thread.tex
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TEX
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\section{\class{wxThread}}\label{wxthread}
A thread is basically a path of execution through a program. Threads are
sometimes called {\it light-weight processes}, but the fundamental difference
between threads and processes is that memory spaces of different processes are
separated while all threads share the same address space.
While it makes it much easier to share common data between several threads, it also
makes it much easier to shoot oneself in the foot, so careful use of synchronization
objects such as \helpref{mutexes}{wxmutex} or \helpref{critical sections}{wxcriticalsection} is recommended. In addition, don't create global thread
objects because they allocate memory in their constructor, which will cause
problems for the memory checking system.
\wxheading{Derived from}
None.
\wxheading{Include files}
<wx/thread.h>
\wxheading{See also}
\helpref{wxMutex}{wxmutex}, \helpref{wxCondition}{wxcondition}, \helpref{wxCriticalSection}{wxcriticalsection}
\latexignore{\rtfignore{\wxheading{Members}}}
\membersection{Types of wxThreads}\label{typeswxthread}
There are two types of threads in wxWidgets: {\it detached} and {\it joinable},
modeled after the the POSIX thread API. This is different from the Win32 API
where all threads are joinable.
By default wxThreads in wxWidgets use the detached behavior. Detached threads
delete themselves once they have completed, either by themselves when they complete
processing or through a call to \helpref{wxThread::Delete}{wxthreaddelete}, and thus
must be created on the heap (through the new operator, for example). Conversely,
joinable threads do not delete themselves when they are done processing and as such
are safe to create on the stack. Joinable threads also provide the ability
for one to get value it returned from \helpref{wxThread::Entry}{wxthreadentry}
through \helpref{wxThread::Wait}{wxthreadwait}.
You shouldn't hurry to create all the threads joinable, however, because this
has a disadvantage as well: you {\bf must} Wait() for a joinable thread or the
system resources used by it will never be freed, and you also must delete the
corresponding wxThread object yourself if you did not create it on the stack. In
contrast, detached threads are of the "fire-and-forget" kind: you only have to start
a detached thread and it will terminate and destroy itself.
\membersection{wxThread deletion}\label{deletionwxthread}
Regardless of whether it has terminated or not, you should call
\helpref{wxThread::Wait}{wxthreadwait} on a joinable thread to release its
memory, as outlined in \helpref{Types of wxThreads}{typeswxthread}. If you created
a joinable thread on the heap, remember to delete it manually with the delete
operator or similar means as only detached threads handle this type of memory
management.
Since detached threads delete themselves when they are finished processing,
you should take care when calling a routine on one. If you are certain the
thread is still running and would like to end it, you may call
\helpref{wxThread::Delete}{wxthreaddelete} to gracefully end it (which implies
that the thread will be deleted after that call to Delete()). It should be
implied that you should never attempt to delete a detached thread with the
delete operator or similar means.
As mentioned, \helpref{wxThread::Wait}{wxthreadwait} or
\helpref{wxThread::Delete}{wxthreaddelete} attempts to gracefully terminate
a joinable and detached thread, respectively. It does this by waiting until
the thread in question calls \helpref{wxThread::TestDestroy}{wxthreadtestdestroy}
or ends processing (returns from \helpref{wxThread::Entry}{wxthreadentry}).
Obviously, if the thread does call TestDestroy() and does not end the calling
thread will come to halt. This is why it is important to call TestDestroy() in
the Entry() routine of your threads as often as possible.
As a last resort you can end the thread immediately through
\helpref{wxThread::Kill}{wxthreadkill}. It is strongly recommended that you
do not do this, however, as it does not free the resources associated with
the object (although the wxThread object of detached threads will still be
deleted) and could leave the C runtime library in an undefined state.
\membersection{wxWidgets calls in secondary threads}\label{secondarywxthread}
All threads other then the "main application thread" (the one
\helpref{wxApp::OnInit}{wxapponinit} or your main function runs in, for
example) are considered "secondary threads". These include all threads created
by \helpref{wxThread::Create}{wxthreadcreate} or the corresponding constructors.
GUI calls, such as those to a \helpref{wxWindow}{wxwindow} or
\helpref{wxBitmap}{wxbitmap} are explicitly not safe at all in secondary threads
and could end your application prematurely. This is due to several reasons,
including the underlying native API and the fact that wxThread does not run a
GUI event loop similar to other APIs as MFC.
A workaround that works on some wxWidgets ports is calling \helpref{wxMutexGUIEnter}{wxmutexguienter}
before any GUI calls and then calling \helpref{wxMutexGUILeave}{wxmutexguileave} afterwords. However,
the recommended way is to simply process the GUI calls in the main thread
through an event that is posted by either \helpref{wxPostEvent}{wxpostevent} or
\helpref{wxEvtHandler::AddPendingEvent}{wxevthandleraddpendingevent}. This does
not imply that calls to these classes are thread-safe, however, as most
wxWidgets classes are not thread-safe, including wxString.
\membersection{Don't poll a wxThread}\label{dontpollwxthread}
A common problem users experience with wxThread is that in their main thread
they will check the thread every now and then to see if it has ended through
\helpref{wxThread::IsRunning}{wxthreadisrunning}, only to find that their
application has run into problems because the thread is using the default
behavior and has already deleted itself. Naturally, they instead attempt to
use joinable threads in place of the previous behavior.
However, polling a wxThread for when it has ended is in general a bad idea -
in fact calling a routine on any running wxThread should be avoided if
possible. Instead, find a way to notify yourself when the thread has ended.
Usually you only need to notify the main thread, in which case you can post
an event to it via \helpref{wxPostEvent}{wxpostevent} or
\helpref{wxEvtHandler::AddPendingEvent}{wxevthandleraddpendingevent}. In
the case of secondary threads you can call a routine of another class
when the thread is about to complete processing and/or set the value
of a variable, possibly using \helpref{mutexes}{wxmutex} and/or other
synchronization means if necessary.
\membersection{wxThread::wxThread}\label{wxthreadctor}
\func{}{wxThread}{\param{wxThreadKind }{kind = wxTHREAD\_DETACHED}}
This constructor creates a new detached (default) or joinable C++ thread object. It
does not create or start execution of the real thread -- for this you should
use the \helpref{Create}{wxthreadcreate} and \helpref{Run}{wxthreadrun} methods.
The possible values for {\it kind} parameters are:
\twocolwidtha{7cm}
\begin{twocollist}\itemsep=0pt
\twocolitem{{\bf wxTHREAD\_DETACHED}}{Creates a detached thread.}
\twocolitem{{\bf wxTHREAD\_JOINABLE}}{Creates a joinable thread.}
\end{twocollist}
\membersection{wxThread::\destruct{wxThread}}\label{wxthreaddtor}
\func{}{\destruct{wxThread}}{\void}
The destructor frees the resources associated with the thread. Notice that you
should never delete a detached thread -- you may only call
\helpref{Delete}{wxthreaddelete} on it or wait until it terminates (and auto
destructs) itself. Because the detached threads delete themselves, they can
only be allocated on the heap.
Joinable threads should be deleted explicitly. The \helpref{Delete}{wxthreaddelete} and \helpref{Kill}{wxthreadkill} functions
will not delete the C++ thread object. It is also safe to allocate them on
stack.
\membersection{wxThread::Create}\label{wxthreadcreate}
\func{wxThreadError}{Create}{\param{unsigned int }{stackSize = 0}}
Creates a new thread. The thread object is created in the suspended state, and you
should call \helpref{Run}{wxthreadrun} to start running it. You may optionally
specify the stack size to be allocated to it (Ignored on platforms that don't
support setting it explicitly, eg. Unix system without
\texttt{pthread\_attr\_setstacksize}). If you do not specify the stack size,
the system's default value is used.
{\bf Warning:} It is a good idea to explicitly specify a value as systems'
default values vary from just a couple of KB on some systems (BSD and
OS/2 systems) to one or several MB (Windows, Solaris, Linux). So, if you
have a thread that requires more than just a few KB of memory, you will
have mysterious problems on some platforms but not on the common ones. On the
other hand, just indicating a large stack size by default will give you
performance issues on those systems with small default stack since those
typically use fully committed memory for the stack. On the contrary, if
use a lot of threads (say several hundred), virtual adress space can get tight
unless you explicitly specify a smaller amount of thread stack space for each
thread.
\wxheading{Return value}
One of:
\twocolwidtha{7cm}
\begin{twocollist}\itemsep=0pt
\twocolitem{{\bf wxTHREAD\_NO\_ERROR}}{There was no error.}
\twocolitem{{\bf wxTHREAD\_NO\_RESOURCE}}{There were insufficient resources to create a new thread.}
\twocolitem{{\bf wxTHREAD\_RUNNING}}{The thread is already running.}
\end{twocollist}
\membersection{wxThread::Delete}\label{wxthreaddelete}
\func{wxThreadError}{Delete}{\void}
Calling \helpref{Delete}{wxthreaddelete} gracefully terminates a
detached thread, either when the thread calls \helpref{TestDestroy}{wxthreadtestdestroy} or finished processing.
(Note that while this could work on a joinable thread you simply should not
call this routine on one as afterwards you may not be able to call
\helpref{wxThread::Wait}{wxthreadwait} to free the memory of that thread).
See \helpref{wxThread deletion}{deletionwxthread} for a broader explanation of this routine.
%%FIXME: What does this return and why?
\membersection{wxThread::Entry}\label{wxthreadentry}
\func{virtual ExitCode}{Entry}{\void}
This is the entry point of the thread. This function is pure virtual and must
be implemented by any derived class. The thread execution will start here.
The returned value is the thread exit code which is only useful for
joinable threads and is the value returned by \helpref{Wait}{wxthreadwait}.
This function is called by wxWidgets itself and should never be called
directly.
\membersection{wxThread::Exit}\label{wxthreadexit}
\func{void}{Exit}{\param{ExitCode }{exitcode = 0}}
This is a protected function of the wxThread class and thus can only be called
from a derived class. It also can only be called in the context of this
thread, i.e. a thread can only exit from itself, not from another thread.
This function will terminate the OS thread (i.e. stop the associated path of
execution) and also delete the associated C++ object for detached threads.
\helpref{wxThread::OnExit}{wxthreadonexit} will be called just before exiting.
\membersection{wxThread::GetCPUCount}\label{wxthreadgetcpucount}
\func{static int}{GetCPUCount}{\void}
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