📄 region.cpp
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/////////////////////////////////////////////////////////////////////////////
// File: src/mac/carbon/region.cpp
// Purpose: Region class
// Author: Stefan Csomor
// Created: Fri Oct 24 10:46:34 MET 1997
// RCS-ID: $Id: region.cpp,v 1.27 2006/06/19 20:18:28 ABX Exp $
// Copyright: (c) 1997 Stefan Csomor
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#include "wx/wxprec.h"
#include "wx/region.h"
#ifndef WX_PRECOMP
#include "wx/gdicmn.h"
#endif
#include "wx/mac/uma.h"
IMPLEMENT_DYNAMIC_CLASS(wxRegion, wxGDIObject)
IMPLEMENT_DYNAMIC_CLASS(wxRegionIterator, wxObject)
//-----------------------------------------------------------------------------
// wxRegionRefData implementation
//-----------------------------------------------------------------------------
class WXDLLEXPORT wxRegionRefData : public wxGDIRefData
{
public:
wxRegionRefData()
{ m_macRgn = NewRgn(); }
wxRegionRefData(const wxRegionRefData& data)
: wxGDIRefData()
{
m_macRgn = NewRgn();
CopyRgn( data.m_macRgn , m_macRgn );
}
~wxRegionRefData()
{ DisposeRgn( m_macRgn ); }
RgnHandle m_macRgn;
};
#define M_REGION (((wxRegionRefData*)m_refData)->m_macRgn)
#define OTHER_M_REGION(a) (((wxRegionRefData*)(a.m_refData))->m_macRgn)
//-----------------------------------------------------------------------------
// wxRegion
//-----------------------------------------------------------------------------
/*!
* Create an empty region.
*/
wxRegion::wxRegion()
{
m_refData = new wxRegionRefData;
}
wxRegion::wxRegion(WXHRGN hRegion )
{
m_refData = new wxRegionRefData;
CopyRgn( (RgnHandle) hRegion , (RgnHandle) M_REGION ) ;
}
wxRegion::wxRegion(long x, long y, long w, long h)
{
m_refData = new wxRegionRefData;
SetRectRgn( (RgnHandle) M_REGION , x , y , x + w , y + h ) ;
}
wxRegion::wxRegion(const wxPoint& topLeft, const wxPoint& bottomRight)
{
m_refData = new wxRegionRefData;
SetRectRgn( (RgnHandle) M_REGION , topLeft.x , topLeft.y , bottomRight.x , bottomRight.y ) ;
}
wxRegion::wxRegion(const wxRect& rect)
{
m_refData = new wxRegionRefData;
SetRectRgn( (RgnHandle) M_REGION , rect.x , rect.y , rect.x + rect.width , rect.y + rect.height ) ;
}
wxRegion::wxRegion(size_t n, const wxPoint *points, int WXUNUSED(fillStyle))
{
m_refData = new wxRegionRefData;
// OS X somehow does not collect the region invisibly as before, so sometimes things
// get drawn on screen instead of just being combined into a region, therefore we allocate a temp gworld now
GWorldPtr gWorld = NULL;
GWorldPtr oldWorld;
GDHandle oldGDHandle;
OSStatus err;
Rect destRect = { 0, 0, 1, 1 };
::GetGWorld( &oldWorld, &oldGDHandle );
err = ::NewGWorld( &gWorld, 32, &destRect, NULL, NULL, 0 );
if ( err == noErr )
{
::SetGWorld( gWorld, GetGDevice() );
OpenRgn();
wxCoord x1, x2 , y1 , y2 ;
x2 = x1 = points[0].x ;
y2 = y1 = points[0].y ;
::MoveTo( x1, y1 );
for (size_t i = 1; i < n; i++)
{
x2 = points[i].x ;
y2 = points[i].y ;
::LineTo( x2, y2 );
}
// close the polyline if necessary
if ( x1 != x2 || y1 != y2 )
::LineTo( x1, y1 ) ;
CloseRgn( M_REGION ) ;
::SetGWorld( oldWorld, oldGDHandle );
}
}
wxRegion::~wxRegion()
{
// m_refData unrefed in ~wxObject
}
//-----------------------------------------------------------------------------
//# Modify region
//-----------------------------------------------------------------------------
//! Clear current region
void wxRegion::Clear()
{
UnRef();
}
// Move the region
bool wxRegion::Offset(wxCoord x, wxCoord y)
{
wxCHECK_MSG( M_REGION, false, _T("invalid wxRegion") );
if ( !x && !y )
// nothing to do
return true;
OffsetRgn( M_REGION , x , y ) ;
return true ;
}
//! Combine rectangle (x, y, w, h) with this.
bool wxRegion::Combine(long x, long y, long width, long height, wxRegionOp op)
{
// Don't change shared data
if (!m_refData)
{
m_refData = new wxRegionRefData();
}
else if (m_refData->GetRefCount() > 1)
{
wxRegionRefData* ref = (wxRegionRefData*)m_refData;
UnRef();
m_refData = new wxRegionRefData( *ref );
}
RgnHandle rgn = NewRgn() ;
SetRectRgn( rgn , x , y, x + width, y + height ) ;
switch (op)
{
case wxRGN_AND:
SectRgn( M_REGION , rgn , M_REGION ) ;
break ;
case wxRGN_OR:
UnionRgn( M_REGION , rgn , M_REGION ) ;
break ;
case wxRGN_XOR:
XorRgn( M_REGION , rgn , M_REGION ) ;
break ;
case wxRGN_DIFF:
DiffRgn( M_REGION , rgn , M_REGION ) ;
break ;
case wxRGN_COPY:
default:
CopyRgn( rgn , M_REGION ) ;
break ;
}
DisposeRgn( rgn ) ;
return true;
}
//! Union /e region with this.
bool wxRegion::Combine(const wxRegion& region, wxRegionOp op)
{
if (region.Empty())
return false;
// Don't change shared data
if (!m_refData)
{
m_refData = new wxRegionRefData();
}
else if (m_refData->GetRefCount() > 1)
{
wxRegionRefData* ref = (wxRegionRefData*)m_refData;
UnRef();
m_refData = new wxRegionRefData(*ref);
}
switch (op)
{
case wxRGN_AND:
SectRgn( M_REGION , OTHER_M_REGION(region) , M_REGION ) ;
break ;
case wxRGN_OR:
UnionRgn( M_REGION , OTHER_M_REGION(region) , M_REGION ) ;
break ;
case wxRGN_XOR:
XorRgn( M_REGION , OTHER_M_REGION(region) , M_REGION ) ;
break ;
case wxRGN_DIFF:
DiffRgn( M_REGION , OTHER_M_REGION(region) , M_REGION ) ;
break ;
case wxRGN_COPY:
default:
CopyRgn( OTHER_M_REGION(region) , M_REGION ) ;
break ;
}
return true;
}
bool wxRegion::Combine(const wxRect& rect, wxRegionOp op)
{
return Combine(rect.GetLeft(), rect.GetTop(), rect.GetWidth(), rect.GetHeight(), op);
}
//-----------------------------------------------------------------------------
//# Information on region
//-----------------------------------------------------------------------------
// Outer bounds of region
void wxRegion::GetBox(wxCoord& x, wxCoord& y, wxCoord& w, wxCoord& h) const
{
if (m_refData)
{
Rect box ;
GetRegionBounds( M_REGION , &box ) ;
x = box.left ;
y = box.top ;
w = box.right - box.left ;
h = box.bottom - box.top ;
}
else
{
x = y = w = h = 0;
}
}
wxRect wxRegion::GetBox() const
{
wxCoord x, y, w, h;
GetBox(x, y, w, h);
return wxRect(x, y, w, h);
}
// Is region empty?
bool wxRegion::Empty() const
{
if ( m_refData )
return EmptyRgn( M_REGION ) ;
else
return true ;
}
const WXHRGN wxRegion::GetWXHRGN() const
{
return M_REGION ;
}
//-----------------------------------------------------------------------------
//# Tests
//-----------------------------------------------------------------------------
// Does the region contain the point (x,y)?
wxRegionContain wxRegion::Contains(long x, long y) const
{
if (!m_refData)
return wxOutRegion;
// TODO. Return wxInRegion if within region.
// if (0)
// return wxInRegion;
return wxOutRegion;
}
// Does the region contain the point?
wxRegionContain wxRegion::Contains(const wxPoint& pt) const
{
if (!m_refData)
return wxOutRegion;
Point p = { pt.y , pt.x } ;
if (PtInRgn( p , M_REGION ) )
return wxInRegion;
return wxOutRegion;
}
// Does the region contain the rectangle (x, y, w, h)?
wxRegionContain wxRegion::Contains(long x, long y, long w, long h) const
{
if (!m_refData)
return wxOutRegion;
Rect rect = { y , x , y + h , x + w } ;
if (RectInRgn( &rect , M_REGION ) )
return wxInRegion;
else
return wxOutRegion;
}
// Does the region contain the rectangle rect
wxRegionContain wxRegion::Contains(const wxRect& rect) const
{
if (!m_refData)
return wxOutRegion;
long x, y, w, h;
x = rect.x;
y = rect.y;
w = rect.GetWidth();
h = rect.GetHeight();
return Contains(x, y, w, h);
}
///////////////////////////////////////////////////////////////////////////////
// //
// wxRegionIterator //
// //
///////////////////////////////////////////////////////////////////////////////
/*!
* Initialize empty iterator
*/
wxRegionIterator::wxRegionIterator()
: m_current(0), m_numRects(0), m_rects(NULL)
{
}
wxRegionIterator::~wxRegionIterator()
{
if (m_rects)
{
delete [] m_rects;
m_rects = NULL;
}
}
wxRegionIterator::wxRegionIterator(const wxRegionIterator& iterator)
: wxObject()
, m_current(iterator.m_current)
, m_numRects(0)
, m_rects(NULL)
{
SetRects(iterator.m_numRects, iterator.m_rects);
}
wxRegionIterator& wxRegionIterator::operator=(const wxRegionIterator& iterator)
{
m_current = iterator.m_current;
SetRects(iterator.m_numRects, iterator.m_rects);
return *this;
}
/*!
* Set iterator rects for region
*/
void wxRegionIterator::SetRects(long numRects, wxRect *rects)
{
if (m_rects)
{
delete [] m_rects;
m_rects = NULL;
}
if (rects && (numRects > 0))
{
int i;
m_rects = new wxRect[numRects];
for (i = 0; i < numRects; i++)
m_rects[i] = rects[i];
}
m_numRects = numRects;
}
/*!
* Initialize iterator for region
*/
wxRegionIterator::wxRegionIterator(const wxRegion& region)
{
m_rects = NULL;
Reset(region);
}
/*!
* Reset iterator for a new /e region.
*/
OSStatus wxMacRegionToRectsCounterCallback(
UInt16 message, RgnHandle region, const Rect *rect, void *data )
{
long *m_numRects = (long*) data ;
if ( message == kQDRegionToRectsMsgInit )
{
(*m_numRects) = 0 ;
}
else if (message == kQDRegionToRectsMsgParse)
{
(*m_numRects) += 1 ;
}
return noErr;
}
class RegionToRectsCallbackData
{
public :
wxRect* m_rects ;
long m_current ;
};
OSStatus wxMacRegionToRectsSetterCallback(
UInt16 message, RgnHandle region, const Rect *rect, void *data )
{
if (message == kQDRegionToRectsMsgParse)
{
RegionToRectsCallbackData *cb = (RegionToRectsCallbackData*) data ;
cb->m_rects[cb->m_current++] = wxRect( rect->left , rect->top , rect->right - rect->left , rect->bottom - rect->top ) ;
}
return noErr;
}
void wxRegionIterator::Reset(const wxRegion& region)
{
m_current = 0;
m_region = region;
if (m_rects)
{
delete [] m_rects;
m_rects = NULL;
}
if (m_region.Empty())
{
m_numRects = 0;
}
else
{
RegionToRectsUPP proc = NewRegionToRectsUPP( wxMacRegionToRectsCounterCallback );
OSStatus err = noErr;
err = QDRegionToRects (OTHER_M_REGION( region ) , kQDParseRegionFromTopLeft, proc, (void*)&m_numRects);
if (err == noErr)
{
DisposeRegionToRectsUPP (proc);
proc = NewRegionToRectsUPP (wxMacRegionToRectsSetterCallback);
m_rects = new wxRect[m_numRects];
RegionToRectsCallbackData data ;
data.m_rects = m_rects ;
data.m_current = 0 ;
QDRegionToRects( OTHER_M_REGION( region ) , kQDParseRegionFromTopLeft, proc, (void*)&data );
}
else
{
m_numRects = 0;
}
DisposeRegionToRectsUPP( proc );
}
}
/*!
* Increment iterator. The rectangle returned is the one after the
* incrementation.
*/
wxRegionIterator& wxRegionIterator::operator ++ ()
{
if (m_current < m_numRects)
++m_current;
return *this;
}
/*!
* Increment iterator. The rectangle returned is the one before the
* incrementation.
*/
wxRegionIterator wxRegionIterator::operator ++ (int)
{
wxRegionIterator previous(*this);
if (m_current < m_numRects)
++m_current;
return previous;
}
long wxRegionIterator::GetX() const
{
if (m_current < m_numRects)
return m_rects[m_current].x;
return 0;
}
long wxRegionIterator::GetY() const
{
if (m_current < m_numRects)
return m_rects[m_current].y;
return 0;
}
long wxRegionIterator::GetW() const
{
if (m_current < m_numRects)
return m_rects[m_current].width ;
return 0;
}
long wxRegionIterator::GetH() const
{
if (m_current < m_numRects)
return m_rects[m_current].height;
return 0;
}
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