📄 treectrl.h
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/////////////////////////////////////////////////////////////////////////////
// Name: wx/gtk1/treectrl.h
// Purpose: wxTreeCtrl class
// Author: Denis Pershin
// Modified by:
// Created: 08/08/98
// RCS-ID: $Id: treectrl.h,v 1.24 2006/03/28 13:11:10 ABX Exp $
// Copyright: (c) Denis Pershin
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_TREECTRL_H_
#define _WX_TREECTRL_H_
#include "wx/textctrl.h"
#include "wx/imaglist.h"
#include <gtk/gtk.h>
// the type for "untyped" data
typedef long wxDataType;
// fwd decl
class WXDLLIMPEXP_CORE wxImageList;
struct wxTreeViewItem;
// a callback function used for sorting tree items, it should return -1 if the
// first item precedes the second, +1 if the second precedes the first or 0 if
// they're equivalent
class WXDLLIMPEXP_CORE wxTreeItemData;
typedef int (*wxTreeItemCmpFunc)(wxTreeItemData *item1, wxTreeItemData *item2);
// ----------------------------------------------------------------------------
// constants
// ----------------------------------------------------------------------------
// values for the `flags' parameter of wxTreeCtrl::HitTest() which determine
// where exactly the specified point is situated:
// above the client area.
static const int wxTREE_HITTEST_ABOVE = 0x0001;
// below the client area.
static const int wxTREE_HITTEST_BELOW = 0x0002;
// in the client area but below the last item.
static const int wxTREE_HITTEST_NOWHERE = 0x0004;
// on the button associated with an item.
static const int wxTREE_HITTEST_ONITEMBUTTON = 0x0010;
// on the bitmap associated with an item.
static const int wxTREE_HITTEST_ONITEMICON = 0x0020;
// in the indentation associated with an item.
static const int wxTREE_HITTEST_ONITEMINDENT = 0x0040;
// on the label (string) associated with an item.
static const int wxTREE_HITTEST_ONITEMLABEL = 0x0080;
// in the area to the right of an item.
static const int wxTREE_HITTEST_ONITEMRIGHT = 0x0100;
// on the state icon for a tree view item that is in a user-defined state.
static const int wxTREE_HITTEST_ONITEMSTATEICON = 0x0200;
// to the right of the client area.
static const int wxTREE_HITTEST_TOLEFT = 0x0400;
// to the left of the client area.
static const int wxTREE_HITTEST_TORIGHT = 0x0800;
// anywhere on the item
static const int wxTREE_HITTEST_ONITEM = wxTREE_HITTEST_ONITEMICON |
wxTREE_HITTEST_ONITEMLABEL |
wxTREE_HITTEST_ONITEMSTATEICON;
#if WXWIN_COMPATIBILITY_2_6
// NB: all the following flags are for compatbility only and will be removed in
// next versions
// flags for deprecated InsertItem() variant
#define wxTREE_INSERT_FIRST 0xFFFF0001
#define wxTREE_INSERT_LAST 0xFFFF0002
#endif
// ----------------------------------------------------------------------------
// wxTreeItemId identifies an element of the tree. In this implementation, it's
// just a trivial wrapper around GTK GtkTreeItem *. It's opaque for the
// application.
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxTreeItemId {
public:
// ctors
wxTreeItemId() { m_itemId = NULL; }
// default copy ctor/assignment operator are ok for us
// accessors
// is this a valid tree item?
bool IsOk() const { return m_itemId != NULL; }
// conversion to/from either real (system-dependent) tree item id or
// to "long" which used to be the type for tree item ids in previous
// versions of wxWidgets
// for wxTreeCtrl usage only
wxTreeItemId(GtkTreeItem *itemId) { m_itemId = itemId; }
operator GtkTreeItem *() const { return m_itemId; }
void operator =(GtkTreeItem *item) { m_itemId = item; }
protected:
GtkTreeItem *m_itemId;
};
// ----------------------------------------------------------------------------
// wxTreeItemData is some (arbitrary) user class associated with some item. The
// main advantage of having this class (compared to old untyped interface) is
// that wxTreeItemData's are destroyed automatically by the tree and, as this
// class has virtual dtor, it means that the memory will be automatically
// freed. OTOH, we don't just use wxObject instead of wxTreeItemData because
// the size of this class is critical: in any real application, each tree leaf
// will have wxTreeItemData associated with it and number of leaves may be
// quite big.
//
// Because the objects of this class are deleted by the tree, they should
// always be allocated on the heap!
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxTreeItemData : private wxTreeItemId {
public:
// default ctor/copy ctor/assignment operator are ok
// dtor is virtual and all the items are deleted by the tree control when
// it's deleted, so you normally don't have to care about freeing memory
// allocated in your wxTreeItemData-derived class
virtual ~wxTreeItemData() { }
// accessors: set/get the item associated with this node
void SetId(const wxTreeItemId& id) { m_itemId = id; }
const wxTreeItemId& GetId() const { return (wxTreeItemId&) m_itemId; }
};
class WXDLLEXPORT wxTreeCtrl: public wxControl {
public:
// creation
// --------
wxTreeCtrl() { Init(); }
wxTreeCtrl(wxWindow *parent, wxWindowID id = wxID_ANY,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxTR_HAS_BUTTONS | wxTR_LINES_AT_ROOT,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = "wxTreeCtrl") {
Create(parent, id, pos, size, style, validator, name);
}
virtual ~wxTreeCtrl();
bool Create(wxWindow *parent, wxWindowID id = wxID_ANY,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxTR_HAS_BUTTONS | wxTR_LINES_AT_ROOT,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = "wxTreeCtrl");
// accessors
// ---------
// get the total number of items in the control
virtual unsigned int GetCount() const;
// indent is the number of pixels the children are indented relative to
// the parents position. SetIndent() also redraws the control
// immediately.
unsigned int GetIndent() const;
void SetIndent(unsigned int indent);
// image list: these functions allow to associate an image list with
// the control and retrieve it. Note that the control does _not_ delete
// the associated image list when it's deleted in order to allow image
// lists to be shared between different controls.
//
// The normal image list is for the icons which correspond to the
// normal tree item state (whether it is selected or not).
// Additionally, the application might choose to show a state icon
// which corresponds to an app-defined item state (for example,
// checked/unchecked) which are taken from the state image list.
wxImageList *GetImageList() const;
wxImageList *GetStateImageList() const;
void SetImageList(wxImageList *imageList);
void SetStateImageList(wxImageList *imageList);
// Functions to work with tree ctrl items. Unfortunately, they can _not_ be
// member functions of wxTreeItem because they must know the tree the item
// belongs to for Windows implementation and storing the pointer to
// wxTreeCtrl in each wxTreeItem is just too much waste.
// accessors
// ---------
// retrieve items label
wxString GetItemText(const wxTreeItemId& item) const;
// get the normal item image
int GetItemImage(const wxTreeItemId& item) const;
// get the data associated with the item
wxTreeItemData *GetItemData(const wxTreeItemId& item) const;
// modifiers
// ---------
// set items label
void SetItemText(const wxTreeItemId& item, const wxString& text);
// set the normal item image
void SetItemImage(const wxTreeItemId& item, int image);
// associate some data with the item
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