📄 wxwin250.wxs
字号:
Default is 0. Recommended setting: 1 if you are not using a memory debugging tool, else 0<P>
</description>
<default-state>1</default-state>
<requires></requires>
<precludes></precludes>
<enabled-if></enabled-if>
<enabled-if-not></enabled-if-not>
<indeterminate-if></indeterminate-if>
<exclusivity></exclusivity>
<context></context>
<configure-command>--enable-mem_tracing</configure-command>
<help-topic>Debugging overview</help-topic>
<notes></notes>
</setting>
<setting type="bool-check">
<active>1</active>
<enabled>1</enabled>
<name>wxUSE_GLOBAL_MEMORY_OPERATORS</name>
<description><B>In debug mode, cause new and delete to be redefined globally.</B><P>
If this causes problems (e.g. link errors which is a common problem
especially if you use another library which also redefines the global new and delete), set this to 0.<P>
This switch is currently ignored for MinGW/Cygwin. The configure script sets this to 1 if wxUSE_MEMORY_TRACING is 1.<P>
Default: 0. Recommended setting: 0
</description>
<default-state>1</default-state>
<requires></requires>
<precludes></precludes>
<enabled-if></enabled-if>
<enabled-if-not></enabled-if-not>
<indeterminate-if></indeterminate-if>
<exclusivity></exclusivity>
<context></context>
<configure-command></configure-command>
<help-topic>Debugging Overview</help-topic>
<notes></notes>
</setting>
<setting type="bool-check">
<active>1</active>
<enabled>1</enabled>
<name>wxUSE_DEBUG_NEW_ALWAYS</name>
<description><B>In debug mode, causes new to be defined to be WXDEBUG_NEW</B> (see object.h).<P>
If this causes problems (e.g. link errors), set this to 0. You may need to set this to 0 if using templates (at least for VC++). This switch is currently ignored for MinGW/Cygwin/CodeWarrior.<P>
Default: 0. Recommended setting: 0
</description>
<default-state>1</default-state>
<requires></requires>
<precludes></precludes>
<enabled-if></enabled-if>
<enabled-if-not></enabled-if-not>
<indeterminate-if></indeterminate-if>
<exclusivity></exclusivity>
<context></context>
<configure-command></configure-command>
<help-topic>Debugging overview</help-topic>
<notes></notes>
</setting>
<setting type="bool-check">
<active>1</active>
<enabled>1</enabled>
<name>wxUSE_ON_FATAL_EXCEPTION</name>
<description><B>Fatal exceptions handling</B><P>
wxHandleFatalExceptions() may be used to catch the program faults at run time and, instead of terminating the program with a usual GPF message box, call the user-defined wxApp::OnFatalException() function. If you set wxUSE_ON_FATAL_EXCEPTION to 0, wxHandleFatalExceptions() will not work.<P>
This setting is for Win32 only and can only be enabled if your compiler supports Win32 structured exception handling (currently only VC++ does).<P>
Default: 1. Recommended setting: 1 if your compiler supports it.
</description>
<default-state>1</default-state>
<requires></requires>
<precludes></precludes>
<enabled-if></enabled-if>
<enabled-if-not></enabled-if-not>
<indeterminate-if></indeterminate-if>
<exclusivity></exclusivity>
<context>__WXMSW__</context>
<configure-command>--enable-catch_segvs</configure-command>
<help-topic></help-topic>
<notes></notes>
</setting>
</setting>
<setting type="group">
<active>1</active>
<enabled>0</enabled>
<name>Unicode</name>
<description><B>Unicode settings</B></description>
<default-state>1</default-state>
<requires></requires>
<precludes></precludes>
<enabled-if></enabled-if>
<enabled-if-not></enabled-if-not>
<indeterminate-if></indeterminate-if>
<exclusivity></exclusivity>
<context></context>
<configure-command></configure-command>
<help-topic></help-topic>
<notes></notes>
<setting type="bool-check">
<active>0</active>
<enabled>0</enabled>
<name>wxUSE_UNICODE</name>
<description><B>Unicode mode</B><P>
Set wxUSE_UNICODE to 1 to compile wxWindows in Unicode mode: wxChar will be defined as wchar_t, wxString will use Unicode internally. If you set this to 1, you must use the wxT() macro for all literal strings in the program.<P>
Unicode is currently only fully supported under Windows NT/2000/XP (Windows 9x doesn't support it and the programs compiled in Unicode mode will not run under 9x -- but see wxUSE_UNICODE_MSLU below).<P>
Default: 0. Recommended setting: 0 (unless you only plan to use Windows NT/2000/XP)
</description>
<default-state>0</default-state>
<requires></requires>
<precludes>Debug ANSI Static,Release ANSI Static,Debug ANSI Shared,Release ANSI Shared</precludes>
<enabled-if>Debug Unicode Static,Release Unicode Static,Debug Unicode Shared,Release Unicode Shared</enabled-if>
<enabled-if-not></enabled-if-not>
<indeterminate-if>Custom</indeterminate-if>
<exclusivity></exclusivity>
<context></context>
<configure-command>--enable-unicode</configure-command>
<help-topic>Unicode support in wxWindows</help-topic>
<notes></notes>
</setting>
<setting type="bool-check">
<active>0</active>
<enabled>0</enabled>
<name>wxUSE_UNICODE_MSLU</name>
<description><B>Unicode MSLU support</B><P>
Set wxUSE_UNICODE_MSLU to 1 if you want to compile wxWindows in Unicode mode and be able to run compiled apps under Windows 9x as well as NT/2000/XP.
This setting enables use of unicows.dll from MSLU, the MS Layer for Unicode, see:<P>
http://www.microsoft.com/globaldev/handson/dev/mslu_announce.mspx<P>
Note that you will have to modify the makefiles to include unicows.lib import library as the first library (if you use MSVC, you can run the makefile with:<P>
nmake MSLU=1 UNICODE=1<P>
If your compiler doesn't have unicows.lib, you can get a version of it at:<P>
http://libunicows.sourceforge.net<P>
Default: 0. Recommended setting: 0 (1 if you want to deploy Unicode apps on 9x systems)</description>
<default-state>1</default-state>
<requires>wxUSE_UNICODE</requires>
<precludes></precludes>
<enabled-if></enabled-if>
<enabled-if-not></enabled-if-not>
<indeterminate-if></indeterminate-if>
<exclusivity></exclusivity>
<context>__WXMSW__</context>
<configure-command>--enable-mslu</configure-command>
<help-topic>Unicode support in wxWindows</help-topic>
<notes></notes>
</setting>
<setting type="bool-check">
<active>1</active>
<enabled>1</enabled>
<name>wxUSE_WCHAR_T</name>
<description><B>Wide character support</B><P>
Setting wxUSE_WCHAR_T to 1 gives you some degree of Unicode support without compiling the program in Unicode mode. More precisely, it will be possible to construct wxString from a wide (Unicode) string and convert any wxString to Unicode.<P>
If using configure, this setting is automatically detected and set.<P>
Default: 1. Recommended setting: 1
</description>
<default-state>1</default-state>
<requires></requires>
<precludes></precludes>
<enabled-if></enabled-if>
<enabled-if-not></enabled-if-not>
<indeterminate-if></indeterminate-if>
<exclusivity></exclusivity>
<context></context>
<configure-command></configure-command>
<help-topic></help-topic>
<notes>Internationalization</notes>
</setting>
</setting>
<setting type="check-group">
<active>1</active>
<enabled>1</enabled>
<name>Logging</name>
<description><B>wxLog facilities</B><P>
</description>
<default-state>1</default-state>
<requires></requires>
<precludes></precludes>
<enabled-if></enabled-if>
<enabled-if-not></enabled-if-not>
<indeterminate-if></indeterminate-if>
<exclusivity></exclusivity>
<context></context>
<configure-command></configure-command>
<help-topic></help-topic>
<notes></notes>
<setting type="bool-check">
<active>1</active>
<enabled>1</enabled>
<name>wxUSE_LOG</name>
<description><B>wxLog</B><P>
Support for message/error logging. This includes wxLogXXX() functions and wxLog and derived classes. Don't set this to 0 unless you really know what you are doing.<P>
Default: 1. Recommended setting: 1 (always)
</description>
<default-state>1</default-state>
<requires></requires>
<precludes></precludes>
<enabled-if></enabled-if>
<enabled-if-not></enabled-if-not>
<indeterminate-if></indeterminate-if>
<exclusivity></exclusivity>
<context></context>
<configure-command>--enable-log</configure-command>
<help-topic>wxLog</help-topic>
<notes></notes>
</setting>
<setting type="bool-check">
<active>1</active>
<enabled>1</enabled>
<name>wxUSE_LOGWINDOW</name>
<description><B>wxLogWindow</B><P>
</description>
<default-state>1</default-state>
<requires>wxUSE_TEXTCTRL</requires>
<precludes></precludes>
<enabled-if></enabled-if>
<enabled-if-not></enabled-if-not>
<indeterminate-if></indeterminate-if>
<exclusivity></exclusivity>
<context></context>
<configure-command>--enable-logwin</configure-command>
<help-topic>wxLog</help-topic>
<notes></notes>
</setting>
<setting type="bool-check">
<active>1</active>
<enabled>1</enabled>
<name>wxUSE_LOGGUI</name>
<description><B>wxLogGui</B><P></description>
<default-state>1</default-state>
<requires></requires>
<precludes></precludes>
<enabled-if></enabled-if>
<enabled-if-not></enabled-if-not>
<indeterminate-if></indeterminate-if>
<exclusivity></exclusivity>
<context></context>
<configure-command>--enable-loggui</configure-command>
<help-topic>wxLog</help-topic>
<notes></notes>
</setting>
<setting type="bool-check">
<active>1</active>
<enabled>1</enabled>
<name>wxUSE_LOG_DIALOG</name>
<description><B>wxLogDialog</B><P></description>
<default-state>1</default-state>
<requires>wxUSE_LISTCTRL</requires>
<precludes></precludes>
<enabled-if></enabled-if>
<enabled-if-not></enabled-if-not>
<indeterminate-if></indeterminate-if>
<exclusivity></exclusivity>
<context></context>
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -