📄 socketlisten.h
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#if !defined(AFX_SOCKETLISTEN_H__54F8575A_9A69_4F45_AD1A_65F1FBABC748__INCLUDED_)
#define AFX_SOCKETLISTEN_H__54F8575A_9A69_4F45_AD1A_65F1FBABC748__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// SocketListen.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CSocketListen command target
class CChessGateDlg;
class CSocketListen : public CSocket
{
// Attributes
public:
CChessGateDlg *pDlg;
private:
CCriticalSection cts_SocketQueue;
int queuenum; //连接队列的序号
// Operations
public:
CSocketListen(CChessGateDlg *pChessGateDlg,int queuenum);
virtual ~CSocketListen();
// Overrides
public:
bool SendData(const void* lpBuf, int nBufLen, UINT nHostPort, LPCTSTR lpszHostAddress = NULL, int nFlags = 0);
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CSocketListen)
public:
virtual void OnReceive(int nErrorCode);
//}}AFX_VIRTUAL
// Generated message map functions
//{{AFX_MSG(CSocketListen)
// NOTE - the ClassWizard will add and remove member functions here.
//}}AFX_MSG
// Implementation
protected:
void CheckRespond(int clientport,LPCTSTR clientip);
void DispenseData(NODE_STRUCT RecvNode);
void ReceiveDataRespond(int clientport,LPCTSTR clientip);
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_SOCKETLISTEN_H__54F8575A_9A69_4F45_AD1A_65F1FBABC748__INCLUDED_)
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