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📄 swfdec_root_sprite.c

📁 Swfdec still is development software, but has also followed a rigid no-crashes-allowed policy. I b
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/* Swfdec * Copyright (C) 2007 Benjamin Otte <otte@gnome.org> * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. *  * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU * Lesser General Public License for more details. *  * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor,  * Boston, MA  02110-1301  USA */#ifdef HAVE_CONFIG_H#include "config.h"#endif#include <string.h>#include "swfdec_root_sprite.h"#include "swfdec_debug.h"#include "swfdec_script.h"#include "swfdec_swf_decoder.h"G_DEFINE_TYPE (SwfdecRootSprite, swfdec_root_sprite, SWFDEC_TYPE_SPRITE)voidswfdec_root_sprite_dispose (GObject *object){  SwfdecSprite *sprite = SWFDEC_SPRITE (object);  SwfdecRootSprite *root = SWFDEC_ROOT_SPRITE (object);  guint i,j;  if (root->root_actions) {    for (i = 0; i < sprite->n_frames; i++) {      GArray *array = root->root_actions[i];      if (array) {	for (j = 0; j < array->len; j++) {	  SwfdecSpriteAction *action = &g_array_index (array, SwfdecSpriteAction, j);	  switch (action->type) {	    case SWFDEC_ROOT_ACTION_EXPORT:	      {		SwfdecRootExportData *data = action->data;		g_free (data->name);		g_object_unref (data->character);		g_free (data);	      }	      break;	    case SWFDEC_ROOT_ACTION_INIT_SCRIPT:	      swfdec_script_unref (action->data);	      break;	    default:	      g_assert_not_reached ();	      break;	  }	}	g_array_free (array, TRUE);      }    }    g_free (root->root_actions);    root->root_actions = NULL;  }  G_OBJECT_CLASS (swfdec_root_sprite_parent_class)->dispose (object);}static voidswfdec_root_sprite_class_init (SwfdecRootSpriteClass * g_class){  GObjectClass *object_class = G_OBJECT_CLASS (g_class);  object_class->dispose = swfdec_root_sprite_dispose;}static voidswfdec_root_sprite_init (SwfdecRootSprite * root_sprite){}voidswfdec_root_sprite_add_root_action (SwfdecRootSprite *root,    SwfdecRootActionType type, gpointer data){  SwfdecSprite *sprite;  GArray *array;  SwfdecSpriteAction action;  g_return_if_fail (SWFDEC_IS_ROOT_SPRITE (root));  sprite = SWFDEC_SPRITE (root);  g_return_if_fail (sprite->parse_frame < sprite->n_frames);  if (root->root_actions == NULL)    root->root_actions = g_new0 (GArray *, sprite->n_frames);  array = root->root_actions[sprite->parse_frame];  if (array == NULL) {    root->root_actions[sprite->parse_frame] =       g_array_new (FALSE, FALSE, sizeof (SwfdecSpriteAction));    array = root->root_actions[sprite->parse_frame];  }  action.type = type;  action.data = data;  g_array_append_val (array, action);}inttag_func_export_assets (SwfdecSwfDecoder * s){  SwfdecBits *bits = &s->b;  unsigned int count, i;  count = swfdec_bits_get_u16 (bits);  SWFDEC_LOG ("exporting %u assets", count);  for (i = 0; i < count; i++) {    guint id;    SwfdecCharacter *object;    char *name;    id = swfdec_bits_get_u16 (bits);    object = swfdec_swf_decoder_get_character (s, id);    name = swfdec_bits_get_string (bits);    if (object == NULL) {      SWFDEC_ERROR ("cannot export id %u as %s, id wasn't found", id, name);      g_free (name);    } else {      SwfdecRootExportData *data = g_new (SwfdecRootExportData, 1);      data->name = name;      data->character = object;      SWFDEC_LOG ("exporting %s %u as %s", G_OBJECT_TYPE_NAME (object), id, name);      g_object_ref (object);      swfdec_root_sprite_add_root_action (SWFDEC_ROOT_SPRITE (s->main_sprite), 	  SWFDEC_ROOT_ACTION_EXPORT, data);    }  }  return SWFDEC_STATUS_OK;}inttag_func_do_init_action (SwfdecSwfDecoder * s){  SwfdecBits *bits = &s->b;  guint id;  SwfdecSprite *sprite;  char *name;  id = swfdec_bits_get_u16 (bits);  SWFDEC_LOG ("  id = %u", id);  sprite = swfdec_swf_decoder_get_character (s, id);  if (!SWFDEC_IS_SPRITE (sprite)) {    SWFDEC_ERROR ("character %u is not a sprite", id);    return SWFDEC_STATUS_OK;  }  if (sprite->init_action != NULL) {    SWFDEC_ERROR ("sprite %u already has an init action", id);    return SWFDEC_STATUS_OK;  }  name = g_strdup_printf ("InitAction %u", id);  sprite->init_action = swfdec_script_new_for_player (SWFDEC_DECODER (s)->player,      bits, name, s->version);  g_free (name);  if (sprite->init_action) {    swfdec_script_ref (sprite->init_action);    swfdec_root_sprite_add_root_action (SWFDEC_ROOT_SPRITE (s->main_sprite),	SWFDEC_ROOT_ACTION_INIT_SCRIPT, sprite->init_action);  }  return SWFDEC_STATUS_OK;}

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