gtcfg.cpp
来自「uart configuration source based on PC co」· C++ 代码 · 共 85 行
CPP
85 行
// GTcfg.cpp : Defines the class behaviors for the application.
//
#include "stdafx.h"
#include "GTcfg.h"
#include "GTcfgDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CGTcfgApp
CString gstrTxat;
CString gstrTxat1;
CString gstrRxmsg;
CString gstrChck="";
int gAt_id=0;
HANDLE m_hComDev;
HANDLE hReadThread;
BOOL isOpen=TRUE;
BOOL isIPC=TRUE;
Serial* gpPort;
//CGTcfgDlg* gpView=NULL;
BEGIN_MESSAGE_MAP(CGTcfgApp, CWinApp)
//{{AFX_MSG_MAP(CGTcfgApp)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG
ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CGTcfgApp construction
CGTcfgApp::CGTcfgApp()
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CGTcfgApp object
CGTcfgApp theApp;
/////////////////////////////////////////////////////////////////////////////
// CGTcfgApp initialization
BOOL CGTcfgApp::InitInstance()
{
AfxEnableControlContainer();
// Standard initialization
// If you are not using these features and wish to reduce the size
// of your final executable, you should remove from the following
// the specific initialization routines you do not need.
#ifdef _AFXDLL
Enable3dControls(); // Call this when using MFC in a shared DLL
#else
Enable3dControlsStatic(); // Call this when linking to MFC statically
#endif
CGTcfgDlg dlg;
m_pMainWnd = &dlg;
int nResponse = dlg.DoModal();
if (nResponse == IDOK)
{
// TODO: Place code here to handle when the dialog is
// dismissed with OK
}
else if (nResponse == IDCANCEL)
{
// TODO: Place code here to handle when the dialog is
// dismissed with Cancel
}
// Since the dialog has been closed, return FALSE so that we exit the
// application, rather than start the application's message pump.
return FALSE;
}
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