame.GetXYSelect(i,j))
{
rect = new CRect(StartX+1+Lenth*i,StartY+1+Lenth*j,StartX+24+Lenth*i,StartY+24+Lenth*j);
if(rect.PtInRect(point))
{
if(m_cGame.SelectXY(i,j) == FALSE )
{
int k,l;
for(k=0;k<NXN;k++)
for(l=0;l<NXN;l++)
m_cGame.SetXYSelected(k,l);
Invalidate(FALSE);
str.Format("失败!");
AfxMessageBox(str);
{
str.Format("继续?!");
AfxMessageBox(str);
InitClearBombGame();
Invalidate(TRUE);
return;
}
}
}
}
if(IsFinished())
{
str.Format("成功!");
Invalidate(TRUE);
AfxMessageBox(str);
for(i=0;i<NXN;i++)
for(j=0;j<NXN;j++)
m_cGame.SetXYSelected(i,j);
Invalidate(FALSE);
{
str.Format("继续?!");
AfxMessageBox(str);
InitClearBombGame();
OnDraw(&dc);
return;
}
}
}
void CClearBombView::OnRButtonUp(UINT nFlags, CPoint point)
{
int i,j;
CRect rect;
CString str;
CBrush pBr(RGB(255,255,255));
CClientDC dc(this);
for(i=0;i<NXN;i++)
for(j=0;j<NXN;j++)
if(!m_cGame.GetXYSelect(i,j))
{
rect = new CRect(StartX+1+Lenth*i,StartY+1+Lenth*j,StartX+24+Lenth*i,StartY+24+Lenth*j);
if(rect.PtInRect(point))
{
str.Format("F");
dc.TextOut(StartX+5+Lenth*i,StartY+5+Lenth*j,str);
if(9 == m_cGame.GetXYState(i,j))
m_nBombClear++;
}
}
if(IsFinished())
{
str.Format("成功!");
Invalidate(TRUE);
AfxMessageBox(str);
for(i=0;i<NXN;i++)
for(j=0;j<NXN;j++)
m_cGame.SetXYSelected(i,j);
{
str.Format("继续?!");
Invalidate(FALSE);
AfxMessageBox(str);
InitClearBombGame();
OnDraw(&dc);
return;
}
}
}
BOOL CClearBombView::IsFinished()
{
int i,j;
int sta = 0;
for(i=0;i<NXN;i++)
for(j=0;j<NXN;j++)
if(!m_cGame.GetXYSelect(i,j))
sta++;
sta = sta - m_nBombClear;
if(m_nBombClear + sta == BombNum)
return TRUE;
return FALSE;
}
void CClearBombView::OnSize(UINT nType, int cx, int cy)
{
CFormView::OnSize(nType, cx, cy);
}
void CClearBombView::OnPaint()
{
CPaintDC dc(this);
OnDraw(&dc);
}
void CClearBombView::OnMove(int x, int y)
{
CFormView::OnMove(x, y);
}
void CClearBombView::InitClearBombGame()
{
m_nBombClear = 0;
m_cGame.InitBombArray();
m_cGame.CalcBombArray();
}
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