dc.tex
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\section{\class{wxDC}}\label{wxdc}
A wxDC is a {\it device context} onto which graphics and text can be drawn.
It is intended to represent a number of output devices in a generic way,
so a window can have a device context associated with it, and a printer also has a device context.
In this way, the same piece of code may write to a number of different devices,
if the device context is used as a parameter.
Notice that wxDC is an abstract base class and can't be created directly,
please use \helpref{wxPaintDC}{wxpaintdc}, \helpref{wxClientDC}{wxclientdc},
\helpref{wxWindowDC}{wxwindowdc}, \helpref{wxScreenDC}{wxscreendc},
\helpref{wxMemoryDC}{wxmemorydc} or \helpref{wxPrinterDC}{wxprinterdc}.
% VZ: we should really document them instead of this lame excuse, but I don't
% have time for it now, when it is done please remove this
Please note that in addition to the versions of the methods documented here,
there are also versions which accept single {\tt wxPoint} parameter instead of
two {\tt wxCoord} ones or {\tt wxPoint} and {\tt wxSize} instead of four of
them.
\wxheading{Derived from}
\helpref{wxObject}{wxobject}
\wxheading{Include files}
<wx/dc.h>
\wxheading{See also}
\helpref{Overview}{dcoverview}
\latexignore{\rtfignore{\wxheading{Members}}}
\membersection{wxDC::Blit}\label{wxdcblit}
\func{bool}{Blit}{\param{wxCoord}{ xdest}, \param{wxCoord}{ ydest}, \param{wxCoord}{ width}, \param{wxCoord}{ height},
\param{wxDC* }{source}, \param{wxCoord}{ xsrc}, \param{wxCoord}{ ysrc}, \param{int}{ logicalFunc = wxCOPY},
\param{bool }{useMask = false}, \param{wxCoord}{ xsrcMask = -1}, \param{wxCoord}{ ysrcMask = -1}}
Copy from a source DC to this DC, specifying the destination
coordinates, size of area to copy, source DC, source coordinates,
logical function, whether to use a bitmap mask, and mask source position.
\wxheading{Parameters}
\docparam{xdest}{Destination device context x position.}
\docparam{ydest}{Destination device context y position.}
\docparam{width}{Width of source area to be copied.}
\docparam{height}{Height of source area to be copied.}
\docparam{source}{Source device context.}
\docparam{xsrc}{Source device context x position.}
\docparam{ysrc}{Source device context y position.}
\docparam{logicalFunc}{Logical function to use: see \helpref{wxDC::SetLogicalFunction}{wxdcsetlogicalfunction}.}
\docparam{useMask}{If true, Blit does a transparent blit using the mask that is associated with the bitmap
selected into the source device context. The Windows implementation does the following if MaskBlt cannot be used:
\begin{enumerate}
\item Creates a temporary bitmap and copies the destination area into it.
\item Copies the source area into the temporary bitmap using the specified logical function.
\item Sets the masked area in the temporary bitmap to BLACK by ANDing the
mask bitmap with the temp bitmap with the foreground colour set to WHITE
and the bg colour set to BLACK.
\item Sets the unmasked area in the destination area to BLACK by ANDing the
mask bitmap with the destination area with the foreground colour set to BLACK
and the background colour set to WHITE.
\item ORs the temporary bitmap with the destination area.
\item Deletes the temporary bitmap.
\end{enumerate}
This sequence of operations ensures that the source's transparent area need not be black,
and logical functions are supported.
{\bf Note:} on Windows, blitting with masks can be speeded up considerably by compiling
wxWidgets with the wxUSE\_DC\_CACHE option enabled. You can also influence whether MaskBlt
or the explicit mask blitting code above is used, by using \helpref{wxSystemOptions}{wxsystemoptions} and
setting the {\bf no-maskblt} option to 1.
}
\docparam{xsrcMask}{Source x position on the mask. If both xsrcMask and ysrcMask are -1, xsrc and ysrc
will be assumed for the mask source position. Currently only implemented on Windows.}
\docparam{ysrcMask}{Source y position on the mask. If both xsrcMask and ysrcMask are -1, xsrc and ysrc
will be assumed for the mask source position. Currently only implemented on Windows.}
\wxheading{Remarks}
There is partial support for Blit in wxPostScriptDC, under X.
See \helpref{wxMemoryDC}{wxmemorydc} for typical usage.
\wxheading{See also}
\helpref{wxMemoryDC}{wxmemorydc}, \helpref{wxBitmap}{wxbitmap}, \helpref{wxMask}{wxmask}
\begin{comment}
\membersection{wxDC::CacheEnabled}\label{wxdccacheenabled}
\func{static bool}{CacheEnabled}{\void}
On supported platforms (currently only Windows), returns true
if the DC cache is enabled. The DC cache
can speed up the \helpref{Blit}{wxdcblit} operation when
drawing a large number of masked bitmaps.
If using the cache functions in your code, please test for the
wxUSE\_DC\_CACHEING preprocessor symbol for portability.
\wxheading{See also}
\helpref{wxDC::EnableCache}{wxdcenablecache}, \helpref{wxDC::ClearCache}
\end{comment}
\membersection{wxDC::CalcBoundingBox}\label{wxdccalcboundingbox}
\func{void}{CalcBoundingBox}{\param{wxCoord }{x}, \param{wxCoord }{y}}
Adds the specified point to the bounding box which can be retrieved with
\helpref{MinX}{wxdcminx}, \helpref{MaxX}{wxdcmaxx} and
\helpref{MinY}{wxdcminy}, \helpref{MaxY}{wxdcmaxy} functions.
\wxheading{See also}
\helpref{ResetBoundingBox}{wxdcresetboundingbox}
\membersection{wxDC::Clear}\label{wxdcclear}
\func{void}{Clear}{\void}
Clears the device context using the current background brush.
\begin{comment}
\membersection{wxDC::ClearCache}\label{wxdcclearcache}
\func{static void}{ClearCache}{\void}
On supported platforms (currently only Windows), clears
the contents of the DC cache (one bitmap and two Windows device contexts). The DC cache
can speed up the \helpref{Blit}{wxdcblit} operation when
drawing a large number of masked bitmaps. You should
call ClearCache at the end of length DC operations if you wish to only use
the cache transiently; you should also call it as your application exits.
If using the cache functions in your code, please test for the
wxUSE\_DC\_CACHEING preprocessor symbol for portability.
\wxheading{See also}
\helpref{wxDC::EnableCache}{wxdcenablecache}, \helpref{wxDC::CacheEnabled}
\end{comment}
\membersection{wxDC::ComputeScaleAndOrigin}\label{wxdccomputescaleandorigin}
\func{virtual void}{ComputeScaleAndOrigin}{\void}
Performs all necessary computations for given platform and context type
after each change of scale and origin parameters. Usually called automatically
internally after such changes.
\membersection{wxDC::CrossHair}\label{wxdccrosshair}
\func{void}{CrossHair}{\param{wxCoord}{ x}, \param{wxCoord}{ y}}
Displays a cross hair using the current pen. This is a vertical
and horizontal line the height and width of the window, centred
on the given point.
\membersection{wxDC::DestroyClippingRegion}\label{wxdcdestroyclippingregion}
\func{void}{DestroyClippingRegion}{\void}
Destroys the current clipping region so that none of the DC is clipped.
See also \helpref{wxDC::SetClippingRegion}{wxdcsetclippingregion}.
\membersection{wxDC::DeviceToLogicalX}\label{wxdcdevicetologicalx}
\func{wxCoord}{DeviceToLogicalX}{\param{wxCoord}{ x}}
Convert device X coordinate to logical coordinate, using the current
mapping mode.
\membersection{wxDC::DeviceToLogicalXRel}\label{wxdcdevicetologicalxrel}
\func{wxCoord}{DeviceToLogicalXRel}{\param{wxCoord}{ x}}
Convert device X coordinate to relative logical coordinate, using the current
mapping mode but ignoring the x axis orientation.
Use this function for converting a width, for example.
\membersection{wxDC::DeviceToLogicalY}\label{wxdcdevicetologicaly}
\func{wxCoord}{DeviceToLogicalY}{\param{wxCoord}{ y}}
Converts device Y coordinate to logical coordinate, using the current
mapping mode.
\membersection{wxDC::DeviceToLogicalYRel}\label{wxdcdevicetologicalyrel}
\func{wxCoord}{DeviceToLogicalYRel}{\param{wxCoord}{ y}}
Convert device Y coordinate to relative logical coordinate, using the current
mapping mode but ignoring the y axis orientation.
Use this function for converting a height, for example.
\membersection{wxDC::DrawArc}\label{wxdcdrawarc}
\func{void}{DrawArc}{\param{wxCoord}{ x1}, \param{wxCoord}{ y1}, \param{wxCoord}{ x2}, \param{wxCoord}{ y2}, \param{wxCoord}{ xc}, \param{wxCoord}{ yc}}
Draws an arc of a circle, centred on ({\it xc, yc}), with starting point ({\it x1, y1})
and ending at ({\it x2, y2}). The current pen is used for the outline
and the current brush for filling the shape.
The arc is drawn in an anticlockwise direction from the start point to the end point.
\membersection{wxDC::DrawBitmap}\label{wxdcdrawbitmap}
\func{void}{DrawBitmap}{\param{const wxBitmap\&}{ bitmap}, \param{wxCoord}{ x}, \param{wxCoord}{ y}, \param{bool}{ transparent}}
Draw a bitmap on the device context at the specified point. If {\it transparent} is true and the bitmap has
a transparency mask, the bitmap will be drawn transparently.
When drawing a mono-bitmap, the current text foreground colour will be used to draw the foreground
of the bitmap (all bits set to 1), and the current text background colour to draw the background
(all bits set to 0). See also \helpref{SetTextForeground}{wxdcsettextforeground},
\helpref{SetTextBackground}{wxdcsettextbackground} and \helpref{wxMemoryDC}{wxmemorydc}.
\membersection{wxDC::DrawCheckMark}\label{wxdcdrawcheckmark}
\func{void}{DrawCheckMark}{\param{wxCoord}{ x}, \param{wxCoord}{ y}, \param{wxCoord}{ width}, \param{wxCoord}{ height}}
\func{void}{DrawCheckMark}{\param{const wxRect \&}{rect}}
Draws a check mark inside the given rectangle.
\membersection{wxDC::DrawCircle}\label{wxdcdrawcircle}
\func{void}{DrawCircle}{\param{wxCoord}{ x}, \param{wxCoord}{ y}, \param{wxCoord}{ radius}}
\func{void}{DrawCircle}{\param{const wxPoint\&}{ pt}, \param{wxCoord}{ radius}}
Draws a circle with the given centre and radius.
\wxheading{See also}
\helpref{DrawEllipse}{wxdcdrawellipse}
\membersection{wxDC::DrawEllipse}\label{wxdcdrawellipse}
\func{void}{DrawEllipse}{\param{wxCoord}{ x}, \param{wxCoord}{ y}, \param{wxCoord}{ width}, \param{wxCoord}{ height}}
\func{void}{DrawEllipse}{\param{const wxPoint\&}{ pt}, \param{const wxSize\&}{ size}}
\func{void}{DrawEllipse}{\param{const wxRect\&}{ rect}}
Draws an ellipse contained in the rectangle specified either with the given top
left corner and the given size or directly. The current pen is used for the
outline and the current brush for filling the shape.
\wxheading{See also}
\helpref{DrawCircle}{wxdcdrawcircle}
\membersection{wxDC::DrawEllipticArc}\label{wxdcdrawellipticarc}
\func{void}{DrawEllipticArc}{\param{wxCoord}{ x}, \param{wxCoord}{ y}, \param{wxCoord}{ width}, \param{wxCoord}{ height},
\param{double}{ start}, \param{double}{ end}}
Draws an arc of an ellipse. The current pen is used for drawing the arc and
the current brush is used for drawing the pie.
{\it x} and {\it y} specify the x and y coordinates of the upper-left corner of the rectangle that contains
the ellipse.
{\it width} and {\it height} specify the width and height of the rectangle that contains
the ellipse.
{\it start} and {\it end} specify the start and end of the arc relative to the three-o'clock
position from the center of the rectangle. Angles are specified
in degrees (360 is a complete circle). Positive values mean
counter-clockwise motion. If {\it start} is equal to {\it end}, a
complete ellipse will be drawn.
\membersection{wxDC::DrawIcon}\label{wxdcdrawicon}
\func{void}{DrawIcon}{\param{const wxIcon\&}{ icon}, \param{wxCoord}{ x}, \param{wxCoord}{ y}}
Draw an icon on the display (does nothing if the device context is PostScript).
This can be the simplest way of drawing bitmaps on a window.
\membersection{wxDC::DrawLabel}\label{wxdcdrawlabel}
\func{virtual void}{DrawLabel}{\param{const wxString\&}{ text},
\param{const wxBitmap\&}{ image},
\param{const wxRect\&}{ rect},
\param{int}{ alignment = wxALIGN\_LEFT | wxALIGN\_TOP},
\param{int}{ indexAccel = -1},
\param{wxRect *}{rectBounding = NULL}}
\func{void}{DrawLabel}{\param{const wxString\&}{ text}, \param{const wxRect\&}{ rect},
\param{int}{ alignment = wxALIGN\_LEFT | wxALIGN\_TOP},
\param{int}{ indexAccel = -1}}
Draw optional bitmap and the text into the given rectangle and aligns it as specified
by alignment parameter; it also will emphasize the character with the given index if
it is != -1 and return the bounding rectangle if required.
\membersection{wxDC::DrawLine}\label{wxdcdrawline}
\func{void}{DrawLine}{\param{wxCoord}{ x1}, \param{wxCoord}{ y1}, \param{wxCoord}{ x2}, \param{wxCoord}{ y2}}
Draws a line from the first point to the second. The current pen is used
for drawing the line. Note that the point $(x2, y2)$ is {\emph not} part of the
line and is not drawn by this function (this is consistent with the behaviour
of many other toolkits).
\membersection{wxDC::DrawLines}\label{wxdcdrawlines}
\func{void}{DrawLines}{\param{int}{ n}, \param{wxPoint}{ points[]}, \param{wxCoord}{ xoffset = 0}, \param{wxCoord}{ yoffset = 0}}
\func{void}{DrawLines}{\param{wxList *}{points}, \param{wxCoord}{ xoffset = 0}, \param{wxCoord}{ yoffset = 0}}
Draws lines using an array of {\it points} of size {\it n}, or list of
pointers to points, adding the optional offset coordinate. The current
pen is used for drawing the lines. The programmer is responsible for
deleting the list of points.
\pythonnote{The wxPython version of this method accepts a Python list
of wxPoint objects.}
\perlnote{The wxPerl version of this method accepts
as its first parameter a reference to an array
of wxPoint objects.}
\membersection{wxDC::DrawPolygon}\label{wxdcdrawpolygon}
\func{void}{DrawPolygon}{\param{int}{ n}, \param{wxPoint}{ points[]}, \param{wxCoord}{ xoffset = 0}, \param{wxCoord}{ yoffset = 0},\\
\param{int }{fill\_style = wxODDEVEN\_RULE}}
\func{void}{DrawPolygon}{\param{wxList *}{points}, \param{wxCoord}{ xoffset = 0}, \param{wxCoord}{ yoffset = 0},\\
\param{int }{fill\_style = wxODDEVEN\_RULE}}
Draws a filled polygon using an array of {\it points} of size {\it n},
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