📄 commstructnode.java
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package com.tianxia.qipai.model.util;
public class CommStructNode {
private String userid; //用户id号
private String nickname; //用户昵称
private String password; //用户密码
private String phonenum; //使用的手机号码
private String regdate; //注册时间
private String gametype; //正在玩的游戏类型
private String picture; //头像
private String roomid; //游戏的房间号
private String tableid; //房间里的桌号
private String logindate; //登陆时间
private String gamemoney; //平台游戏币
private String gamestatus; //状态(00:离线 01:已登陆 02:正在游戏)
private String version; //版本号
private String status; //用户具体游戏状态
private int usertype; //用户类型(0:普通 1:VIP)
private int sex; //性别 (1:男 2:女)
private int age; //年龄
private int tableseq; //桌子上的顺序号
public int wincount;
public int failcount;
public int equalcount;
public int allcount;
public String winrate;
public int integer; //积分
public String gamelevel; //级别
public CommStructNode() {
super();
init();
// TODO 自动生成构造函数存根
}
public void setVersion(String version){
this.version = version;
}
public void setUserId(String userid){
this.userid = userid;
}
public void setNickName(String nickname){
this.nickname = nickname;
}
public void setPassWord(String password){
this.password = password;
}
public void setPhoneNum(String phonenum){
this.phonenum = phonenum;
}
public void setRegDate(String regdate){
this.regdate = regdate;
}
public void setUserType(int usertype){
this.usertype = usertype;
}
public void setGameType(String gametype){
this.gametype = gametype;
}
public void setPicture(String picture){
this.picture = picture;
}
public void setRoomId(String roomid){
this.roomid = roomid;
}
public void setTableId(String tableid){
this.tableid = tableid;
}
public void setLoginDate(String logindate){
this.logindate = logindate;
}
public void setGameMoney(String gamemoney){
this.gamemoney = gamemoney;
}
public void setGameStatus(String gamestatus){
this.gamestatus = gamestatus;
}
public void setStatus(String status){
this.status = status;
}
public void setSex(int sex){
this.sex = sex;
}
public void setAge(int age){
this.age = age;
}
public void setTableSeq(int tableseq){
this.tableseq = tableseq;
}
public String getVersion(){
return this.version;
}
public String getUserId(){
return this.userid;
}
public String getNickName(){
return this.nickname;
}
public String getPhonenum(){
return this.phonenum;
}
public String getPassWord(){
return this.password;
}
public String getRegDate(){
return this.regdate;
}
public int getUserType(){
return this.usertype;
}
public String getGameType(){
return this.gametype;
}
public String getPicture(){
return this.picture;
}
public String getRoomId(){
return this.roomid;
}
public String getGameMoney(){
return this.gamemoney;
}
public String getTableid(){
return this.tableid;
}
public String getLoginDate(){
return this.logindate;
}
public String getGameStatus(){
return this.gamestatus;
}
public String getStatus(){
return this.status;
}
public int getSex(){
return this.sex;
}
public int getAge(){
return this.age;
}
public int getTableSeq(){
return this.tableseq;
}
// countgroup的格式:integer$gamelevel$allcount$wincount$failcount$equalcount
public void SetCount(String countgroup){
if(!countgroup.equals("")){
StringTokenizer stringtokenizer = new StringTokenizer(countgroup, UniversalDefine.$DIVISION);
if (stringtokenizer.hasMoreTokens()) {
integer = Integer.parseInt(stringtokenizer.nextToken());
}
if (stringtokenizer.hasMoreTokens()) {
gamelevel = stringtokenizer.nextToken();
}
if (stringtokenizer.hasMoreTokens()) {
allcount = Integer.parseInt(stringtokenizer.nextToken());
}
if (stringtokenizer.hasMoreTokens()) {
wincount = Integer.parseInt(stringtokenizer.nextToken());
}
if (stringtokenizer.hasMoreTokens()) {
failcount = Integer.parseInt(stringtokenizer.nextToken());
}
if (stringtokenizer.hasMoreTokens()) {
equalcount = Integer.parseInt(stringtokenizer.nextToken());
}
if (allcount == 0){
winrate = "0%";
}
else{
winrate = wincount*100/allcount + "%";
}
}
}
public void init(){
userid = ""; //用户id号
nickname = ""; //用户昵称
password = ""; //用户密码
phonenum = ""; //使用的手机号码
regdate = ""; //注册时间
gametype = ""; //正在玩的游戏类型
picture = ""; //头像
roomid = ""; //游戏的房间号
tableid = ""; //房间里的桌号
logindate = ""; //登陆时间
gamestatus = ""; //状态(00:离线 01:已登陆 02:正在游戏)
usertype = 0; //用户类型(0:普通 1:VIP)
status ="";
sex = 1; //性别
age = 0; //年龄
tableseq = 0; //桌子上的顺序号
wincount = 0;
failcount = 0;
equalcount = 0;
allcount = 0;
winrate = "0%";
integer= 0; //积分
gamelevel = "00"; //级别
}
}
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