📄 jsscript.h
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/* -*- Mode: C; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*- * * ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is Mozilla Communicator client code, released * March 31, 1998. * * The Initial Developer of the Original Code is * Netscape Communications Corporation. * Portions created by the Initial Developer are Copyright (C) 1998 * the Initial Developer. All Rights Reserved. * * Contributor(s): * * Alternatively, the contents of this file may be used under the terms of * either of the GNU General Public License Version 2 or later (the "GPL"), * or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */#ifndef jsscript_h___#define jsscript_h___/* * JS script descriptor. */#include "jsatom.h"#include "jsprvtd.h"JS_BEGIN_EXTERN_C/* * Exception handling runtime information. * * All fields except length are code offsets, relative to the beginning of * the script. If script->trynotes is not null, it points to a vector of * these structs terminated by one with catchStart == 0. */struct JSTryNote { ptrdiff_t start; /* start of try statement */ ptrdiff_t length; /* count of try statement bytecodes */ ptrdiff_t catchStart; /* start of catch block (0 if end) */};#define JSTRYNOTE_GRAIN sizeof(ptrdiff_t)#define JSTRYNOTE_ALIGNMASK (JSTRYNOTE_GRAIN - 1)struct JSScript { jsbytecode *code; /* bytecodes and their immediate operands */ uint32 length; /* length of code vector */ jsbytecode *main; /* main entry point, after predef'ing prolog */ JSVersion version; /* JS version under which script was compiled */ JSAtomMap atomMap; /* maps immediate index to literal struct */ const char *filename; /* source filename or null */ uintN lineno; /* base line number of script */ uintN depth; /* maximum stack depth in slots */ JSTryNote *trynotes; /* exception table for this script */ JSPrincipals *principals; /* principals for this script */ JSObject *object; /* optional Script-class object wrapper */};/* No need to store script->notes now that it is allocated right after code. */#define SCRIPT_NOTES(script) ((jssrcnote*)((script)->code+(script)->length))#define SCRIPT_FIND_CATCH_START(script, pc, catchpc) \ JS_BEGIN_MACRO \ JSTryNote *tn_ = (script)->trynotes; \ jsbytecode *catchpc_ = NULL; \ if (tn_) { \ ptrdiff_t off_ = PTRDIFF(pc, (script)->main, jsbytecode); \ if (off_ >= 0) { \ while ((jsuword)(off_ - tn_->start) >= (jsuword)tn_->length) \ ++tn_; \ if (tn_->catchStart) \ catchpc_ = (script)->main + tn_->catchStart; \ } \ } \ catchpc = catchpc_; \ JS_END_MACROextern JS_FRIEND_DATA(JSClass) js_ScriptClass;extern JSObject *js_InitScriptClass(JSContext *cx, JSObject *obj);extern JSBooljs_InitRuntimeScriptState(JSContext *cx);extern voidjs_FinishRuntimeScriptState(JSContext *cx);extern const char *js_SaveScriptFilename(JSContext *cx, const char *filename);extern voidjs_MarkScriptFilename(const char *filename);extern voidjs_SweepScriptFilenames(JSRuntime *rt);/* * Two successively less primitive ways to make a new JSScript. The first * does *not* call a non-null cx->runtime->newScriptHook -- only the second, * js_NewScriptFromCG, calls this optional debugger hook. * * The js_NewScript function can't know whether the script it creates belongs * to a function, or is top-level or eval code, but the debugger wants access * to the newly made script's function, if any -- so callers of js_NewScript * are responsible for notifying the debugger after successfully creating any * kind (function or other) of new JSScript. */extern JSScript *js_NewScript(JSContext *cx, uint32 length, uint32 snlength, uint32 tnlength);extern JS_FRIEND_API(JSScript *)js_NewScriptFromCG(JSContext *cx, JSCodeGenerator *cg, JSFunction *fun);/* * New-script-hook calling is factored from js_NewScriptFromCG so that it * and callers of js_XDRScript can share this code. In the case of callers * of js_XDRScript, the hook should be invoked only after successful decode * of any owning function (the fun parameter) or script object (null fun). */extern JS_FRIEND_API(void)js_CallNewScriptHook(JSContext *cx, JSScript *script, JSFunction *fun);extern voidjs_DestroyScript(JSContext *cx, JSScript *script);extern voidjs_MarkScript(JSContext *cx, JSScript *script, void *arg);extern jssrcnote *js_GetSrcNote(JSScript *script, jsbytecode *pc);/* XXX need cx to lock function objects declared by prolog bytecodes. */extern uintNjs_PCToLineNumber(JSContext *cx, JSScript *script, jsbytecode *pc);extern jsbytecode *js_LineNumberToPC(JSScript *script, uintN lineno);extern uintNjs_GetScriptLineExtent(JSScript *script);/* * If magic is non-null, js_XDRScript succeeds on magic number mismatch but * returns false in *magic; it reflects a match via a true *magic out param. * If magic is null, js_XDRScript returns false on bad magic number errors, * which it reports. * * NB: callers must call js_CallNewScriptHook after successful JSXDR_DECODE * and subsequent set-up of owning function or script object, if any. */extern JSBooljs_XDRScript(JSXDRState *xdr, JSScript **scriptp, JSBool *magic);JS_END_EXTERN_C#endif /* jsscript_h___ */
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