📄 mouserect.java
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package com.tianxia.qipai.model.game.gobang;
public class MouseRect { //供指针移动的区域
public int firX; //区域的四个坐标
public int firY;
public int endX;
public int endY;
public int width; //区域内指针每次移动的宽度和高度
public int height;
public int orignX; //指针的初始位置
public int orignY;
public int xnum; //指针横向和纵向可移动的最多格数
public int ynum;
public boolean rightrect; //各个方向是否有相邻的区域
public boolean leftrect;
public boolean uprect;
public boolean downrect;
public int rectflag;
public MouseRect() {
super();
firX = 0;
firY = 0;
endX = 0;
endY = 0;
width = 0;
height = 0;
orignX = 0;
orignY = 0;
xnum = 0;
ynum = 0;
rightrect = false;
leftrect = false;
uprect = false;
downrect = false;
// TODO 自动生成构造函数存根
}
public MouseRect(MouseRect rect){
this.firX = rect.firX;
this.firY = rect.firY;
this.endX = rect.endX;
this.endY = rect.endY;
this.width = rect.width;
this.height = rect.height;
this.orignX = rect.orignX;
this.orignY = rect.orignY;
this.xnum = rect.xnum;
this.ynum = rect.ynum;
this.rightrect = rect.rightrect;
this.leftrect = rect.leftrect;
this.uprect = rect.uprect;
this.downrect = rect.downrect;
this.rectflag = rect.rectflag;
}
}
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