📄 sndbase.cpp
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// --------------------------------------------------------------------------
// Name: sndbase.cpp
// Purpose:
// Date: 08/11/1999
// Author: Guilhem Lavaux <lavaux@easynet.fr> (C) 1999, 2000
// CVSID: $Id: sndbase.cpp,v 1.7 2005/09/23 12:47:50 MR Exp $
// wxWindows licence
// --------------------------------------------------------------------------
#include "wx/wxprec.h"
#ifndef WX_PRECOMP
#include "wx/defs.h"
#include "wx/string.h"
#include "wx/log.h"
#endif
#include "wx/mmedia/sndbase.h"
// ---------------------------------------------------------------------------
// wxSoundFormatBase
// ---------------------------------------------------------------------------
wxSoundFormatBase::wxSoundFormatBase()
{
}
wxSoundFormatBase::~wxSoundFormatBase()
{
}
wxSoundFormatBase *wxSoundFormatBase::Clone() const
{
wxLogFatalError(wxT("In wxSoundFormatBase::Clone() but I should")
wxT(" not be there"));
return NULL;
}
bool wxSoundFormatBase::operator!=(const wxSoundFormatBase& frmt2) const
{
return (GetType() != frmt2.GetType());
}
// ---------------------------------------------------------------------------
// wxSoundStream
// ---------------------------------------------------------------------------
wxSoundStream::wxSoundStream()
{
int i;
// Reset all variables to their neutral value.
m_sndformat = NULL;
m_handler = NULL;
m_snderror = wxSOUND_NOERROR;
m_lastcount = 0;
for (i=0;i<2;i++)
m_callback[i] = NULL;
}
wxSoundStream::~wxSoundStream()
{
if (m_sndformat)
delete m_sndformat;
}
// --------------------------------------------------------------------------
// SetSoundFormat(const wxSoundFormatBase& format) is one of the most
// important function of the wxSoundStream class. It prepares the stream to
// receive or send the data in a strict format. Normally, the sound stream
// should be ready to accept any format it is asked to manage but in certain
// cases, it really cannot: in that case it returns false. To have more
// details in the functionnalities of SetSoundFormat see
// wxSoundRouterStream::SetSoundFormat()
// --------------------------------------------------------------------------
bool wxSoundStream::SetSoundFormat(const wxSoundFormatBase& format)
{
// delete the previous prepared format
if (m_sndformat)
delete m_sndformat;
// create a new one by cloning the format passed in parameter
m_sndformat = format.Clone();
return true;
}
// --------------------------------------------------------------------------
// Register(int evt, ...) registers the callback for a specified async event.
// Warning ! Only one callback by event is supported. It means that if you
// call twice this function the previous registered callback is absolutely
// ignored.
// --------------------------------------------------------------------------
void wxSoundStream::SetCallback(int evt, wxSoundCallback cbk, void *cdata)
{
int c;
switch (evt) {
case wxSOUND_INPUT:
c = 0;
break;
case wxSOUND_OUTPUT:
c = 1;
break;
default:
return;
}
m_callback[c] = cbk;
m_cdata[c] = cdata;
}
// --------------------------------------------------------------------------
// OnSoundEvent(int evt) is called either when the driver is ready to receive
// a new block to play or when the driver has a new recorded buffer. You
// must be careful here and try not to spend a lot of time: this is a
// real-time call. In the case, an "event handler" was specified previously,
// it called him before everything.
// --------------------------------------------------------------------------
void wxSoundStream::OnSoundEvent(int evt)
{
int c;
if (m_handler) {
m_handler->OnSoundEvent(evt);
return;
}
switch (evt) {
case wxSOUND_INPUT:
c = 0;
break;
case wxSOUND_OUTPUT:
c = 1;
break;
default:
return;
}
if (m_callback[c])
m_callback[c](this, evt, m_cdata[c]);
}
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