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📄 animate.cpp

📁 Wxpython Implemented on Windows CE, Source code
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///////////////////////////////////////////////////////////////////////////////
// Name:        animate.cpp
// Purpose:     Implementation of wxAnimation classes
// Author:      Julian Smart and Guillermo Rodriguez Garcia
// Modified by:
// Created:     13/8/99
// RCS-ID:      $Id: animate.cpp,v 1.13 2005/12/30 18:40:20 vell Exp $
// Copyright:   (c) Julian Smart and Guillermo Rodriguez Garcia
// Licence:     wxWindows licence
///////////////////////////////////////////////////////////////////////////////

#include "wx/wxprec.h"

#ifdef    __BORLANDC__
  #pragma hdrstop
#endif  //__BORLANDC__

#include "wx/log.h"
#include "wx/wfstream.h"
#include "wx/image.h"
#include "wx/gifdecod.h"
#include "wx/dcmemory.h"
#include "wx/dc.h"
#include "wx/dcclient.h"
#include "wx/animate/animate.h"

/*
 * wxAnimationPlayer
 */

IMPLEMENT_CLASS(wxAnimationPlayer, wxObject)

wxAnimationPlayer::wxAnimationPlayer(wxAnimationBase *animation, bool destroyAnimation)
{
    m_animation = animation;
    m_destroyAnimation = destroyAnimation;
    m_customBackgroundColour = wxColour(0, 0, 0);
    m_currentFrame = 0;
    m_window = (wxWindow*) NULL;
    m_position = wxPoint(0, 0);
    m_looped = true;
    m_isPlaying = false;
    m_useBackgroundColour = false;
    m_useCustomBackgroundColour = false;
    m_useParentBackground = false;
    m_timer.SetPlayer(this);
}

wxAnimationPlayer::~wxAnimationPlayer()
{
    Stop();
    ClearCache();

    if (m_destroyAnimation)
        delete m_animation;
}

void wxAnimationPlayer::SetAnimation(wxAnimationBase* animation, bool destroyAnimation)
{
    ClearCache();
    if (m_destroyAnimation)
        delete m_animation;
    m_animation = animation;
    m_destroyAnimation = destroyAnimation;
}

// Play
bool wxAnimationPlayer::Play(wxWindow& window, const wxPoint& pos, bool WXUNUSED(looped))
{
    m_window = & window;

    if (!m_animation || !m_animation->IsValid())
        return false;

    wxSize sz = GetLogicalScreenSize();
    wxRect rect(pos, sz);
    SaveBackground(rect);

    if (m_frames.GetCount() == 0)
    {
        if (!Build())
        {
            wxLogWarning(_T("wxAnimationPlayer::Play: could not build the image cache."));

            return false;
        }
    }

    m_currentFrame = 0;

    // Create the backing store
    m_backingStore.Create(sz.x, sz.y);

    PlayFrame();

    return true;
}

// Build animation (list of wxImages). If not called before Play
// is called, Play will call this automatically.
bool wxAnimationPlayer::Build()
{
    ClearCache();
    if (!m_animation)
        return false;

    int i, n;

    n = GetFrameCount();
    for (i = 0; i < n; i++)
    {
        wxImage* image = GetFrame(i);
        if (image == NULL)
            return false;

        // If the frame has transparency,
        // set the colour so converting to a bitmap
        // will create a mask
        wxColour transparentColour;
        if (GetTransparentColour(transparentColour))
            image->SetMaskColour(transparentColour.Red(), transparentColour.Green(), transparentColour.Blue());

        wxBitmap* bitmap = new wxBitmap(*image);
        delete image;
        if (bitmap == NULL)
            return false;

        m_frames.Append(bitmap);
    }

    return true;
}

// Stop the animation
void wxAnimationPlayer::Stop()
{
    m_timer.Stop();
    m_isPlaying = false;
}

// Draw the current view of the animation into this DC.
// Call this from your OnPaint, for example.
void wxAnimationPlayer::Draw(wxDC& dc)
{
    dc.DrawBitmap(m_backingStore, m_position.x, m_position.y);
}

int wxAnimationPlayer::GetFrameCount() const
{
    if (m_animation)
        return m_animation->GetFrameCount();
    else
        return 0;
}

wxImage* wxAnimationPlayer::GetFrame(int i) const
{
    if (m_animation)
        return m_animation->GetFrame(i);
    else
        return (wxImage*) NULL;
}

wxAnimationDisposal wxAnimationPlayer::GetDisposalMethod(int i) const
{
    if (m_animation)
        return m_animation->GetDisposalMethod(i);
    else
        return wxANIM_UNSPECIFIED;
}

wxRect wxAnimationPlayer::GetFrameRect(int i) const
{
    if (m_animation)
        return m_animation->GetFrameRect(i);
    else
        return wxRect(0, 0, 0, 0);
}

int wxAnimationPlayer::GetDelay(int i) const
{
    if (m_animation)
        return m_animation->GetDelay(i);
    else
        return 0;
}

wxSize wxAnimationPlayer::GetLogicalScreenSize() const
{
    if (m_animation)
        return m_animation->GetLogicalScreenSize();
    else
        return wxSize(0, 0);
}

bool wxAnimationPlayer::GetBackgroundColour(wxColour& col) const
{
    if (m_animation)
        return m_animation->GetBackgroundColour(col);
    else
        return false;
}

bool wxAnimationPlayer::GetTransparentColour(wxColour& col) const
{
    if (m_animation)
        return m_animation->GetTransparentColour(col);
    else
        return false;
}

// Play the frame
bool wxAnimationPlayer::PlayFrame(int frame, wxWindow& window, const wxPoint& WXUNUSED(pos))
{
    wxMemoryDC dc;
    dc.SelectObject(m_backingStore);

    // Draw the background: colour or area beneath animation
    wxColour col(255, 255, 255);

    if (UsingBackgroundColour())
    {
        if (UsingCustomBackgroundColour())
            col = GetCustomBackgroundColour();
        else
            GetBackgroundColour(col);

        // Draw the background colour loaded from the animation
        // (or set by the user)
        DrawBackground(dc, wxPoint(0, 0), col);
    }
    else
    {
        // Draw background we saved
        dc.DrawBitmap(m_savedBackground, 0, 0);
    }

    // Draw all intermediate frames that haven't been removed from the animation
    int i;
    for (i = 0; i < frame; i++)
    {
        if ((GetDisposalMethod(i) == wxANIM_DONOTREMOVE) || (GetDisposalMethod(i) == wxANIM_UNSPECIFIED))
            DrawFrame(i, dc, wxPoint(0, 0));
    }

    DrawFrame(frame, dc, wxPoint(0, 0));

    dc.SelectObject(wxNullBitmap);

    // Draw from backing bitmap onto window
    wxClientDC clientDC(& window);
    Draw(clientDC);

    return true;
}

bool wxAnimationPlayer::PlayFrame()
{
    m_isPlaying = true;

    PlayFrame(GetCurrentFrame(), * GetWindow(), GetPosition());

    // Set the timer for the next frame
    int delay = GetDelay(GetCurrentFrame());
    if (delay == 0)
        delay = 1;      // 0 is invalid timeout for wxTimer.
    
    m_timer.Start(delay);

    m_currentFrame ++;

    if (m_currentFrame == GetFrameCount())
    {
        // Should a non-looped animation display the last frame?
        if (!m_looped)
        {
            m_timer.Stop();
            m_isPlaying = false;
        }
        else
            m_currentFrame = 0;
    }

    return true;
}

// Clear the wxImage cache
void wxAnimationPlayer::ClearCache()
{
    wxList::compatibility_iterator node = m_frames.GetFirst();
    while (node)
    {
        wxList::compatibility_iterator next = node->GetNext();
        wxBitmap* bitmap = (wxBitmap*) node->GetData();
        delete bitmap;
        m_frames.Erase(node);

        node = next;
    }
}

// Draw the background colour
void wxAnimationPlayer::DrawBackground(wxDC& dc, const wxPoint& pos, const wxColour& colour)
{
    wxASSERT_MSG( (m_animation != NULL), _T("Animation not present in wxAnimationPlayer"));
    wxASSERT_MSG( (m_frames.GetCount() > 0), _T("Animation cache not present in wxAnimationPlayer"));

    // Optimization: if the first frame fills the whole area, and is non-transparent,
    // don't bother drawing the background

    wxBitmap* firstBitmap = (wxBitmap*) m_frames.GetFirst()->GetData() ;
    wxSize screenSize = GetLogicalScreenSize();
    if (!firstBitmap->GetMask() && (firstBitmap->GetWidth() == screenSize.x) && (firstBitmap->GetHeight() == screenSize.y))
        return;

    wxBrush brush(colour, wxSOLID);
    wxPen pen(colour, 1, wxSOLID);
    dc.SetBrush(brush);
    dc.SetPen(pen);
    dc.SetLogicalFunction(wxCOPY);

    dc.DrawRectangle(pos.x, pos.y, screenSize.x, screenSize.y);
}

// Save the pertinent area of the window so we can restore
// it if drawing transparently
void wxAnimationPlayer::SaveBackground(const wxRect& rect)
{
    wxASSERT( (GetWindow() != NULL) );

    if (!GetWindow())

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