📄 listctrl.h
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// Set the whole window style
void SetWindowStyleFlag(long style) ;
// Searches for an item, starting from 'item'.
// item can be -1 to find the first item that matches the
// specified flags.
// Returns the item or -1 if unsuccessful.
long GetNextItem(long item, int geometry = wxLIST_NEXT_ALL, int state = wxLIST_STATE_DONTCARE) const ;
// Gets one of the three image lists
wxImageList *GetImageList(int which) const ;
// Sets the image list
// N.B. There's a quirk in the Win95 list view implementation.
// If in wxLC_LIST mode, it'll *still* display images by the labels if
// there's a small-icon image list set for the control - even though you
// haven't specified wxLIST_MASK_IMAGE when inserting.
// So you have to set a NULL small-icon image list to be sure that
// the wxLC_LIST mode works without icons. Of course, you may want icons...
void SetImageList(wxImageList *imageList, int which) ;
void AssignImageList(wxImageList *imageList, int which) ;
// are we in report mode?
bool InReportView() const { return HasFlag(wxLC_REPORT); }
// are we in virtual report mode?
bool IsVirtual() const { return HasFlag(wxLC_VIRTUAL); }
// refresh items selectively (only useful for virtual list controls)
void RefreshItem(long item);
void RefreshItems(long itemFrom, long itemTo);
// Operations
////////////////////////////////////////////////////////////////////////////
// Arranges the items
bool Arrange(int flag = wxLIST_ALIGN_DEFAULT);
// Deletes an item
bool DeleteItem(long item);
// Deletes all items
bool DeleteAllItems() ;
// Deletes a column
bool DeleteColumn(int col);
// Deletes all columns
bool DeleteAllColumns();
// Clears items, and columns if there are any.
void ClearAll();
// Edit the label
wxTextCtrl* EditLabel(long item, wxClassInfo* textControlClass = CLASSINFO(wxTextCtrl));
// End label editing, optionally cancelling the edit
bool EndEditLabel(bool cancel);
// Ensures this item is visible
bool EnsureVisible(long item) ;
// Find an item whose label matches this string, starting from the item after 'start'
// or the beginning if 'start' is -1.
long FindItem(long start, const wxString& str, bool partial = false);
// Find an item whose data matches this data, starting from the item after 'start'
// or the beginning if 'start' is -1.
long FindItem(long start, wxUIntPtr data);
// Find an item nearest this position in the specified direction, starting from
// the item after 'start' or the beginning if 'start' is -1.
long FindItem(long start, const wxPoint& pt, int direction);
// Determines which item (if any) is at the specified point,
// giving details in 'flags' (see wxLIST_HITTEST_... flags above)
// Request the subitem number as well at the given coordinate.
long HitTest(const wxPoint& point, int& flags, long* ptrSubItem = NULL) const;
// Inserts an item, returning the index of the new item if successful,
// -1 otherwise.
long InsertItem(const wxListItem& info);
// Insert a string item
long InsertItem(long index, const wxString& label);
// Insert an image item
long InsertItem(long index, int imageIndex);
// Insert an image/string item
long InsertItem(long index, const wxString& label, int imageIndex);
// For list view mode (only), inserts a column.
long InsertColumn(long col, const wxListItem& info);
long InsertColumn(long col,
const wxString& heading,
int format = wxLIST_FORMAT_LEFT,
int width = -1);
// set the number of items in a virtual list control
void SetItemCount(long count);
// Scrolls the list control. If in icon, small icon or report view mode,
// x specifies the number of pixels to scroll. If in list view mode, x
// specifies the number of columns to scroll.
// If in icon, small icon or list view mode, y specifies the number of pixels
// to scroll. If in report view mode, y specifies the number of lines to scroll.
bool ScrollList(int dx, int dy);
// Sort items.
// fn is a function which takes 3 long arguments: item1, item2, data.
// item1 is the long data associated with a first item (NOT the index).
// item2 is the long data associated with a second item (NOT the index).
// data is the same value as passed to SortItems.
// The return value is a negative number if the first item should precede the second
// item, a positive number of the second item should precede the first,
// or zero if the two items are equivalent.
// data is arbitrary data to be passed to the sort function.
bool SortItems(wxListCtrlCompare fn, long data);
// IMPLEMENTATION
virtual bool MSWCommand(WXUINT param, WXWORD id);
virtual bool MSWOnNotify(int idCtrl, WXLPARAM lParam, WXLPARAM *result);
// bring the control in sync with current m_windowStyle value
void UpdateStyle();
// Event handlers
////////////////////////////////////////////////////////////////////////////
// Necessary for drawing hrules and vrules, if specified
void OnPaint(wxPaintEvent& event);
virtual bool ShouldInheritColours() const { return false; }
virtual wxVisualAttributes GetDefaultAttributes() const
{
return GetClassDefaultAttributes(GetWindowVariant());
}
static wxVisualAttributes
GetClassDefaultAttributes(wxWindowVariant variant = wxWINDOW_VARIANT_NORMAL);
#if WXWIN_COMPATIBILITY_2_6
// obsolete stuff, for compatibility only -- don't use
wxDEPRECATED( int GetItemSpacing(bool isSmall) const);
#endif // WXWIN_COMPATIBILITY_2_6
// convert our styles to Windows
virtual WXDWORD MSWGetStyle(long style, WXDWORD *exstyle) const;
// special Windows message handling
virtual WXLRESULT MSWWindowProc(WXUINT nMsg,
WXWPARAM wParam,
WXLPARAM lParam);
protected:
// common part of all ctors
void Init();
// free memory taken by all internal data
void FreeAllInternalData();
// get the item attribute, either by quering it for virtual control, or by
// returning the one previously set using setter methods for a normal one
wxListItemAttr *DoGetItemAttr(long item) const;
wxTextCtrl* m_textCtrl; // The control used for editing a label
wxImageList * m_imageListNormal; // The image list for normal icons
wxImageList * m_imageListSmall; // The image list for small icons
wxImageList * m_imageListState; // The image list state icons (not implemented yet)
bool m_ownsImageListNormal,
m_ownsImageListSmall,
m_ownsImageListState;
int m_colCount; // Windows doesn't have GetColumnCount so must
// keep track of inserted/deleted columns
long m_count; // Keep track of item count to save calls to
// ListView_GetItemCount
bool m_ignoreChangeMessages;
// true if we have any internal data (user data & attributes)
bool m_AnyInternalData;
// true if we have any items with custom attributes
bool m_hasAnyAttr;
// these functions are only used for virtual list view controls, i.e. the
// ones with wxLC_VIRTUAL style
// return the text for the given column of the given item
virtual wxString OnGetItemText(long item, long column) const;
// return the icon for the given item. In report view, OnGetItemImage will
// only be called for the first column. See OnGetItemColumnImage for
// details.
virtual int OnGetItemImage(long item) const;
// return the icon for the given item and column.
virtual int OnGetItemColumnImage(long item, long column) const;
// return the attribute for the item (may return NULL if none)
virtual wxListItemAttr *OnGetItemAttr(long item) const;
private:
// process NM_CUSTOMDRAW notification message
WXLPARAM OnCustomDraw(WXLPARAM lParam);
DECLARE_DYNAMIC_CLASS(wxListCtrl)
DECLARE_EVENT_TABLE()
DECLARE_NO_COPY_CLASS(wxListCtrl)
};
#endif // wxUSE_LISTCTRL
#endif // _WX_LISTCTRL_H_
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