📄 maincoach.cpp
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/*Copyright (c) 2000-2003, Jelle Kok, University of AmsterdamAll rights reserved.Redistribution and use in source and binary forms, with or withoutmodification, are permitted provided that the following conditions are met:1. Redistributions of source code must retain the above copyright notice, thislist of conditions and the following disclaimer.2. Redistributions in binary form must reproduce the above copyright notice,this list of conditions and the following disclaimer in the documentationand/or other materials provided with the distribution.3. Neither the name of the University of Amsterdam nor the names of itscontributors may be used to endorse or promote products derived from thissoftware without specific prior written permission.THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THEIMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE AREDISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLEFOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIALDAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS ORSERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVERCAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USEOF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.*//*! \file mainCoach.cpp<pre><b>File:</b> mainCoach.cpp<b>Project:</b> Robocup Soccer Simulation Team: UvA Trilearn<b>Authors:</b> Jelle Kok<b>Created:</b> 28/11/2000<b>Last Revision:</b> $ID$<b>Contents:</b> This file contains the main of the program that is used to start the coach. It creates all classes, starts the different threads and calls the mainloop. Furthermore it parses the incoming arguments to adjust the variables.<hr size=2><h2><b>Changes</b></h2><b>Date</b> <b>Author</b> <b>Comment</b>28/11/2000 Jelle Kok Initial version created</pre>*/#include"ActHandler.h"#include"SenseHandler.h"#include"BasicCoach.h"#include"Parse.h"#include<string.h> // strcpy#ifdef WIN32 #include <windows.h> // needed for CreateThread#else #include <pthread.h> // needed for pthread_create#endif#include<stdlib.h> // exitextern Logger Log; /*!< This is a reference to the Logger to write log info to*/void printOptions( );/*! This is the main function and creates and links all the different classes. First it reads in all the parameters from the command prompt (<program name> -help)and uses these values to create the classes. After all the classes are linked, the mainLoop in the Player class is called. */int main( int argc, char * argv[] ){#ifdef WIN32 HANDLE listen, sense;#else pthread_t listen, sense;#endif ServerSettings ss; PlayerSettings cs; // define variables for command options and initialize with default values char strTeamName[MAX_TEAM_NAME_LENGTH] = "UvA_Trilearn"; int iPort = 6002; int iMinLogLevel = 0 ; int iMaxLogLevel = 0; char strHost[128] = "localhost"; double dVersion = 9.3; int iMode = 0; char strFormations[128] = "formations.conf"; int iNr = 0; int iReconnect = -1; bool bInfo = false; bool bSuppliedLogFile = false; ofstream os; // read in all the command options and change the associated variables // assume every two values supplied at prompt, form a duo char * str; for( int i = 1 ; i < argc ; i = i + 2 ) { // help is only option that does not have to have an argument if( i + 1 >= argc && strncmp( argv[i], "-help", 3 ) != 0 ) { cout << "Need argument for option: " << argv[i] << endl; exit( 0 ); } // read a command option if( argv[i][0] == '-' && strlen( argv[i] ) > 1) { switch( argv[i][1] ) { case 'h': // host server or help if( strlen( argv [i]) > 2 && argv[i][2] == 'e' ) { printOptions( ); exit(0); } else strcpy( strHost, argv[i+1] ); break; case 'f': // formations file strcpy( strFormations, argv[i+1] ); break; case 'c': // clientconf file if( cs.readValues( argv[i+1], ":" ) == false ) cerr << "Error in reading client file: " << argv[i+1] << endl; break; case 'i': // info 1 0 str = &argv[i+1][0]; bInfo = (Parse::parseFirstInt( &str ) == 1 ) ? true : false ; break; case 'l': // loglevel int[..int] str = &argv[i+1][0]; iMinLogLevel = Parse::parseFirstInt( &str ); while( iMinLogLevel != 0 ) { if( *str == '.' ) // '.' indicates range of levels { iMaxLogLevel = Parse::parseFirstInt( &str ); if( iMaxLogLevel == 0 ) iMaxLogLevel = iMinLogLevel; Log.addLogRange( iMinLogLevel, iMaxLogLevel ); } else Log.addLogLevel( iMinLogLevel ); iMinLogLevel = Parse::parseFirstInt( &str ); } break; case 'm': // mode int str = &argv[i+1][0]; iMode = Parse::parseFirstInt( &str ); break; case 'o': // output file log info os.open( argv[i+1] ); bSuppliedLogFile = true; break; case 'p': // port str = &argv[i+1][0]; iPort = Parse::parseFirstInt( &str ); break; case 's': // serverconf file if( ss.readValues( argv[i+1], ":" ) == false ) cerr << "Error in reading server file: " << argv[i+1] << endl; break; case 't': // teamname name strcpy( strTeamName, argv[i+1] ); break; case 'v': // version version str = &argv[i+1][0]; dVersion = Parse::parseFirstDouble( &str ); break; default: cerr << "(main) Unknown command option: " << argv[i] << endl; } } } if( bInfo == true ) cout << "team : " << strTeamName << endl << "port : " << iPort << endl << "host : " << strHost << endl << "version : " << dVersion << endl << "min loglevel : " << iMinLogLevel << endl << "max loglevel : " << iMaxLogLevel << endl << "mode : " << iMode << endl << "playernr : " << iNr << endl << "reconnect : " << iReconnect << endl ; if( bSuppliedLogFile == true ) Log.setOutputStream( os ); // initialize logger else Log.setOutputStream( cout ); Log.restartTimer( ); Formations fs( strFormations, (FormationT)cs.getInitialFormation(), iNr ); // read formations file WorldModel wm( &ss, &cs, &fs ); // create worldmodel Connection c( strHost, iPort, MAX_MSG ); // make connection with server ActHandler a( &c, &wm, &ss ); // link actHandler and WM SenseHandler s( &c, &wm, &ss, &cs ); // link senseHandler with wm bool isTrainer = (iPort == ss.getCoachPort()) ? true : false; BasicCoach bp( &a, &wm, &ss, strTeamName, dVersion, isTrainer ); // link acthandler and WM#ifdef WIN32 DWORD id1; sense = CreateThread(NULL, 0, &sense_callback, &s, 0, &id1); if (sense == NULL) { cerr << "create thread error" << endl; return false; }#else pthread_create( &sense, NULL, sense_callback , &s); // start listening#endif if( iMode > 0 && iMode < 9 ) // only listen to sdtdin when not playing#ifdef WIN32 { DWORD id2; listen = CreateThread(NULL, 0, &stdin_callback, &bp, 0, &id2); if ( listen == NULL) { cerr << "create thread error" << endl; return false; } }#else pthread_create( &listen, NULL, stdin_callback, &bp);#endif if( iMode == 0 ) bp.mainLoopNormal(); c.disconnect(); os.close();}/*! This function prints the command prompt options that can be supplied to the program. */void printOptions( ){ cout << "Command options:" << endl << " c(lientconf) file - use file as client conf file" << endl << " f(ormations) file - file with formation info" << endl << " he(lp) - print this information" << endl << " h(ost) hostname - host to connect with" << endl << " i(nfo) 0/1 - print variables used to start" << endl << " l(oglevel) int[..int] - level of debug info" << endl << " m(ode) int - which mode to start up with" << endl << " o(utput) file - write log info to (screen is default)" << endl << " p(ort) - port number to connect with" << endl << " s(erverconf) file - use file as server conf file" << endl << " t(eamname) name - name of your team" << endl;}
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