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📄 swfdec_sprite.h

📁 Swfdec still is development software, but has also followed a rigid no-crashes-allowed policy. I b
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/* Swfdec * Copyright (C) 2003-2006 David Schleef <ds@schleef.org> *		 2005-2006 Eric Anholt <eric@anholt.net> *		 2006-2007 Benjamin Otte <otte@gnome.org> * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. *  * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU * Lesser General Public License for more details. *  * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor,  * Boston, MA  02110-1301  USA */#ifndef _SWFDEC_SPRITE_H_#define _SWFDEC_SPRITE_H_#include <libswfdec/swfdec_color.h>#include <libswfdec/swfdec_event.h>#include <libswfdec/swfdec_graphic.h>#include <libswfdec/swfdec_types.h>G_BEGIN_DECLStypedef struct _SwfdecSpriteClass SwfdecSpriteClass;typedef struct _SwfdecSpriteAction SwfdecSpriteAction;typedef struct _SwfdecExport SwfdecExport;typedef enum {  SWFDEC_SPRITE_ACTION_SCRIPT,		/* contains an action only */  SWFDEC_SPRITE_ACTION_ADD,		/* contains a SwfdecSpriteContent */  SWFDEC_SPRITE_ACTION_REMOVE,		/* contains a depth */  SWFDEC_SPRITE_ACTION_UPDATE		/* contains a SwfdecSpriteContent */} SwfdecSpriteActionType;struct _SwfdecSpriteAction {  guint				type;  gpointer			data;};#define SWFDEC_TYPE_SPRITE                    (swfdec_sprite_get_type())#define SWFDEC_IS_SPRITE(obj)                 (G_TYPE_CHECK_INSTANCE_TYPE ((obj), SWFDEC_TYPE_SPRITE))#define SWFDEC_IS_SPRITE_CLASS(klass)         (G_TYPE_CHECK_CLASS_TYPE ((klass), SWFDEC_TYPE_SPRITE))#define SWFDEC_SPRITE(obj)                    (G_TYPE_CHECK_INSTANCE_CAST ((obj), SWFDEC_TYPE_SPRITE, SwfdecSprite))#define SWFDEC_SPRITE_CLASS(klass)            (G_TYPE_CHECK_CLASS_CAST ((klass), SWFDEC_TYPE_SPRITE, SwfdecSpriteClass))struct _SwfdecSpriteFrame{  char *label;				/* name of the frame for "GotoLabel" */  /* sound */  SwfdecSound *sound_head;		/* sound head for this frame */  int sound_skip;			/* samples to skip - maybe even backwards */  SwfdecBuffer *sound_block;		/* sound chunk to play here or NULL for none */  unsigned int sound_samples;		/* number of samples in this frame */  GSList *sound;			/* list of SwfdecSoundChunk events to start playing here */  /* visuals */  GArray *actions;			/* SwfdecSpriteAction in execution order */};struct _SwfdecSprite{  SwfdecGraphic		graphic;  SwfdecSpriteFrame *	frames;		/* the n_frames different frames */  unsigned int		n_frames;	/* number of frames in this sprite */  SwfdecScript *	init_action;	/* action to run when initializing this sprite */  /* parse state */  unsigned int		parse_frame;	/* frame we're currently parsing. == n_frames if done parsing */  GHashTable *		live_content;	/* depth->SwfdecSpriteContent for every content in parse_frame */};struct _SwfdecSpriteClass{  SwfdecGraphicClass	graphic_class;};GType swfdec_sprite_get_type (void);int tag_func_define_sprite (SwfdecSwfDecoder * s);void swfdec_sprite_add_sound_chunk (SwfdecSprite * sprite, unsigned int frame,    SwfdecBuffer * chunk, int skip, unsigned int n_samples);void swfdec_sprite_set_n_frames (SwfdecSprite *sprite, unsigned int n_frames, unsigned int rate);void swfdec_sprite_add_action (SwfdecSprite * sprite,    SwfdecSpriteActionType type, gpointer data);unsigned int swfdec_sprite_get_next_frame (SwfdecSprite *sprite, unsigned int current_frame);int		swfdec_sprite_get_frame		(SwfdecSprite *		sprite,				      		 const char *		label);SwfdecContent *swfdec_content_new (int depth);void swfdec_content_free (SwfdecContent *content);int tag_show_frame (SwfdecSwfDecoder * s);int tag_func_set_background_color (SwfdecSwfDecoder * s);int swfdec_spriteseg_place_object_2 (SwfdecSwfDecoder * s);int swfdec_spriteseg_remove_object (SwfdecSwfDecoder * s);int swfdec_spriteseg_remove_object_2 (SwfdecSwfDecoder * s);G_END_DECLS#endif

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