📄 icon.h
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/////////////////////////////////////////////////////////////////////////////
// Name: icon.h
// Purpose: wxIcon class
// Author: Julian Smart
// Modified by:
// Created: 17/09/98
// RCS-ID: $Id: icon.h,v 1.13 2006/02/09 00:49:09 VZ Exp $
// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_ICON_H_
#define _WX_ICON_H_
#include "wx/bitmap.h"
//-----------------------------------------------------------------------------
// wxIcon
//-----------------------------------------------------------------------------
class WXDLLIMPEXP_CORE wxIcon: public wxBitmap
{
public:
wxIcon();
wxIcon( const char **bits, int width=-1, int height=-1 );
// For compatibility with wxMSW where desired size is sometimes required to
// distinguish between multiple icons in a resource.
wxIcon( const wxString& filename, wxBitmapType type = wxBITMAP_TYPE_XPM,
int WXUNUSED(desiredWidth)=-1, int WXUNUSED(desiredHeight)=-1 ) :
wxBitmap(filename, type)
{
}
wxIcon( char **bits, int width=-1, int height=-1 );
wxIcon(const wxIconLocation& loc)
: wxBitmap(loc.GetFileName(), wxBITMAP_TYPE_ANY)
{
}
bool operator==(const wxIcon& icon) const { return m_refData == icon.m_refData; }
bool operator!=(const wxIcon& icon) const { return !(*this == icon); }
// create from bitmap (which should have a mask unless it's monochrome):
// there shouldn't be any implicit bitmap -> icon conversion (i.e. no
// ctors, assignment operators...), but it's ok to have such function
void CopyFromBitmap(const wxBitmap& bmp);
private:
DECLARE_DYNAMIC_CLASS(wxIcon)
};
#endif
// _WX_ICON_H_
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