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📄 sndaiff.tex

📁 Wxpython Implemented on Windows CE, Source code
💻 TEX
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% automatically generated by HelpGen from
% /home/guilhem/PROJECTS/wxWindows/utils/wxMMedia2/lib/sndaiff.h at 26/Feb/00 14:52:29
%

\section{\class{wxSoundAiff}}\label{wxsoundaiff}

AIFF codec

\wxheading{Derived from}

\helpref{wxSoundFileStream}{wxsoundfilestream}

\wxheading{Data structures}

\latexignore{\rtfignore{\wxheading{Members}}}


\membersection{wxSoundAiff::wxSoundAiff}\label{wxsoundaiffwxsoundaiff}

\func{}{wxSoundAiff}{\param{wxInputStream\& }{stream}, \param{wxSoundStream\& }{io\_sound}}

\func{}{wxSoundAiff}{\param{wxOutputStream\& }{stream}, \param{wxSoundStream\& }{io\_sound}}

\membersection{wxSoundAiff::\destruct{wxSoundAiff}}\label{wxsoundaiffdtor}

\func{}{\destruct{wxSoundAiff}}{\void}


\membersection{wxSoundAiff::CanRead}\label{wxsoundaiffcanread}

\func{bool}{CanRead}{\void}


\membersection{wxSoundAiff::GetCodecName}\label{wxsoundaiffgetcodecname}

\constfunc{wxString}{GetCodecName}{\void}


\membersection{wxSoundAiff::PrepareToPlay}\label{wxsoundaiffpreparetoplay}

\func{bool}{PrepareToPlay}{\void}


\membersection{wxSoundAiff::PrepareToRecord}\label{wxsoundaiffpreparetorecord}

\func{bool}{PrepareToRecord}{\param{wxUint32 }{time}}


\membersection{wxSoundAiff::FinishRecording}\label{wxsoundaifffinishrecording}

\func{bool}{FinishRecording}{\void}


\membersection{wxSoundAiff::RepositionStream}\label{wxsoundaiffrepositionstream}

\func{bool}{RepositionStream}{\param{wxUint32 }{position}}


\membersection{wxSoundAiff::GetData}\label{wxsoundaiffgetdata}

\func{wxUint32}{GetData}{\param{void* }{buffer}, \param{wxUint32 }{len}}


\membersection{wxSoundAiff::PutData}\label{wxsoundaiffputdata}

\func{wxUint32}{PutData}{\param{const void* }{buffer}, \param{wxUint32 }{len}}

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