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📄 font.h

📁 Wxpython Implemented on Windows CE, Source code
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/////////////////////////////////////////////////////////////////////////////
// Name:        font.h
// Purpose:     wxFont class
// Author:      Julian Smart
// Modified by:
// Created:     17/09/98
// RCS-ID:      $Id: font.h,v 1.14 2006/05/29 00:03:15 VZ Exp $
// Copyright:   (c) Julian Smart
// Licence:   	wxWindows licence
/////////////////////////////////////////////////////////////////////////////

#ifndef _WX_FONT_H_
#define _WX_FONT_H_

class wxXFont;

// Font
class WXDLLIMPEXP_CORE wxFont : public wxFontBase
{
public:
    // ctors and such
    wxFont() { }

    wxFont(int size,
        int family,
        int style,
        int weight,
        bool underlined = FALSE,
        const wxString& face = wxEmptyString,
        wxFontEncoding encoding = wxFONTENCODING_DEFAULT)
    {
        (void)Create(size, family, style, weight, underlined, face, encoding);
    }

    wxFont(const wxNativeFontInfo& info);

    bool Create(int size,
        int family,
        int style,
        int weight,
        bool underlined = FALSE,
        const wxString& face = wxEmptyString,
        wxFontEncoding encoding = wxFONTENCODING_DEFAULT);

    // FIXME: I added the ! to make it compile;
    // is this right? - JACS
#if !wxUSE_UNICODE
    bool Create(const wxString& fontname,
        wxFontEncoding fontenc = wxFONTENCODING_DEFAULT);
#endif
    // DELETEME: no longer seems to be implemented.
    // bool Create(const wxNativeFontInfo& fontinfo);

    virtual ~wxFont();

    // implement base class pure virtuals
    virtual int GetPointSize() const;
    virtual int GetFamily() const;
    virtual int GetStyle() const;
    virtual int GetWeight() const;
    virtual bool GetUnderlined() const;
    virtual wxString GetFaceName() const;
    virtual wxFontEncoding GetEncoding() const;
    virtual const wxNativeFontInfo *GetNativeFontInfo() const;

    virtual bool IsFixedWidth() const;

    virtual void SetPointSize(int pointSize);
    virtual void SetFamily(int family);
    virtual void SetStyle(int style);
    virtual void SetWeight(int weight);
    virtual bool SetFaceName(const wxString& faceName);
    virtual void SetUnderlined(bool underlined);
    virtual void SetEncoding(wxFontEncoding encoding);

    virtual void SetNoAntiAliasing( bool no = TRUE );
    virtual bool GetNoAntiAliasing() const ;

    // Implementation

#if wxUSE_PANGO
#else
    // Find an existing, or create a new, XFontStruct
    // based on this wxFont and the given scale. Append the
    // font to list in the private data for future reference.

    // TODO This is a fairly basic implementation, that doesn't
    // allow for different facenames, and also doesn't do a mapping
    // between 'standard' facenames (e.g. Arial, Helvetica, Times Roman etc.)
    // and the fonts that are available on a particular system.
    // Maybe we need to scan the user's machine to build up a profile
    // of the fonts and a mapping file.

    // Return font struct, and optionally the Motif font list
    wxXFont *GetInternalFont(double scale = 1.0,
        WXDisplay* display = NULL) const;

    // Helper function for convenient access of the above.
    WXFontStructPtr GetFontStruct(double scale = 1.0,
        WXDisplay* display = NULL) const;
#endif

protected:
    virtual void DoSetNativeFontInfo( const wxNativeFontInfo& info );

    void Unshare();

private:
    DECLARE_DYNAMIC_CLASS(wxFont)
};

#endif
// _WX_FONT_H_

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