dialog.tex

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%% Name:        dialog.tex
%% Purpose:     wxDialog documentation
%% Author:      wxWidgets Team
%% Modified by:
%% Created:
%% RCS-ID:      $Id: dialog.tex,v 1.35 2006/03/10 18:04:55 JS Exp $
%% Copyright:   (c) wxWidgets Team
%% License:     wxWindows license
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

\section{\class{wxDialog}}\label{wxdialog}

A dialog box is a window with a title bar and sometimes a system menu, which
can be moved around the screen. It can contain controls and other windows and
is usually used to allow the user to make some choice or to answer a question.

\wxheading{Derived from}

\helpref{wxTopLevelWindow}{wxtoplevelwindow}\\
\helpref{wxWindow}{wxwindow}\\
\helpref{wxEvtHandler}{wxevthandler}\\
\helpref{wxObject}{wxobject}

\wxheading{Include files}

<wx/dialog.h>

\wxheading{Remarks}

There are two kinds of dialog -- {\it modal}\ and {\it modeless}. A modal dialog
blocks program flow and user input on other windows until it is dismissed,
whereas a modeless dialog behaves more like a frame in that program flow
continues, and input in other windows is still possible. To show a modal dialog
you should use the \helpref{ShowModal}{wxdialogshowmodal} method while to show
a dialog modelessly you simply use \helpref{Show}{wxdialogshow}, just as with
frames.

Note that the modal dialog is one of the very few examples of
wxWindow-derived objects which may be created on the stack and not on the heap.
In other words, although this code snippet:

\begin{verbatim}
    void AskUser()
    {
        MyAskDialog *dlg = new MyAskDialog(...);
        if ( dlg->ShowModal() == wxID_OK )
            ...
        //else: dialog was cancelled or some another button pressed

        dlg->Destroy();
    }
\end{verbatim}

works, you can also achieve the same result by using a simpler code fragment
below:

\begin{verbatim}
    void AskUser()
    {
        MyAskDialog dlg(...);
        if ( dlg.ShowModal() == wxID_OK )
            ...

        // no need to call Destroy() here
    }
\end{verbatim}

An application can define a \helpref{wxCloseEvent}{wxcloseevent} handler for
the dialog to respond to system close events.

\wxheading{Window styles}

\twocolwidtha{5cm}
\begin{twocollist}\itemsep=0pt
\twocolitem{\windowstyle{wxCAPTION}}{Puts a caption on the dialog box.}
\twocolitem{\windowstyle{wxDEFAULT\_DIALOG\_STYLE}}{Equivalent to a combination of wxCAPTION, wxCLOSE\_BOX and wxSYSTEM\_MENU (the last one is not used under Unix)}
\twocolitem{\windowstyle{wxRESIZE\_BORDER}}{Display a resizeable frame around the window.}
\twocolitem{\windowstyle{wxSYSTEM\_MENU}}{Display a system menu.}
\twocolitem{\windowstyle{wxCLOSE\_BOX}}{Displays a close box on the frame.}
\twocolitem{\windowstyle{wxMAXIMIZE\_BOX}}{Displays a maximize box on the dialog.}
\twocolitem{\windowstyle{wxMINIMIZE\_BOX}}{Displays a minimize box on the dialog.}
\twocolitem{\windowstyle{wxTHICK\_FRAME}}{Display a thick frame around the window.}
\twocolitem{\windowstyle{wxSTAY\_ON\_TOP}}{The dialog stays on top of all other windows.}
\twocolitem{\windowstyle{wxNO\_3D}}{Under Windows, specifies that the child controls
should not have 3D borders unless specified in the control.}
\twocolitem{\windowstyle{wxDIALOG\_NO\_PARENT}}{By default, a dialog created
with a {\tt NULL} parent window will be given the
\helpref{application's top level window}{wxappgettopwindow} as parent. Use this
style to prevent this from happening and create an orphan dialog. This is not recommended for modal dialogs.}
\twocolitem{\windowstyle{wxDIALOG\_EX\_CONTEXTHELP}}{Under Windows, puts a query button on the
caption. When pressed, Windows will go into a context-sensitive help mode and wxWidgets will send
a wxEVT\_HELP event if the user clicked on an application window. {\it Note}\ that this is an extended
style and must be set by calling \helpref{SetExtraStyle}{wxwindowsetextrastyle} before Create is called (two-step construction).}
\twocolitem{\windowstyle{wxDIALOG\_EX\_METAL}}{On Mac OS X, frames with this style will be shown with a metallic look. This is an {\it extra} style.}
\end{twocollist}

Under Unix or Linux, MWM (the Motif Window Manager) or other window managers
recognizing the MHM hints should be running for any of these styles to have an
effect.

See also \helpref{Generic window styles}{windowstyles}.

\wxheading{See also}

\helpref{wxDialog overview}{wxdialogoverview}, \helpref{wxFrame}{wxframe},\rtfsp
\helpref{Validator overview}{validatoroverview}

\latexignore{\rtfignore{\wxheading{Members}}}


\membersection{wxDialog::wxDialog}\label{wxdialogctor}

\func{}{wxDialog}{\void}

Default constructor.

\func{}{wxDialog}{\param{wxWindow* }{parent}, \param{wxWindowID }{id},\rtfsp
\param{const wxString\& }{title},\rtfsp
\param{const wxPoint\& }{pos = wxDefaultPosition},\rtfsp
\param{const wxSize\& }{size = wxDefaultSize},\rtfsp
\param{long}{ style = wxDEFAULT\_DIALOG\_STYLE},\rtfsp
\param{const wxString\& }{name = ``dialogBox"}}

Constructor.

\wxheading{Parameters}

\docparam{parent}{Can be NULL, a frame or another dialog box.}

\docparam{id}{An identifier for the dialog. A value of -1 is taken to mean a default.}

\docparam{title}{The title of the dialog.}

\docparam{pos}{The dialog position. A value of (-1, -1) indicates a default position, chosen by
either the windowing system or wxWidgets, depending on platform.}

\docparam{size}{The dialog size. A value of (-1, -1) indicates a default size, chosen by
either the windowing system or wxWidgets, depending on platform.}

\docparam{style}{The window style. See \helpref{wxDialog}{wxdialog}.}

\docparam{name}{Used to associate a name with the window,
allowing the application user to set Motif resource values for
individual dialog boxes.}

\wxheading{See also}

\helpref{wxDialog::Create}{wxdialogcreate}


\membersection{wxDialog::\destruct{wxDialog}}\label{wxdialogdtor}

\func{}{\destruct{wxDialog}}{\void}

Destructor. Deletes any child windows before deleting the physical window.


\membersection{wxDialog::Centre}\label{wxdialogcentre}

\func{void}{Centre}{\param{int}{ direction = wxBOTH}}

Centres the dialog box on the display.

\wxheading{Parameters}

\docparam{direction}{May be {\tt wxHORIZONTAL}, {\tt wxVERTICAL} or {\tt wxBOTH}.}


\membersection{wxDialog::Create}\label{wxdialogcreate}

\func{bool}{Create}{\param{wxWindow* }{parent}, \param{wxWindowID }{id},\rtfsp
\param{const wxString\& }{title},\rtfsp
\param{const wxPoint\& }{pos = wxDefaultPosition},\rtfsp
\param{const wxSize\& }{size = wxDefaultSize},\rtfsp
\param{long}{ style = wxDEFAULT\_DIALOG\_STYLE},\rtfsp
\param{const wxString\& }{name = ``dialogBox"}}

Used for two-step dialog box construction. See \helpref{wxDialog::wxDialog}{wxdialogctor}\rtfsp
for details.


\membersection{wxDialog::CreateButtonSizer}\label{wxdialogcreatebuttonsizer}

\func{wxSizer*}{CreateButtonSizer}{\param{long}{ flags}}

Creates a sizer with standard buttons. {\it flags} is a bit list
of the following flags: wxOK, wxCANCEL, wxYES, wxNO, wxHELP, wxNO\_DEFAULT.

The sizer lays out the buttons in a manner appropriate to the platform.

This function simply calls \helpref{CreateStdDialogButtonSizer}{wxdialogcreatestddialogbuttonsizer}.


\membersection{wxDialog::CreateStdDialogButtonSizer}\label{wxdialogcreatestddialogbuttonsizer}

\func{wxStdDialogButtonSizer*}{CreateStdDialogButtonSizer}{\param{long}{ flags}}

Creates a \helpref{wxStdDialogButtonSizer}{wxstddialogbuttonsizer} with standard buttons. {\it flags} is a bit list
of the following flags: wxOK, wxCANCEL, wxYES, wxNO, wxHELP, wxNO\_DEFAULT.

The sizer lays out the buttons in a manner appropriate to the platform.


\membersection{wxDialog::DoOK}\label{wxdialogdook}

\func{virtual bool}{DoOK}{\void}

This function is called when the titlebar OK button is pressed (PocketPC only).
A command event for the identifier returned by GetAffirmativeId is sent by
default. You can override this function. If the function returns false, wxWidgets
will call Close() for the dialog.


\membersection{wxDialog::EndModal}\label{wxdialogendmodal}

\func{void}{EndModal}{\param{int }{retCode}}

Ends a modal dialog, passing a value to be returned from the \helpref{wxDialog::ShowModal}{wxdialogshowmodal}\rtfsp
invocation.

\wxheading{Parameters}

\docparam{retCode}{The value that should be returned by {\bf ShowModal}.}

\wxheading{See also}

\helpref{wxDialog::ShowModal}{wxdialogshowmodal},\rtfsp
\helpref{wxDialog::GetReturnCode}{wxdialoggetreturncode},\rtfsp
\helpref{wxDialog::SetReturnCode}{wxdialogsetreturncode}


\membersection{wxDialog::GetAffirmativeId}\label{wxdialoggetaffirmativeid}

\constfunc{int}{GetAffirmativeId}{\void}

Gets the identifier to be used when the user presses an OK button in a PocketPC titlebar.

\wxheading{See also}

\helpref{wxDialog::SetAffirmativeId}{wxdialogsetaffirmativeid}


\membersection{wxDialog::GetEscapeId}\label{wxdialoggetescapeid}

\constfunc{int}{GetEscapeId}{\void}

Gets the identifier of the button to map presses of \texttt{\textsc{ESC}}
button to.

\wxheading{See also}

\helpref{wxDialog::SetEscapeId}{wxdialogsetescapeid}


\membersection{wxDialog::GetReturnCode}\label{wxdialoggetreturncode}

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