📄 grid.h
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// ------ display update functions
//
wxArrayInt CalcRowLabelsExposed( const wxRegion& reg );
wxArrayInt CalcColLabelsExposed( const wxRegion& reg );
wxGridCellCoordsArray CalcCellsExposed( const wxRegion& reg );
// ------ event handlers
//
void ProcessRowLabelMouseEvent( wxMouseEvent& event );
void ProcessColLabelMouseEvent( wxMouseEvent& event );
void ProcessCornerLabelMouseEvent( wxMouseEvent& event );
void ProcessGridCellMouseEvent( wxMouseEvent& event );
bool ProcessTableMessage( wxGridTableMessage& );
void DoEndDragResizeRow();
void DoEndDragResizeCol();
void DoEndDragMoveCol();
wxGridTableBase * GetTable() const { return m_table; }
bool SetTable( wxGridTableBase *table, bool takeOwnership = false,
wxGrid::wxGridSelectionModes selmode =
wxGrid::wxGridSelectCells );
void ClearGrid();
bool InsertRows( int pos = 0, int numRows = 1, bool updateLabels = true );
bool AppendRows( int numRows = 1, bool updateLabels = true );
bool DeleteRows( int pos = 0, int numRows = 1, bool updateLabels = true );
bool InsertCols( int pos = 0, int numCols = 1, bool updateLabels = true );
bool AppendCols( int numCols = 1, bool updateLabels = true );
bool DeleteCols( int pos = 0, int numCols = 1, bool updateLabels = true );
void DrawGridCellArea( wxDC& dc , const wxGridCellCoordsArray& cells );
void DrawGridSpace( wxDC& dc );
void DrawCellBorder( wxDC& dc, const wxGridCellCoords& );
void DrawAllGridLines( wxDC& dc, const wxRegion & reg );
void DrawCell( wxDC& dc, const wxGridCellCoords& );
void DrawHighlight(wxDC& dc, const wxGridCellCoordsArray& cells);
// this function is called when the current cell highlight must be redrawn
// and may be overridden by the user
virtual void DrawCellHighlight( wxDC& dc, const wxGridCellAttr *attr );
virtual void DrawRowLabels( wxDC& dc, const wxArrayInt& rows );
virtual void DrawRowLabel( wxDC& dc, int row );
virtual void DrawColLabels( wxDC& dc, const wxArrayInt& cols );
virtual void DrawColLabel( wxDC& dc, int col );
// ------ Cell text drawing functions
//
void DrawTextRectangle( wxDC& dc, const wxString&, const wxRect&,
int horizontalAlignment = wxALIGN_LEFT,
int verticalAlignment = wxALIGN_TOP,
int textOrientation = wxHORIZONTAL );
void DrawTextRectangle( wxDC& dc, const wxArrayString& lines, const wxRect&,
int horizontalAlignment = wxALIGN_LEFT,
int verticalAlignment = wxALIGN_TOP,
int textOrientation = wxHORIZONTAL );
// Split a string containing newline chararcters into an array of
// strings and return the number of lines
//
void StringToLines( const wxString& value, wxArrayString& lines );
void GetTextBoxSize( const wxDC& dc,
const wxArrayString& lines,
long *width, long *height );
// ------
// Code that does a lot of grid modification can be enclosed
// between BeginBatch() and EndBatch() calls to avoid screen
// flicker
//
void BeginBatch() { m_batchCount++; }
void EndBatch();
int GetBatchCount() { return m_batchCount; }
virtual void Refresh(bool eraseb = true,
const wxRect* rect = (const wxRect *) NULL);
// Use this, rather than wxWindow::Refresh(), to force an
// immediate repainting of the grid. Has no effect if you are
// already inside a BeginBatch / EndBatch block.
//
// This function is necessary because wxGrid has a minimal OnPaint()
// handler to reduce screen flicker.
//
void ForceRefresh();
// ------ edit control functions
//
bool IsEditable() const { return m_editable; }
void EnableEditing( bool edit );
void EnableCellEditControl( bool enable = true );
void DisableCellEditControl() { EnableCellEditControl(false); }
bool CanEnableCellControl() const;
bool IsCellEditControlEnabled() const;
bool IsCellEditControlShown() const;
bool IsCurrentCellReadOnly() const;
void ShowCellEditControl();
void HideCellEditControl();
void SaveEditControlValue();
// ------ grid location functions
// Note that all of these functions work with the logical coordinates of
// grid cells and labels so you will need to convert from device
// coordinates for mouse events etc.
//
void XYToCell( int x, int y, wxGridCellCoords& );
int YToRow( int y );
int XToCol( int x, bool clipToMinMax = false );
int YToEdgeOfRow( int y );
int XToEdgeOfCol( int x );
wxRect CellToRect( int row, int col );
wxRect CellToRect( const wxGridCellCoords& coords )
{ return CellToRect( coords.GetRow(), coords.GetCol() ); }
int GetGridCursorRow() { return m_currentCellCoords.GetRow(); }
int GetGridCursorCol() { return m_currentCellCoords.GetCol(); }
// check to see if a cell is either wholly visible (the default arg) or
// at least partially visible in the grid window
//
bool IsVisible( int row, int col, bool wholeCellVisible = true );
bool IsVisible( const wxGridCellCoords& coords, bool wholeCellVisible = true )
{ return IsVisible( coords.GetRow(), coords.GetCol(), wholeCellVisible ); }
void MakeCellVisible( int row, int col );
void MakeCellVisible( const wxGridCellCoords& coords )
{ MakeCellVisible( coords.GetRow(), coords.GetCol() ); }
// ------ grid cursor movement functions
//
void SetGridCursor( int row, int col )
{ SetCurrentCell( wxGridCellCoords(row, col) ); }
bool MoveCursorUp( bool expandSelection );
bool MoveCursorDown( bool expandSelection );
bool MoveCursorLeft( bool expandSelection );
bool MoveCursorRight( bool expandSelection );
bool MovePageDown();
bool MovePageUp();
bool MoveCursorUpBlock( bool expandSelection );
bool MoveCursorDownBlock( bool expandSelection );
bool MoveCursorLeftBlock( bool expandSelection );
bool MoveCursorRightBlock( bool expandSelection );
// ------ label and gridline formatting
//
int GetDefaultRowLabelSize() { return WXGRID_DEFAULT_ROW_LABEL_WIDTH; }
int GetRowLabelSize() { return m_rowLabelWidth; }
int GetDefaultColLabelSize() { return WXGRID_DEFAULT_COL_LABEL_HEIGHT; }
int GetColLabelSize() { return m_colLabelHeight; }
wxColour GetLabelBackgroundColour() { return m_labelBackgroundColour; }
wxColour GetLabelTextColour() { return m_labelTextColour; }
wxFont GetLabelFont() { return m_labelFont; }
void GetRowLabelAlignment( int *horiz, int *vert );
void GetColLabelAlignment( int *horiz, int *vert );
int GetColLabelTextOrientation();
wxString GetRowLabelValue( int row );
wxString GetColLabelValue( int col );
wxColour GetGridLineColour() { return m_gridLineColour; }
wxColour GetCellHighlightColour() { return m_cellHighlightColour; }
int GetCellHighlightPenWidth() { return m_cellHighlightPenWidth; }
int GetCellHighlightROPenWidth() { return m_cellHighlightROPenWidth; }
void SetRowLabelSize( int width );
void SetColLabelSize( int height );
void SetLabelBackgroundColour( const wxColour& );
void SetLabelTextColour( const wxColour& );
void SetLabelFont( const wxFont& );
void SetRowLabelAlignment( int horiz, int vert );
void SetColLabelAlignment( int horiz, int vert );
void SetColLabelTextOrientation( int textOrientation );
void SetRowLabelValue( int row, const wxString& );
void SetColLabelValue( int col, const wxString& );
void SetGridLineColour( const wxColour& );
void SetCellHighlightColour( const wxColour& );
void SetCellHighlightPenWidth(int width);
void SetCellHighlightROPenWidth(int width);
void EnableDragRowSize( bool enable = true );
void DisableDragRowSize() { EnableDragRowSize( false ); }
bool CanDragRowSize() { return m_canDragRowSize; }
void EnableDragColSize( bool enable = true );
void DisableDragColSize() { EnableDragColSize( false ); }
bool CanDragColSize() { return m_canDragColSize; }
void EnableDragColMove( bool enable = true );
void DisableDragColMove() { EnableDragColMove( false ); }
bool CanDragColMove() { return m_canDragColMove; }
void EnableDragGridSize(bool enable = true);
void DisableDragGridSize() { EnableDragGridSize(false); }
bool CanDragGridSize() { return m_canDragGridSize; }
void EnableDragCell( bool enable = true );
void DisableDragCell() { EnableDragCell( false ); }
bool CanDragCell() { return m_canDragCell; }
// this sets the specified attribute for this cell or in this row/col
void SetAttr(int row, int col, wxGridCellAttr *attr);
void SetRowAttr(int row, wxGridCellAttr *attr);
void SetColAttr(int col, wxGridCellAttr *attr);
// returns the attribute we may modify in place: a new one if this cell
// doesn't have any yet or the existing one if it does
//
// DecRef() must be called on the returned pointer, as usual
wxGridCellAttr *GetOrCreateCellAttr(int row, int col) const;
// shortcuts for setting the column parameters
// set the format for the data in the column: default is string
void SetColFormatBool(int col);
void SetColFormatNumber(int col);
void SetColFormatFloat(int col, int width = -1, int precision = -1);
void SetColFormatCustom(int col, const wxString& typeName);
void EnableGridLines( bool enable = true );
bool GridLinesEnabled() { return m_gridLinesEnabled; }
// ------ row and col formatting
//
int GetDefaultRowSize();
int GetRowSize( int row );
int GetDefaultColSize();
int GetColSize( int col );
wxColour GetDefaultCellBackgroundColour();
wxColour GetCellBackgroundColour( int row, int col );
wxColour GetDefaultCellTextColour();
wxColour GetCellTextColour( int row, int col );
wxFont GetDefaultCellFont();
wxFont GetCellFont( int row, int col );
void GetDefaultCellAlignment( int *horiz, int *vert );
void GetCellAlignment( int row, int col, int *horiz, int *vert );
bool GetDefaultCellOverflow();
bool GetCellOverflow( int row, int col );
void GetCellSize( int row, int col, int *num_rows, int *num_cols );
void SetDefaultRowSize( int height, bool resizeExistingRows = false );
void SetRowSize( int row, int height );
void SetDefaultColSize( int width, bool resizeExistingCols = false );
void SetColSize( int col, int width );
//Column positions
int GetColAt( int colPos ) const
{
if ( m_colAt.IsEmpty() )
return colPos;
else
return m_colAt[colPos];
}
void SetColPos( int colID, int newPos );
int GetColPos( int colID ) const
{
if ( m_colAt.IsEmpty() )
return colID;
else
{
for ( int i = 0; i < m_numCols; i++ )
{
if ( m_colAt[i] == colID )
return i;
}
}
return -1;
}
// automatically size the column or row to fit to its contents, if
// setAsMin is true, this optimal width will also be set as minimal width
// for this column
void AutoSizeColumn( int col, bool setAsMin = true )
{ AutoSizeColOrRow(col, setAsMin, true); }
void AutoSizeRow( int row, bool setAsMin = true )
{ AutoSizeColOrRow(row, setAsMin, false); }
// auto size all columns (very ineffective for big grids!)
void AutoSizeColumns( bool setAsMin = true )
{ (void)SetOrCalcColumnSizes(false, setAsMin); }
void AutoSizeRows( bool setAsMin = true )
{ (void)SetOrCalcRowSizes(false, setAsMin); }
// auto size the grid, that is make the columns/rows of the "right" size
// and also set the grid size to just fit its contents
void AutoSize();
// autosize row height depending on label text
void AutoSizeRowLabelSize( int row );
// autosize column width depending on label text
void AutoSizeColLabelSize( int col );
// column won't be resized to be lesser width - this must be called during
// the grid creation because it won't resize the column if it's already
// narrower than the minimal width
void SetColMinimalWidth( int col, int width );
void SetRowMinimalHeight( int row, int width );
/* These members can be used to query and modify the minimal
* acceptable size of grid rows and columns. Call this function in
* your code which creates the grid if you want to display cells
* with a size smaller than the default acceptable minimum size.
* Like the members SetColMinimalWidth and SetRowMinimalWidth,
* the existing rows or columns will not be checked/resized.
*/
void SetColMinimalAcceptableWidth( int width );
void SetRowMinimalAcceptableHeight( int width );
int GetColMinimalAcceptableWidth() const;
int GetRowMinimalAcceptableHeight() const;
void SetDefaultCellBackgroundColour( const wxColour& );
void SetCellBackgroundColour( int row, int col, const wxColour& );
void SetDefaultCellTextColour( const wxColour& );
void SetCellTextColour( int row, int col, const wxColour& );
void SetDefaultCellFont( const wxFont& );
void SetCellFont( int row, int col, const wxFont& );
void SetDefaultCellAlignment( int horiz, int vert );
void SetCellAlignment( int row, int col, int horiz, int vert );
void SetDefaultCellOverflow( bool allow );
void SetCellOverflow( int row, int col, bool allow );
void SetCellSize( int row, int col, int num_rows, int num_cols );
// takes ownership of the pointer
void SetDefaultRenderer(wxGridCellRenderer *renderer);
void SetCellRenderer(int row, int col, wxGridCellRenderer *renderer);
wxGridCellRenderer *GetDefaultRenderer() const;
wxGridCellRenderer* GetCellRenderer(int row, int col);
// takes ownership of the pointer
void SetDefaultEditor(wxGridCellEditor *editor);
void SetCellEditor(int row, int col, wxGridCellEditor *editor);
wxGridCellEditor *GetDefaultEditor() const;
wxGridCellEditor* GetCellEditor(int row, int col);
// ------ cell value accessors
//
wxString GetCellValue( int row, int col )
{
if ( m_table )
{
return m_table->GetValue( row, col );
}
else
{
return wxEmptyString;
}
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