📄 cfsocket.cpp
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/////////////////////////////////////////////////////////////////////////////
// Name: src/mac/carbon/cfsocket.cpp
// Purpose: Socket handler classes
// Authors: Guilhem Lavaux, Guillermo Rodriguez Garcia
// Created: April 1997
// Copyright: (C) 1999-1997, Guilhem Lavaux
// (C) 2000-1999, Guillermo Rodriguez Garcia
// RCS_ID: $Id: cfsocket.cpp,v 1.15 2006/05/23 11:04:17 ABX Exp $
// License: see wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#if wxUSE_SOCKETS
#include "wx/socket.h"
#ifndef WX_PRECOMP
#include "wx/object.h"
#include "wx/string.h"
#include "wx/intl.h"
#include "wx/log.h"
#include "wx/event.h"
#include "wx/app.h"
#include "wx/utils.h"
#include "wx/timer.h"
#endif
#include "wx/apptrait.h"
#include "wx/module.h"
#include "wx/sckaddr.h"
#include "wx/mac/carbon/private.h"
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <netdb.h>
#define HAVE_INET_ATON
// DLL options compatibility check:
#include "wx/build.h"
WX_CHECK_BUILD_OPTIONS("wxNet")
// discard buffer
#define MAX_DISCARD_SIZE (10 * 1024)
#ifndef INVALID_SOCKET
#define INVALID_SOCKET -1
#endif
// what to do within waits: we have 2 cases: from the main thread itself we
// have to call wxYield() to let the events (including the GUI events and the
// low-level (not wxWidgets) events from GSocket) be processed. From another
// thread it is enough to just call wxThread::Yield() which will give away the
// rest of our time slice: the explanation is that the events will be processed
// by the main thread anyhow, without calling wxYield(), but we don't want to
// eat the CPU time uselessly while sitting in the loop waiting for the data
#if wxUSE_THREADS
#define PROCESS_EVENTS() \
{ \
if ( wxThread::IsMain() ) \
wxYield(); \
else \
wxThread::Yield(); \
}
#else // !wxUSE_THREADS
#define PROCESS_EVENTS() wxYield()
#endif // wxUSE_THREADS/!wxUSE_THREADS
#define wxTRACE_Socket _T("wxSocket")
IMPLEMENT_CLASS(wxSocketBase, wxObject)
IMPLEMENT_CLASS(wxSocketServer, wxSocketBase)
IMPLEMENT_CLASS(wxSocketClient, wxSocketBase)
IMPLEMENT_CLASS(wxDatagramSocket, wxSocketBase)
IMPLEMENT_DYNAMIC_CLASS(wxSocketEvent, wxEvent)
// --------------------------------------------------------------------------
// private classes
// --------------------------------------------------------------------------
class wxSocketState : public wxObject
{
public:
wxSocketFlags m_flags;
wxSocketEventFlags m_eventmask;
bool m_notify;
void *m_clientData;
public:
wxSocketState() : wxObject() {}
DECLARE_NO_COPY_CLASS(wxSocketState)
};
struct _GSocket
{
CFSocketNativeHandle m_fd;
GAddress *m_local;
GAddress *m_peer;
GSocketError m_error;
int m_non_blocking;
int m_server;
int m_stream;
int m_oriented;
int m_establishing;
unsigned long m_timeout;
// Callbacks
GSocketEventFlags m_detected;
GSocketCallback m_cbacks[GSOCK_MAX_EVENT];
char *m_data[GSOCK_MAX_EVENT];
CFSocketRef m_cfSocket;
CFRunLoopSourceRef m_runLoopSource;
CFReadStreamRef m_readStream ;
CFWriteStreamRef m_writeStream ;
};
struct _GAddress
{
struct sockaddr *m_addr;
size_t m_len;
GAddressType m_family;
int m_realfamily;
GSocketError m_error;
int somethingElse ;
};
void wxMacCFSocketCallback(CFSocketRef s, CFSocketCallBackType callbackType,
CFDataRef address, const void* data, void* info) ;
void _GSocket_Enable(GSocket *socket, GSocketEvent event) ;
void _GSocket_Disable(GSocket *socket, GSocketEvent event) ;
// ==========================================================================
// wxSocketBase
// ==========================================================================
// --------------------------------------------------------------------------
// Initialization and shutdown
// --------------------------------------------------------------------------
// FIXME-MT: all this is MT-unsafe, of course, we should protect all accesses
// to m_countInit with a crit section
size_t wxSocketBase::m_countInit = 0;
bool wxSocketBase::IsInitialized()
{
return m_countInit > 0;
}
bool wxSocketBase::Initialize()
{
if ( !m_countInit++ )
{
#if 0
wxAppTraits *traits = wxAppConsole::GetInstance() ?
wxAppConsole::GetInstance()->GetTraits() : NULL;
GSocketGUIFunctionsTable *functions =
traits ? traits->GetSocketGUIFunctionsTable() : NULL;
GSocket_SetGUIFunctions(functions);
if ( !GSocket_Init() )
{
m_countInit--;
return false;
}
#endif
}
return true;
}
void wxSocketBase::Shutdown()
{
// we should be initialized
wxASSERT_MSG( m_countInit, wxT("extra call to Shutdown()") );
if ( !--m_countInit )
{
#if 0
GSocket_Cleanup();
#endif
}
}
// --------------------------------------------------------------------------
// Ctor and dtor
// --------------------------------------------------------------------------
void wxSocketBase::Init()
{
m_socket = NULL;
m_type = wxSOCKET_UNINIT;
// state
m_flags = 0;
m_connected =
m_establishing =
m_reading =
m_writing =
m_error = false;
m_lcount = 0;
m_timeout = 600;
m_beingDeleted = false;
// pushback buffer
m_unread = NULL;
m_unrd_size = 0;
m_unrd_cur = 0;
// events
m_id = -1;
m_handler = NULL;
m_clientData = NULL;
m_notify = false;
m_eventmask = 0;
if ( !IsInitialized() )
{
// this Initialize() will be undone by wxSocketModule::OnExit(), all the
// other calls to it should be matched by a call to Shutdown()
Initialize();
}
}
wxSocketBase::wxSocketBase()
{
Init();
}
wxSocketBase::wxSocketBase( wxSocketFlags flags, wxSocketType type)
{
Init();
m_flags = flags;
m_type = type;
}
wxSocketBase::~wxSocketBase()
{
// Just in case the app called Destroy() *and* then deleted
// the socket immediately: don't leave dangling pointers.
wxAppTraits *traits = wxTheApp ? wxTheApp->GetTraits() : NULL;
if ( traits )
traits->RemoveFromPendingDelete(this);
// Shutdown and close the socket
if (!m_beingDeleted)
Close();
// Destroy the GSocket object
if (m_socket)
{
GSocket_destroy(m_socket);
}
// Free the pushback buffer
if (m_unread)
free(m_unread);
}
bool wxSocketBase::Destroy()
{
// Delayed destruction: the socket will be deleted during the next
// idle loop iteration. This ensures that all pending events have
// been processed.
m_beingDeleted = true;
// Shutdown and close the socket
Close();
// Supress events from now on
Notify(false);
// schedule this object for deletion
wxAppTraits *traits = wxTheApp ? wxTheApp->GetTraits() : NULL;
if ( traits )
{
// let the traits object decide what to do with us
traits->ScheduleForDestroy(this);
}
else // no app or no traits
{
// in wxBase we might have no app object at all, don't leak memory
delete this;
}
return true;
}
// --------------------------------------------------------------------------
// Basic IO calls
// --------------------------------------------------------------------------
// The following IO operations update m_error and m_lcount:
// {Read, Write, ReadMsg, WriteMsg, Peek, Unread, Discard}
//
// TODO: Should Connect, Accept and AcceptWith update m_error?
bool wxSocketBase::Close()
{
// Interrupt pending waits
InterruptWait();
if (m_socket)
GSocket_Shutdown(m_socket);
m_connected = false;
m_establishing = false;
return true;
}
wxSocketBase& wxSocketBase::Read(void* buffer, wxUint32 nbytes)
{
// Mask read events
m_reading = true;
m_lcount = _Read(buffer, nbytes);
// If in wxSOCKET_WAITALL mode, all bytes should have been read.
if (m_flags & wxSOCKET_WAITALL)
m_error = (m_lcount != nbytes);
else
m_error = (m_lcount == 0);
// Allow read events from now on
m_reading = false;
return *this;
}
wxUint32 wxSocketBase::_Read(void* buffer, wxUint32 nbytes)
{
int total = 0;
// Try the pushback buffer first
total = GetPushback(buffer, nbytes, false);
nbytes -= total;
buffer = (char *)buffer + total;
// Return now in one of the following cases:
// - the socket is invalid,
// - we got all the data,
// - we got *some* data and we are not using wxSOCKET_WAITALL.
if ( !m_socket ||
!nbytes ||
((total != 0) && !(m_flags & wxSOCKET_WAITALL)) )
return total;
// Possible combinations (they are checked in this order)
// wxSOCKET_NOWAIT
// wxSOCKET_WAITALL (with or without wxSOCKET_BLOCK)
// wxSOCKET_BLOCK
// wxSOCKET_NONE
//
int ret;
if (m_flags & wxSOCKET_NOWAIT)
{
GSocket_SetNonBlocking(m_socket, 1);
ret = GSocket_Read(m_socket, (char *)buffer, nbytes);
GSocket_SetNonBlocking(m_socket, 0);
if (ret > 0)
total += ret;
}
else
{
bool more = true;
while (more)
{
if ( !(m_flags & wxSOCKET_BLOCK) && !WaitForRead() )
break;
ret = GSocket_Read(m_socket, (char *)buffer, nbytes);
if (ret > 0)
{
total += ret;
nbytes -= ret;
buffer = (char *)buffer + ret;
}
// If we got here and wxSOCKET_WAITALL is not set, we can leave
// now. Otherwise, wait until we recv all the data or until there
// is an error.
//
more = (ret > 0 && nbytes > 0 && (m_flags & wxSOCKET_WAITALL));
}
}
return total;
}
wxSocketBase& wxSocketBase::ReadMsg(void* buffer, wxUint32 nbytes)
{
wxUint32 len, len2, sig, total;
bool error;
int old_flags;
struct
{
unsigned char sig[4];
unsigned char len[4];
}
msg;
// Mask read events
m_reading = true;
total = 0;
error = true;
old_flags = m_flags;
SetFlags((m_flags & wxSOCKET_BLOCK) | wxSOCKET_WAITALL);
if (_Read(&msg, sizeof(msg)) != sizeof(msg))
goto exit;
sig = (wxUint32)msg.sig[0];
sig |= (wxUint32)(msg.sig[1] << 8);
sig |= (wxUint32)(msg.sig[2] << 16);
sig |= (wxUint32)(msg.sig[3] << 24);
if (sig != 0xfeeddead)
{
wxLogWarning( wxT("wxSocket: invalid signature in ReadMsg.") );
goto exit;
}
len = (wxUint32)msg.len[0];
len |= (wxUint32)(msg.len[1] << 8);
len |= (wxUint32)(msg.len[2] << 16);
len |= (wxUint32)(msg.len[3] << 24);
if (len > nbytes)
{
len2 = len - nbytes;
len = nbytes;
}
else
len2 = 0;
// Don't attemp to read if the msg was zero bytes long.
if (len)
{
total = _Read(buffer, len);
if (total != len)
goto exit;
}
if (len2)
{
char *discard_buffer = new char[MAX_DISCARD_SIZE];
long discard_len;
// NOTE: discarded bytes don't add to m_lcount.
do
{
discard_len = ((len2 > MAX_DISCARD_SIZE)? MAX_DISCARD_SIZE : len2);
discard_len = _Read(discard_buffer, (wxUint32)discard_len);
len2 -= (wxUint32)discard_len;
}
while ((discard_len > 0) && len2);
delete [] discard_buffer;
if (len2 != 0)
goto exit;
}
if (_Read(&msg, sizeof(msg)) != sizeof(msg))
goto exit;
sig = (wxUint32)msg.sig[0];
sig |= (wxUint32)(msg.sig[1] << 8);
sig |= (wxUint32)(msg.sig[2] << 16);
sig |= (wxUint32)(msg.sig[3] << 24);
if (sig != 0xdeadfeed)
{
wxLogWarning( wxT("wxSocket: invalid signature in ReadMsg.") );
goto exit;
}
// everything was OK
error = false;
exit:
m_error = error;
m_lcount = total;
m_reading = false;
SetFlags(old_flags);
return *this;
}
wxSocketBase& wxSocketBase::Peek(void* buffer, wxUint32 nbytes)
{
// Mask read events
m_reading = true;
m_lcount = _Read(buffer, nbytes);
Pushback(buffer, m_lcount);
// If in wxSOCKET_WAITALL mode, all bytes should have been read.
if (m_flags & wxSOCKET_WAITALL)
m_error = (m_lcount != nbytes);
else
m_error = (m_lcount == 0);
// Allow read events again
m_reading = false;
return *this;
}
wxSocketBase& wxSocketBase::Write(const void *buffer, wxUint32 nbytes)
{
// Mask write events
m_writing = true;
m_lcount = _Write(buffer, nbytes);
// If in wxSOCKET_WAITALL mode, all bytes should have been written.
if (m_flags & wxSOCKET_WAITALL)
m_error = (m_lcount != nbytes);
else
m_error = (m_lcount == 0);
// Allow write events again
m_writing = false;
return *this;
}
wxUint32 wxSocketBase::_Write(const void *buffer, wxUint32 nbytes)
{
wxUint32 total = 0;
// If the socket is invalid or parameters are ill, return immediately
if (!m_socket || !buffer || !nbytes)
return 0;
// Possible combinations (they are checked in this order)
// wxSOCKET_NOWAIT
// wxSOCKET_WAITALL (with or without wxSOCKET_BLOCK)
// wxSOCKET_BLOCK
// wxSOCKET_NONE
//
int ret;
if (m_flags & wxSOCKET_NOWAIT)
{
GSocket_SetNonBlocking(m_socket, 1);
ret = GSocket_Write(m_socket, (const char *)buffer, nbytes);
GSocket_SetNonBlocking(m_socket, 0);
if (ret > 0)
total = ret;
}
else
{
bool more = true;
while (more)
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