📄 dialog.cpp
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/////////////////////////////////////////////////////////////////////////////
// Name: src/mac/classic/dialog.cpp
// Purpose: wxDialog class
// Author: Stefan Csomor
// Modified by:
// Created: 1998-01-01
// RCS-ID: $Id: dialog.cpp,v 1.12 2006/05/26 16:12:21 PC Exp $
// Copyright: (c) Stefan Csomor
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#include "wx/wxprec.h"
#include "wx/dialog.h"
#ifndef WX_PRECOMP
#include "wx/app.h"
#include "wx/utils.h"
#include "wx/frame.h"
#include "wx/settings.h"
#endif // WX_PRECOMP
#include "wx/mac/uma.h"
// Lists to keep track of windows, so we can disable/enable them
// for modal dialogs
wxList wxModalDialogs;
IMPLEMENT_DYNAMIC_CLASS(wxDialog, wxTopLevelWindow)
BEGIN_EVENT_TABLE(wxDialog, wxDialogBase)
EVT_BUTTON(wxID_OK, wxDialog::OnOK)
EVT_BUTTON(wxID_APPLY, wxDialog::OnApply)
EVT_BUTTON(wxID_CANCEL, wxDialog::OnCancel)
EVT_CHAR_HOOK(wxDialog::OnCharHook)
EVT_SYS_COLOUR_CHANGED(wxDialog::OnSysColourChanged)
EVT_CLOSE(wxDialog::OnCloseWindow)
END_EVENT_TABLE()
void wxDialog::Init()
{
m_isModalStyle = false;
SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE));
}
bool wxDialog::Create(wxWindow *parent, wxWindowID id,
const wxString& title,
const wxPoint& pos,
const wxSize& size,
long style,
const wxString& name)
{
SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE));
if ( !wxTopLevelWindow::Create(parent, id, title, pos, size, style, name) )
return false;
MacCreateRealWindow( title , pos , size , MacRemoveBordersFromStyle(style) & ~(wxYES|wxOK|wxNO|wxCANCEL) , name ) ;
m_macWindowBackgroundTheme = kThemeBrushDialogBackgroundActive ;
SetThemeWindowBackground( (WindowRef) m_macWindow , m_macWindowBackgroundTheme , false ) ;
return true;
}
void wxDialog::SetModal(bool flag)
{
if ( flag )
{
m_isModalStyle = true;
wxModelessWindows.DeleteObject(this);
#if TARGET_CARBON
SetWindowModality( (WindowRef) MacGetWindowRef() , kWindowModalityAppModal , NULL ) ;
#endif
}
else
{
m_isModalStyle = false;
wxModelessWindows.Append(this);
}
}
wxDialog::~wxDialog()
{
m_isBeingDeleted = true;
Show(false);
}
// By default, pressing escape cancels the dialog , on mac command-stop does the same thing
void wxDialog::OnCharHook(wxKeyEvent& event)
{
if (( event.m_keyCode == WXK_ESCAPE ||
( event.m_keyCode == '.' && event.MetaDown() ) )
&& FindWindow(wxID_CANCEL) )
{
// Behaviour changed in 2.0: we'll send a Cancel message
// to the dialog instead of Close.
wxCommandEvent cancelEvent(wxEVT_COMMAND_BUTTON_CLICKED, wxID_CANCEL);
cancelEvent.SetEventObject( this );
GetEventHandler()->ProcessEvent(cancelEvent);
return;
}
// We didn't process this event.
event.Skip();
}
bool wxDialog::IsModal() const
{
return m_isModalStyle;
}
bool wxDialog::IsModalShowing() const
{
return wxModalDialogs.Find((wxDialog *)this) != NULL; // const_cast
}
bool wxDialog::Show(bool show)
{
if ( !wxDialogBase::Show(show) )
{
// nothing to do
return false;
}
if ( show )
{
// usually will result in TransferDataToWindow() being called
InitDialog();
}
if ( IsModal() )
{
if ( show )
{
DoShowModal();
}
else // end of modal dialog
{
// this will cause IsModalShowing() return false and our local
// message loop will terminate
wxModalDialogs.DeleteObject(this);
}
}
return true;
}
#if !TARGET_CARBON
extern bool s_macIsInModalLoop ;
#endif
void wxDialog::DoShowModal()
{
wxCHECK_RET( !IsModalShowing(), _T("DoShowModal() called twice") );
wxModalDialogs.Append(this);
#if TARGET_CARBON
BeginAppModalStateForWindow( (WindowRef) MacGetWindowRef()) ;
#else
// TODO : test whether parent gets disabled
bool formerModal = s_macIsInModalLoop ;
s_macIsInModalLoop = true ;
#endif
while ( IsModalShowing() )
{
wxTheApp->MacDoOneEvent() ;
// calls process idle itself
}
#if TARGET_CARBON
EndAppModalStateForWindow( (WindowRef) MacGetWindowRef() ) ;
#else
// TODO probably reenable the parent window if any
s_macIsInModalLoop = formerModal ;
#endif
}
// Replacement for Show(true) for modal dialogs - returns return code
int wxDialog::ShowModal()
{
if ( !IsModal() )
{
SetModal(true);
}
Show(true);
return GetReturnCode();
}
// NB: this function (surprizingly) may be called for both modal and modeless
// dialogs and should work for both of them
void wxDialog::EndModal(int retCode)
{
SetReturnCode(retCode);
Show(false);
}
// Standard buttons
void wxDialog::OnOK(wxCommandEvent& WXUNUSED(event))
{
if ( Validate() && TransferDataFromWindow() )
{
EndModal(wxID_OK);
}
}
void wxDialog::OnApply(wxCommandEvent& WXUNUSED(event))
{
if (Validate())
TransferDataFromWindow();
// TODO probably need to disable the Apply button until things change again
}
void wxDialog::OnCancel(wxCommandEvent& WXUNUSED(event))
{
EndModal(wxID_CANCEL);
}
void wxDialog::OnCloseWindow(wxCloseEvent& WXUNUSED(event))
{
// We'll send a Cancel message by default,
// which may close the dialog.
// Check for looping if the Cancel event handler calls Close().
// Note that if a cancel button and handler aren't present in the dialog,
// nothing will happen when you close the dialog via the window manager, or
// via Close().
// We wouldn't want to destroy the dialog by default, since the dialog may have been
// created on the stack.
// However, this does mean that calling dialog->Close() won't delete the dialog
// unless the handler for wxID_CANCEL does so. So use Destroy() if you want to be
// sure to destroy the dialog.
// The default OnCancel (above) simply ends a modal dialog, and hides a modeless dialog.
static wxList closing;
if ( closing.Member(this) )
return;
closing.Append(this);
wxCommandEvent cancelEvent(wxEVT_COMMAND_BUTTON_CLICKED, wxID_CANCEL);
cancelEvent.SetEventObject( this );
GetEventHandler()->ProcessEvent(cancelEvent); // This may close the dialog
closing.DeleteObject(this);
}
void wxDialog::OnSysColourChanged(wxSysColourChangedEvent& WXUNUSED(event))
{
SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE));
Refresh();
}
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