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📄 sndwave.tex

📁 Wxpython Implemented on Windows CE, Source code
💻 TEX
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% automatically generated by HelpGen from
% /home/guilhem/PROJECTS/wxWindows/utils/wxMMedia2/lib/sndwav.h at 26/Feb/00 14:26:40
%


\section{\class{wxSoundWave}}\label{wxsoundwave}


WAVE codec

\wxheading{Derived from}

\helpref{wxSoundFileStream}{wxsoundfilestream}

\wxheading{Data structures}

\latexignore{\rtfignore{\wxheading{Members}}}


\membersection{wxSoundWave::wxSoundWave}\label{wxsoundwavewxsoundwave}

\func{}{wxSoundWave}{\param{wxInputStream\& }{stream}, \param{wxSoundStream\& }{io\_sound}}

\func{}{wxSoundWave}{\param{wxOutputStream\& }{stream}, \param{wxSoundStream\& }{io\_sound}}


\membersection{wxSoundWave::\destruct{wxSoundWave}}\label{wxsoundwavedtor}

\func{}{\destruct{wxSoundWave}}{\void}


\membersection{wxSoundWave::CanRead}\label{wxsoundwavecanread}

\func{bool}{CanRead}{\void}


\membersection{wxSoundWave::GetCodecName}\label{wxsoundwavegetcodecname}

\constfunc{wxString}{GetCodecName}{\void}


\membersection{wxSoundWave::PrepareToPlay}\label{wxsoundwavepreparetoplay}

\func{bool}{PrepareToPlay}{\void}


\membersection{wxSoundWave::PrepareToRecord}\label{wxsoundwavepreparetorecord}

\func{bool}{PrepareToRecord}{\param{wxUint32 }{time}}


\membersection{wxSoundWave::FinishRecording}\label{wxsoundwavefinishrecording}

\func{bool}{FinishRecording}{\void}


\membersection{wxSoundWave::RepositionStream}\label{wxsoundwaverepositionstream}

\func{bool}{RepositionStream}{\param{wxUint32 }{position}}


\membersection{wxSoundWave::GetData}\label{wxsoundwavegetdata}

\func{wxUint32}{GetData}{\param{void* }{buffer}, \param{wxUint32 }{len}}


\membersection{wxSoundWave::PutData}\label{wxsoundwaveputdata}

\func{wxUint32}{PutData}{\param{const void* }{buffer}, \param{wxUint32 }{len}}


\membersection{wxSoundWave::HandleOutputPCM}\label{wxsoundwavehandleoutputpcm}

\func{bool}{HandleOutputPCM}{\param{wxDataInputStream\& }{data}, \param{wxUint16 }{channels}, \param{wxUint32 }{sample\_fq}, \param{wxUint32 }{byte\_p\_sec}, \param{wxUint16 }{byte\_p\_spl}, \param{wxUint16 }{bits\_p\_spl}}


\membersection{wxSoundWave::HandleOutputG721}\label{wxsoundwavehandleoutputg721}

\func{bool}{HandleOutputG721}{\param{wxDataInputStream\& }{data}, \param{wxUint16 }{channels}, \param{wxUint32 }{sample\_fq}, \param{wxUint32 }{byte\_p\_sec}, \param{wxUint16 }{byte\_p\_spl}, \param{wxUint16 }{bits\_p\_spl}}


\membersection{wxSoundWave::HandleInputPCM}\label{wxsoundwavehandleinputpcm}

\func{wxSoundFormatBase*}{HandleInputPCM}{\param{wxDataOutputStream\& }{data}}


\membersection{wxSoundWave::HandleInputG72X}\label{wxsoundwavehandleinputg72x}

\func{wxSoundFormatBase*}{HandleInputG72X}{\param{wxDataOutputStream\& }{data}}

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