📄 main.cpp
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/*Copyright (c) 2000-2003, Jelle Kok, University of AmsterdamAll rights reserved.Redistribution and use in source and binary forms, with or withoutmodification, are permitted provided that the following conditions are met:1. Redistributions of source code must retain the above copyright notice, thislist of conditions and the following disclaimer.2. Redistributions in binary form must reproduce the above copyright notice,this list of conditions and the following disclaimer in the documentationand/or other materials provided with the distribution.3. Neither the name of the University of Amsterdam nor the names of itscontributors may be used to endorse or promote products derived from thissoftware without specific prior written permission.THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THEIMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE AREDISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLEFOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIALDAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS ORSERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVERCAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USEOF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.*//*! \file main.cpp<pre><b>File:</b> main.cpp<b>Project:</b> Robocup Soccer Simulation Team: UvA Trilearn<b>Authors:</b> Jelle Kok<b>Created:</b> 28/11/2000<b>Last Revision:</b> $ID$<b>Contents:</b> This file contains the main of the program that is used to start the agent. It creates all classes, starts the different threads and calls the mainloop. Furthermore it parses the specified arguments to adjust the variables.<hr size=2><h2><b>Changes</b></h2><b>Date</b> <b>Author</b> <b>Comment</b>28/11/2000 Jelle Kok Initial version created</pre>*/#include "SenseHandler.h"#include "Player.h"#include "Parse.h"#include <string.h> // needed for strcpy#ifdef WIN32 #include <windows.h> // needed for CreateThread#else #include <pthread.h> // needed for pthread_create#endif#include <stdlib.h> // needed for exitextern Logger Log; /*!< This is a reference to the normal Logger class */extern Logger LogDraw; /*!< This is a reference to the drawing Logger class */void printOptions( );/*! This is the main function and creates and links all the different classes. First it reads in all the parameters from the command prompt (<program name> -help) and uses these values to create the classes. After all the classes are linked, the mainLoop in the Player class is called. */int main( int argc, char * argv[] ){#ifdef WIN32 HANDLE listen, sense;#else pthread_t listen, sense;#endif ServerSettings ss; PlayerSettings cs; // define variables for command options and initialize with default values char strTeamName[MAX_TEAM_NAME_LENGTH] = "UvA_Trilearn"; int iPort = ss.getPort(); int iMinLogLevel ; int iMaxLogLevel ; char strHost[128] = "localhost"; double dVersion = 9.3; int iMode = 0; char strFormations[128] = "formations.conf"; int iNr = 2; int iReconnect = -1; bool bInfo = false; bool bSuppliedLogFile = false; bool bSuppliedLogDrawFile = false; ofstream os; ofstream osDraw; // read in all the command options and change the associated variables // assume every two values supplied at prompt, form a duo char * str; for( int i = 1 ; i < argc ; i = i + 2 ) { // help is only option that does not have to have an argument if( i + 1 >= argc && strncmp( argv[i], "-help", 3 ) != 0 ) { cout << "Need argument for option: " << argv[i] << endl; exit( 0 ); } // read a command option if( argv[i][0] == '-' && strlen( argv[i] ) > 1) { switch( argv[i][1] ) { case '?': // print help printOptions( ); exit(0); break; case 'a': // output file drawlog info osDraw.open( argv[i+1] ); bSuppliedLogDrawFile = true; break; case 'c': // clientconf file if( cs.readValues( argv[i+1], ":" ) == false ) cerr << "Error in reading client file: " << argv[i+1] << endl; break; case 'd': // drawloglevel int[..int] str = &argv[i+1][0]; iMinLogLevel = Parse::parseFirstInt( &str ); while( iMinLogLevel != 0 ) { if( *str == '.' || *str == '-') // '.' or '-' indicates range { *str += 1 ; iMaxLogLevel = Parse::parseFirstInt( &str ); if( iMaxLogLevel == 0 ) iMaxLogLevel = iMinLogLevel; LogDraw.addLogRange( iMinLogLevel, iMaxLogLevel ); } else LogDraw.addLogLevel( iMinLogLevel ); iMinLogLevel = Parse::parseFirstInt( &str ); } break; case 'f': // formations file strcpy( strFormations, argv[i+1] ); break; case 'h': // host server or help if( strlen( argv [i]) > 2 && argv[i][2] == 'e' ) { printOptions( ); exit(0); } else strcpy( strHost, argv[i+1] ); break; case 'i': // info 1 0 str = &argv[i+1][0]; bInfo = (Parse::parseFirstInt( &str ) == 1 ) ? true : false ; break; case 'l': // loglevel int[..int] str = &argv[i+1][0]; iMinLogLevel = Parse::parseFirstInt( &str ); while( iMinLogLevel != 0 ) { if( *str == '.' || *str == '-') // '.' or '-' indicates range { *str += 1 ; iMaxLogLevel = Parse::parseFirstInt( &str ); if( iMaxLogLevel == 0 ) iMaxLogLevel = iMinLogLevel; Log.addLogRange( iMinLogLevel, iMaxLogLevel ); } else Log.addLogLevel( iMinLogLevel ); iMinLogLevel = Parse::parseFirstInt( &str ); } break; case 'm': // mode int str = &argv[i+1][0]; iMode = Parse::parseFirstInt( &str ); break; case 'n': // number in formation int str = &argv[i+1][0]; iNr = Parse::parseFirstInt( &str ); break; case 'o': // output file log info os.open( argv[i+1] ); bSuppliedLogFile = true; break; case 'p': // port str = &argv[i+1][0]; iPort = Parse::parseFirstInt( &str ); break; case 'r': // reconnect 1 0 str = &argv[i+1][0]; iReconnect = Parse::parseFirstInt( &str ); break; case 's': // serverconf file if( ss.readValues( argv[i+1], ":" ) == false ) cerr << "Error in reading server file: " << argv[i+1] << endl; break; case 't': // teamname name strcpy( strTeamName, argv[i+1] ); break; case 'v': // version version str = &argv[i+1][0]; dVersion = Parse::parseFirstDouble( &str ); break; default: cerr << "(main) Unknown command option: " << argv[i] << endl; } } } if( bInfo == true ) { cout << "team : " << strTeamName << endl << "port : " << iPort << endl << "host : " << strHost << endl << "version : " << dVersion << endl << "mode : " << iMode << endl << "playernr : " << iNr << endl << "reconnect : " << iReconnect << endl ; Log.showLogLevels( cout ); LogDraw.showLogLevels( cout ); } if( bSuppliedLogFile == true ) Log.setOutputStream( os ); // initialize logger else Log.setOutputStream( cout ); if( bSuppliedLogDrawFile == true ) LogDraw.setOutputStream( osDraw ); // initialize drawing logger else LogDraw.setOutputStream( cout ); Log.restartTimer( ); Formations fs( strFormations, (FormationT)cs.getInitialFormation(), iNr-1 ); // read formations file WorldModel wm( &ss, &cs, &fs ); // create worldmodel Connection c( strHost, iPort, MAX_MSG ); // make connection with server ActHandler a( &c, &wm, &ss ); // link actHandler and worldmodel SenseHandler s( &c, &wm, &ss, &cs ); // link senseHandler with wm Player bp( &a, &wm, &ss, &cs, &fs, strTeamName, dVersion, iReconnect ); // create player#ifdef WIN32 DWORD id1; sense = CreateThread(NULL, 0, &sense_callback, &s, 0, &id1); if (sense == NULL) { cerr << "creat thread error" << endl; return false; }#else pthread_create( &sense, NULL, sense_callback , &s); // start listening#endif if( iMode > 0 && iMode < 9 ) // only listen to stdin when not playing#ifdef WIN32 { DWORD id2; listen = CreateThread(NULL, 0, &stdin_callback, &bp, 0, &id2); if ( listen == NULL) { cerr << "create thread error" << endl; return false; } }#else pthread_create( &listen, NULL, stdin_callback, &bp);#endif if( iMode == 0 ) bp.mainLoop(); c.disconnect(); os.close();}/*! This function prints the command prompt options that can be supplied to the program. */void printOptions( ){ cout << "Command options:" << endl << " a file - write drawing log info to " << endl << " c(lientconf) file - use file as client conf file" << endl << " d(rawloglevel) int[..int] - level(s) of drawing debug info" << endl << " f(ormations) file - file with formation info" << endl << " he(lp) - print this information" << endl << " h(ost) hostname - host to connect with" << endl << " i(nfo) 0/1 - print variables used to start" << endl << " l(oglevel) int[..int] - level of debug info" << endl << " m(ode) int - which mode to start up with" << endl << " n(umber) int - player number in formation" << endl << " o(utput) file - write log info to (screen is default)" << endl << " p(ort) - port number to connect with" << endl << " r(econnect) int - reconnect as player nr" << endl << " s(erverconf) file - use file as server conf file" << endl << " t(eamname) name - name of your team" << endl;}
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