📄 fontenum.cpp
字号:
///////////////////////////////////////////////////////////////////////////////
// Name: src/mac/carbon/fontenum.cpp
// Purpose: wxFontEnumerator class for MacOS
// Author: Stefan Csomor
// Modified by:
// Created: 04/01/98
// RCS-ID: $Id: fontenum.cpp,v 1.20 2006/04/29 05:30:33 SC Exp $
// Copyright: (c) Stefan Csomor
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#if wxUSE_FONTMAP
#include "wx/fontenum.h"
#ifndef WX_PRECOMP
#include "wx/font.h"
#include "wx/intl.h"
#endif
#include "wx/fontutil.h"
#include "wx/fontmap.h"
#include "wx/encinfo.h"
#include "wx/mac/private.h"
// ----------------------------------------------------------------------------
// wxFontEnumerator
// ----------------------------------------------------------------------------
bool wxFontEnumerator::EnumerateFacenames(wxFontEncoding encoding,
bool fixedWidthOnly)
{
//
// From Apple's QA 1471 http://developer.apple.com/qa/qa2006/qa1471.html
//
ATSFontFamilyIterator theFontFamilyIterator = NULL;
ATSFontFamilyRef theATSFontFamilyRef = 0;
OSStatus status = noErr;
wxArrayString fontFamilies ;
// Create the iterator
status = ATSFontFamilyIteratorCreate(kATSFontContextLocal, nil,nil,
kATSOptionFlagsUnRestrictedScope,
&theFontFamilyIterator );
wxUint32 macEncoding = wxMacGetSystemEncFromFontEnc(encoding) ;
while (status == noErr)
{
// Get the next font in the iteration.
status = ATSFontFamilyIteratorNext( theFontFamilyIterator, &theATSFontFamilyRef );
if(status == noErr)
{
// added CS : avoid showing fonts that won't be displayable
FMFontStyle intrinsicStyle = 0 ;
FMFont fontInstance ;
FMFontFamily fmFamily = FMGetFontFamilyFromATSFontFamilyRef( theATSFontFamilyRef );
status = FMGetFontFromFontFamilyInstance( fmFamily , 0 , &fontInstance , &intrinsicStyle);
if ( status != noErr )
{
status = noErr;
continue ;
}
if ( encoding != wxFONTENCODING_SYSTEM )
{
TextEncoding fontFamiliyEncoding = ATSFontFamilyGetEncoding(theATSFontFamilyRef) ;
if ( fontFamiliyEncoding != macEncoding )
continue ;
}
// TODO: determine fixed widths ...
CFStringRef theName = NULL;
ATSFontFamilyGetName(theATSFontFamilyRef, kATSOptionFlagsDefault, &theName);
wxMacCFStringHolder cfName(theName) ;
fontFamilies.Add(cfName.AsString(wxLocale::GetSystemEncoding()));
}
else if (status == kATSIterationScopeModified) // Make sure the font database hasn誸 changed.
{
// reset the iterator
status = ATSFontFamilyIteratorReset (kATSFontContextLocal, nil, nil,
kATSOptionFlagsUnRestrictedScope,
&theFontFamilyIterator);
fontFamilies.Clear() ;
}
}
ATSFontFamilyIteratorRelease(&theFontFamilyIterator);
for ( size_t i = 0 ; i < fontFamilies.Count() ; ++i )
{
if ( OnFacename( fontFamilies[i] ) == false )
break ;
}
return true;
}
bool wxFontEnumerator::EnumerateEncodings(const wxString& family)
{
wxFAIL_MSG(wxT("wxFontEnumerator::EnumerateEncodings() not yet implemented"));
return true;
}
#endif // wxUSE_FONTMAP
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -