📄 richtextctrl.h
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/////////////////////////////////////////////////////////////////////////////
// Name: wx/richtext/richtextctrl.h
// Purpose: A rich edit control
// Author: Julian Smart
// Modified by:
// Created: 2005-09-30
// RCS-ID: $Id: richtextctrl.h,v 1.15 2006/07/03 21:13:14 JS Exp $
// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_RICHTEXTCTRL_H_
#define _WX_RICHTEXTCTRL_H_
#include "wx/richtext/richtextbuffer.h"
#if wxUSE_RICHTEXT
#include "wx/scrolwin.h"
#include "wx/caret.h"
#if wxCHECK_VERSION(2,7,0)
#define wxRICHTEXT_DERIVES_FROM_TEXTCTRLBASE 0
#else
#define wxRICHTEXT_DERIVES_FROM_TEXTCTRLBASE 0
#endif
#if wxRICHTEXT_DERIVES_FROM_TEXTCTRLBASE
#include "wx/textctrl.h"
#endif
/*!
* Styles and flags
*/
/* Styles
*/
#define wxRE_READONLY 0x0010
#define wxRE_MULTILINE 0x0020
/* Flags
*/
#define wxRICHTEXT_SHIFT_DOWN 0x01
#define wxRICHTEXT_CTRL_DOWN 0x02
#define wxRICHTEXT_ALT_DOWN 0x04
/* Defaults
*/
#define wxRICHTEXT_DEFAULT_OVERALL_SIZE wxSize(-1, -1)
#define wxRICHTEXT_DEFAULT_IMAGE_SIZE wxSize(80, 80)
#define wxRICHTEXT_DEFAULT_SPACING 3
#define wxRICHTEXT_DEFAULT_MARGIN 3
#define wxRICHTEXT_DEFAULT_UNFOCUSSED_BACKGROUND wxColour(175, 175, 175)
#define wxRICHTEXT_DEFAULT_FOCUSSED_BACKGROUND wxColour(140, 140, 140)
#define wxRICHTEXT_DEFAULT_UNSELECTED_BACKGROUND wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE)
#define wxRICHTEXT_DEFAULT_TYPE_COLOUR wxColour(0, 0, 200)
#define wxRICHTEXT_DEFAULT_FOCUS_RECT_COLOUR wxColour(100, 80, 80)
#define wxRICHTEXT_DEFAULT_CARET_WIDTH 2
// Minimum buffer size before delayed layout kicks in
#define wxRICHTEXT_DEFAULT_DELAYED_LAYOUT_THRESHOLD 20000
// Milliseconds before layout occurs after resize
#define wxRICHTEXT_DEFAULT_LAYOUT_INTERVAL 50
/*!
* Forward declarations
*/
/*!
* wxRichTextItem class declaration
*/
// Drawing styles/states
#define wxRICHTEXT_SELECTED 0x01
#define wxRICHTEXT_TAGGED 0x02
// The control is focussed
#define wxRICHTEXT_FOCUSSED 0x04
// The item itself has the focus
#define wxRICHTEXT_IS_FOCUS 0x08
/*!
* wxRichTextCtrl class declaration
*/
class WXDLLIMPEXP_RICHTEXT wxRichTextCtrl:
#if wxRICHTEXT_DERIVES_FROM_TEXTCTRLBASE
public wxTextCtrlBase, wxScrollHelper
#else
public wxScrolledWindow
#endif
{
DECLARE_CLASS( wxRichTextCtrl )
DECLARE_EVENT_TABLE()
public:
// Constructors
wxRichTextCtrl( );
wxRichTextCtrl( wxWindow* parent, wxWindowID id = -1, const wxString& value = wxEmptyString, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize,
long style = wxRE_MULTILINE );
~wxRichTextCtrl( );
// Operations
/// Creation
bool Create( wxWindow* parent, wxWindowID id = -1, const wxString& value = wxEmptyString, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize,
long style = wxRE_MULTILINE );
/// Member initialisation
void Init();
///// wxTextCtrl compatibility
// Accessors
virtual wxString GetValue() const;
virtual void SetValue(const wxString& value);
virtual wxString GetRange(long from, long to) const;
virtual int GetLineLength(long lineNo) const ;
virtual wxString GetLineText(long lineNo) const ;
virtual int GetNumberOfLines() const ;
virtual bool IsModified() const ;
virtual bool IsEditable() const ;
// more readable flag testing methods
bool IsSingleLine() const { return !HasFlag(wxRE_MULTILINE); }
bool IsMultiLine() const { return !IsSingleLine(); }
// If the return values from and to are the same, there is no selection.
virtual void GetSelection(long* from, long* to) const;
virtual wxString GetStringSelection() const;
/// Get filename
wxString GetFilename() const { return m_filename; }
/// Set filename
void SetFilename(const wxString& filename) { m_filename = filename; }
/// Set the threshold in character positions for doing layout optimization during sizing
void SetDelayedLayoutThreshold(long threshold) { m_delayedLayoutThreshold = threshold; }
/// Get the threshold in character positions for doing layout optimization during sizing
long GetDelayedLayoutThreshold() const { return m_delayedLayoutThreshold; }
// Operations
// editing
virtual void Clear();
virtual void Replace(long from, long to, const wxString& value);
virtual void Remove(long from, long to);
// load/save the controls contents from/to the file
virtual bool LoadFile(const wxString& file, int type = wxRICHTEXT_TYPE_ANY);
virtual bool SaveFile(const wxString& file = wxEmptyString, int type = wxRICHTEXT_TYPE_ANY);
// sets/clears the dirty flag
virtual void MarkDirty();
virtual void DiscardEdits();
// set the max number of characters which may be entered in a single line
// text control
virtual void SetMaxLength(unsigned long WXUNUSED(len)) { }
// writing text inserts it at the current position, appending always
// inserts it at the end
virtual void WriteText(const wxString& text);
virtual void AppendText(const wxString& text);
// text control under some platforms supports the text styles: these
// methods allow to apply the given text style to the given selection or to
// set/get the style which will be used for all appended text
virtual bool SetStyle(long start, long end, const wxTextAttr& style);
virtual bool SetStyle(long start, long end, const wxTextAttrEx& style);
virtual bool SetStyle(const wxRichTextRange& range, const wxRichTextAttr& style);
virtual bool GetStyle(long position, wxTextAttr& style) const;
virtual bool GetStyle(long position, wxTextAttrEx& style) const;
virtual bool GetStyle(long position, wxRichTextAttr& style) const;
virtual bool SetDefaultStyle(const wxTextAttrEx& style);
virtual bool SetDefaultStyle(const wxTextAttr& style);
// TODO: change to GetDefaultStyle if we merge wxTextAttr and wxTextAttrEx
virtual const wxTextAttrEx& GetDefaultStyleEx() const;
virtual const wxTextAttr& GetDefaultStyle() const;
// translate between the position (which is just an index in the text ctrl
// considering all its contents as a single strings) and (x, y) coordinates
// which represent column and line.
virtual long XYToPosition(long x, long y) const;
virtual bool PositionToXY(long pos, long *x, long *y) const;
virtual void ShowPosition(long pos);
// find the character at position given in pixels
//
// NB: pt is in device coords (not adjusted for the client area origin nor
// scrolling)
virtual wxTextCtrlHitTestResult HitTest(const wxPoint& pt, long *pos) const;
virtual wxTextCtrlHitTestResult HitTest(const wxPoint& pt,
wxTextCoord *col,
wxTextCoord *row) const;
// Clipboard operations
virtual void Copy();
virtual void Cut();
virtual void Paste();
virtual void DeleteSelection();
virtual bool CanCopy() const;
virtual bool CanCut() const;
virtual bool CanPaste() const;
virtual bool CanDeleteSelection() const;
// Undo/redo
virtual void Undo();
virtual void Redo();
virtual bool CanUndo() const;
virtual bool CanRedo() const;
// Insertion point
virtual void SetInsertionPoint(long pos);
virtual void SetInsertionPointEnd();
virtual long GetInsertionPoint() const;
virtual wxTextPos GetLastPosition() const;
virtual void SetSelection(long from, long to);
virtual void SelectAll();
virtual void SetEditable(bool editable);
/// Call Freeze to prevent refresh
virtual void Freeze();
/// Call Thaw to refresh
virtual void Thaw();
/// Call Thaw to refresh
virtual bool IsFrozen() const { return m_freezeCount > 0; }
virtual bool HasSelection() const;
///// Functionality specific to wxRichTextCtrl
/// Write an image at the current insertion point. Supply optional type to use
/// for internal and file storage of the raw data.
virtual bool WriteImage(const wxImage& image, int bitmapType = wxBITMAP_TYPE_PNG);
/// Write a bitmap at the current insertion point. Supply optional type to use
/// for internal and file storage of the raw data.
virtual bool WriteImage(const wxBitmap& bitmap, int bitmapType = wxBITMAP_TYPE_PNG);
/// Load an image from file and write at the current insertion point.
virtual bool WriteImage(const wxString& filename, int bitmapType);
/// Write an image block at the current insertion point.
virtual bool WriteImage(const wxRichTextImageBlock& imageBlock);
/// Insert a newline (actually paragraph) at the current insertion point.
virtual bool Newline();
/// Set basic (overall) style
virtual void SetBasicStyle(const wxTextAttrEx& style) { GetBuffer().SetBasicStyle(style); }
virtual void SetBasicStyle(const wxRichTextAttr& style) { GetBuffer().SetBasicStyle(style); }
/// Get basic (overall) style
virtual const wxTextAttrEx& GetBasicStyle() const { return GetBuffer().GetBasicStyle(); }
/// Begin using a style
virtual bool BeginStyle(const wxTextAttrEx& style) { return GetBuffer().BeginStyle(style); }
/// End the style
virtual bool EndStyle() { return GetBuffer().EndStyle(); }
/// End all styles
virtual bool EndAllStyles() { return GetBuffer().EndAllStyles(); }
/// Begin using bold
bool BeginBold() { return GetBuffer().BeginBold(); }
/// End using bold
bool EndBold() { return GetBuffer().EndBold(); }
/// Begin using italic
bool BeginItalic() { return GetBuffer().BeginItalic(); }
/// End using italic
bool EndItalic() { return GetBuffer().EndItalic(); }
/// Begin using underline
bool BeginUnderline() { return GetBuffer().BeginUnderline(); }
/// End using underline
bool EndUnderline() { return GetBuffer().EndUnderline(); }
/// Begin using point size
bool BeginFontSize(int pointSize) { return GetBuffer().BeginFontSize(pointSize); }
/// End using point size
bool EndFontSize() { return GetBuffer().EndFontSize(); }
/// Begin using this font
bool BeginFont(const wxFont& font) { return GetBuffer().BeginFont(font); }
/// End using a font
bool EndFont() { return GetBuffer().EndFont(); }
/// Begin using this colour
bool BeginTextColour(const wxColour& colour) { return GetBuffer().BeginTextColour(colour); }
/// End using a colour
bool EndTextColour() { return GetBuffer().EndTextColour(); }
/// Begin using alignment
bool BeginAlignment(wxTextAttrAlignment alignment) { return GetBuffer().BeginAlignment(alignment); }
/// End alignment
bool EndAlignment() { return GetBuffer().EndAlignment(); }
/// Begin left indent
bool BeginLeftIndent(int leftIndent, int leftSubIndent = 0) { return GetBuffer().BeginLeftIndent(leftIndent, leftSubIndent); }
/// End left indent
bool EndLeftIndent() { return GetBuffer().EndLeftIndent(); }
/// Begin right indent
bool BeginRightIndent(int rightIndent) { return GetBuffer().BeginRightIndent(rightIndent); }
/// End right indent
bool EndRightIndent() { return GetBuffer().EndRightIndent(); }
/// Begin paragraph spacing
bool BeginParagraphSpacing(int before, int after) { return GetBuffer().BeginParagraphSpacing(before, after); }
/// End paragraph spacing
bool EndParagraphSpacing() { return GetBuffer().EndParagraphSpacing(); }
/// Begin line spacing
bool BeginLineSpacing(int lineSpacing) { return GetBuffer().BeginLineSpacing(lineSpacing); }
/// End line spacing
bool EndLineSpacing() { return GetBuffer().EndLineSpacing(); }
/// Begin numbered bullet
bool BeginNumberedBullet(int bulletNumber, int leftIndent, int leftSubIndent, int bulletStyle = wxTEXT_ATTR_BULLET_STYLE_ARABIC|wxTEXT_ATTR_BULLET_STYLE_PERIOD)
{ return GetBuffer().BeginNumberedBullet(bulletNumber, leftIndent, leftSubIndent, bulletStyle); }
/// End numbered bullet
bool EndNumberedBullet() { return GetBuffer().EndNumberedBullet(); }
/// Begin symbol bullet
bool BeginSymbolBullet(wxChar symbol, int leftIndent, int leftSubIndent, int bulletStyle = wxTEXT_ATTR_BULLET_STYLE_SYMBOL)
{ return GetBuffer().BeginSymbolBullet(symbol, leftIndent, leftSubIndent, bulletStyle); }
/// End symbol bullet
bool EndSymbolBullet() { return GetBuffer().EndSymbolBullet(); }
/// Begin named character style
bool BeginCharacterStyle(const wxString& characterStyle) { return GetBuffer().BeginCharacterStyle(characterStyle); }
/// End named character style
bool EndCharacterStyle() { return GetBuffer().EndCharacterStyle(); }
/// Begin named paragraph style
bool BeginParagraphStyle(const wxString& paragraphStyle) { return GetBuffer().BeginParagraphStyle(paragraphStyle); }
/// End named character style
bool EndParagraphStyle() { return GetBuffer().EndParagraphStyle(); }
/// Sets the default style to the style under the cursor
bool SetDefaultStyleToCursorStyle();
/// Clear the selection
virtual void SelectNone();
/// Get/set the selection range in character positions. -1, -1 means no selection.
const wxRichTextRange& GetSelectionRange() const { return m_selectionRange; }
void SetSelectionRange(const wxRichTextRange& range) { m_selectionRange = range; }
/// Add a new paragraph of text to the end of the buffer
virtual wxRichTextRange AddParagraph(const wxString& text);
/// Add an image
virtual wxRichTextRange AddImage(const wxImage& image);
/// Layout the buffer: which we must do before certain operations, such as
/// setting the caret position.
virtual bool LayoutContent(bool onlyVisibleRect = false);
/// Move the caret to the given character position
virtual bool MoveCaret(long pos, bool showAtLineStart = false);
/// Move right
virtual bool MoveRight(int noPositions = 1, int flags = 0);
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