📄 flashdlg.h
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// flashDlg.h : header file
//
#if !defined(AFX_FLASHDLG_H__14AECF6C_C633_4BF7_92F7_8D3437930CE3__INCLUDED_)
#define AFX_FLASHDLG_H__14AECF6C_C633_4BF7_92F7_8D3437930CE3__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
/////////////////////////////////////////////////////////////////////////////
// CFlashDlg dialog
class CFlashDlg : public CDialog
{
// Construction
public:
CFlashDlg(CWnd* pParent = NULL); // standard constructor
CPoint cpoint;
// Dialog Data
//{{AFX_DATA(CFlashDlg)
enum { IDD = IDD_FLASH_DIALOG };
// NOTE: the ClassWizard will add data members here
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CFlashDlg)
public:
virtual BOOL PreTranslateMessage(MSG* pMsg);
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
HICON m_hIcon;
// Generated message map functions
//{{AFX_MSG(CFlashDlg)
virtual BOOL OnInitDialog();
afx_msg void OnSysCommand(UINT nID, LPARAM lParam);
afx_msg void OnPaint();
afx_msg HCURSOR OnQueryDragIcon();
afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
afx_msg void OnButton1();
afx_msg void OnCheck1();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_FLASHDLG_H__14AECF6C_C633_4BF7_92F7_8D3437930CE3__INCLUDED_)
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