📄 window.h
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/////////////////////////////////////////////////////////////////////////////
// Name: wx/msw/window.h
// Purpose: wxWindowMSW class
// Author: Julian Smart
// Modified by: Vadim Zeitlin on 13.05.99: complete refont of message handling,
// elimination of Default(), ...
// Created: 01/02/97
// RCS-ID: $Id: window.h,v 1.167 2006/06/22 18:26:59 VZ Exp $
// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_WINDOW_H_
#define _WX_WINDOW_H_
// ---------------------------------------------------------------------------
// constants
// ---------------------------------------------------------------------------
#if WXWIN_COMPATIBILITY_2_4
// they're unused by wxWidgets...
enum
{
wxKEY_SHIFT = 1,
wxKEY_CTRL = 2
};
#endif
// ---------------------------------------------------------------------------
// wxWindow declaration for MSW
// ---------------------------------------------------------------------------
class WXDLLEXPORT wxWindowMSW : public wxWindowBase
{
friend class wxSpinCtrl;
friend class wxSlider;
friend class wxRadioBox;
#if defined __VISUALC__ && __VISUALC__ <= 1200
friend class wxWindowMSW;
#endif
public:
wxWindowMSW() { Init(); }
wxWindowMSW(wxWindow *parent,
wxWindowID id,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxString& name = wxPanelNameStr)
{
Init();
Create(parent, id, pos, size, style, name);
}
virtual ~wxWindowMSW();
bool Create(wxWindow *parent,
wxWindowID id,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxString& name = wxPanelNameStr);
// implement base class pure virtuals
virtual void SetLabel(const wxString& label);
virtual wxString GetLabel() const;
virtual void Raise();
virtual void Lower();
virtual bool Show( bool show = true );
virtual bool Enable( bool enable = true );
virtual void SetFocus();
virtual void SetFocusFromKbd();
virtual bool Reparent(wxWindowBase *newParent);
virtual void WarpPointer(int x, int y);
virtual void Refresh( bool eraseBackground = true,
const wxRect *rect = (const wxRect *) NULL );
virtual void Update();
virtual void Freeze();
virtual void Thaw();
virtual void SetWindowStyleFlag(long style);
virtual void SetExtraStyle(long exStyle);
virtual bool SetCursor( const wxCursor &cursor );
virtual bool SetFont( const wxFont &font );
virtual int GetCharHeight() const;
virtual int GetCharWidth() const;
virtual void GetTextExtent(const wxString& string,
int *x, int *y,
int *descent = (int *) NULL,
int *externalLeading = (int *) NULL,
const wxFont *theFont = (const wxFont *) NULL)
const;
virtual void SetScrollbar( int orient, int pos, int thumbVisible,
int range, bool refresh = true );
virtual void SetScrollPos( int orient, int pos, bool refresh = true );
virtual int GetScrollPos( int orient ) const;
virtual int GetScrollThumb( int orient ) const;
virtual int GetScrollRange( int orient ) const;
virtual void ScrollWindow( int dx, int dy,
const wxRect* rect = (wxRect *) NULL );
virtual bool ScrollLines(int lines);
virtual bool ScrollPages(int pages);
#if wxUSE_DRAG_AND_DROP
virtual void SetDropTarget( wxDropTarget *dropTarget );
#endif // wxUSE_DRAG_AND_DROP
// Accept files for dragging
virtual void DragAcceptFiles(bool accept);
#if WXWIN_COMPATIBILITY_2_4
wxDEPRECATED( bool GetUseCtl3D() const );
wxDEPRECATED( bool GetTransparentBackground() const );
wxDEPRECATED( void SetTransparent(bool t = true) );
#endif // WXWIN_COMPATIBILITY_2_4
#ifndef __WXUNIVERSAL__
// Native resource loading (implemented in src/msw/nativdlg.cpp)
// FIXME: should they really be all virtual?
virtual bool LoadNativeDialog(wxWindow* parent, wxWindowID& id);
virtual bool LoadNativeDialog(wxWindow* parent, const wxString& name);
wxWindow* GetWindowChild1(wxWindowID id);
wxWindow* GetWindowChild(wxWindowID id);
#endif // __WXUNIVERSAL__
#if wxUSE_HOTKEY
// install and deinstall a system wide hotkey
virtual bool RegisterHotKey(int hotkeyId, int modifiers, int keycode);
virtual bool UnregisterHotKey(int hotkeyId);
#endif // wxUSE_HOTKEY
#ifdef __POCKETPC__
bool IsContextMenuEnabled() const { return m_contextMenuEnabled; }
void EnableContextMenu(bool enable = true) { m_contextMenuEnabled = enable; }
#endif
// window handle stuff
// -------------------
WXHWND GetHWND() const { return m_hWnd; }
void SetHWND(WXHWND hWnd) { m_hWnd = hWnd; }
virtual WXWidget GetHandle() const { return GetHWND(); }
void AssociateHandle(WXWidget handle);
void DissociateHandle();
// does this window have deferred position and/or size?
bool IsSizeDeferred() const;
// implementation from now on
// ==========================
// event handlers
// --------------
void OnPaint(wxPaintEvent& event);
void OnEraseBackground(wxEraseEvent& event);
#ifdef __WXWINCE__
void OnInitDialog(wxInitDialogEvent& event);
#endif
public:
// Windows subclassing
void SubclassWin(WXHWND hWnd);
void UnsubclassWin();
WXFARPROC MSWGetOldWndProc() const { return m_oldWndProc; }
void MSWSetOldWndProc(WXFARPROC proc) { m_oldWndProc = proc; }
// return true if the window is of a standard (i.e. not wxWidgets') class
//
// to understand why does it work, look at SubclassWin() code and comments
bool IsOfStandardClass() const { return m_oldWndProc != NULL; }
wxWindow *FindItem(long id) const;
wxWindow *FindItemByHWND(WXHWND hWnd, bool controlOnly = false) const;
// MSW only: true if this control is part of the main control
virtual bool ContainsHWND(WXHWND WXUNUSED(hWnd)) const { return false; };
#if wxUSE_TOOLTIPS
// MSW only: true if this window or any of its children have a tooltip
virtual bool HasToolTips() const { return GetToolTip() != NULL; }
#endif // wxUSE_TOOLTIPS
// translate wxWidgets style flags for this control into the Windows style
// and optional extended style for the corresponding native control
//
// this is the function that should be overridden in the derived classes,
// but you will mostly use MSWGetCreateWindowFlags() below
virtual WXDWORD MSWGetStyle(long flags, WXDWORD *exstyle = NULL) const ;
// get the MSW window flags corresponding to wxWidgets ones
//
// the functions returns the flags (WS_XXX) directly and puts the ext
// (WS_EX_XXX) flags into the provided pointer if not NULL
WXDWORD MSWGetCreateWindowFlags(WXDWORD *exflags = NULL) const
{ return MSWGetStyle(GetWindowStyle(), exflags); }
// update the real underlying window style flags to correspond to the
// current wxWindow object style (safe to call even if window isn't fully
// created yet)
void MSWUpdateStyle(long flagsOld, long exflagsOld);
// translate wxWidgets coords into Windows ones suitable to be passed to
// ::CreateWindow()
//
// returns true if non default coords are returned, false otherwise
bool MSWGetCreateWindowCoords(const wxPoint& pos,
const wxSize& size,
int& x, int& y,
int& w, int& h) const;
// get the HWND to be used as parent of this window with CreateWindow()
virtual WXHWND MSWGetParent() const;
// creates the window of specified Windows class with given style, extended
// style, title and geometry (default values
//
// returns true if the window has been created, false if creation failed
bool MSWCreate(const wxChar *wclass,
const wxChar *title = NULL,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
WXDWORD style = 0,
WXDWORD exendedStyle = 0);
virtual bool MSWCommand(WXUINT param, WXWORD id);
#ifndef __WXUNIVERSAL__
// Create an appropriate wxWindow from a HWND
virtual wxWindow* CreateWindowFromHWND(wxWindow* parent, WXHWND hWnd);
// Make sure the window style reflects the HWND style (roughly)
virtual void AdoptAttributesFromHWND();
#endif // __WXUNIVERSAL__
// Setup background and foreground colours correctly
virtual void SetupColours();
// ------------------------------------------------------------------------
// helpers for message handlers: these perform the same function as the
// message crackers from <windowsx.h> - they unpack WPARAM and LPARAM into
// the correct parameters
// ------------------------------------------------------------------------
void UnpackCommand(WXWPARAM wParam, WXLPARAM lParam,
WXWORD *id, WXHWND *hwnd, WXWORD *cmd);
void UnpackActivate(WXWPARAM wParam, WXLPARAM lParam,
WXWORD *state, WXWORD *minimized, WXHWND *hwnd);
void UnpackScroll(WXWPARAM wParam, WXLPARAM lParam,
WXWORD *code, WXWORD *pos, WXHWND *hwnd);
void UnpackCtlColor(WXWPARAM wParam, WXLPARAM lParam,
WXHDC *hdc, WXHWND *hwnd);
void UnpackMenuSelect(WXWPARAM wParam, WXLPARAM lParam,
WXWORD *item, WXWORD *flags, WXHMENU *hmenu);
// ------------------------------------------------------------------------
// internal handlers for MSW messages: all handlers return a boolean value:
// true means that the handler processed the event and false that it didn't
// ------------------------------------------------------------------------
// there are several cases where we have virtual functions for Windows
// message processing: this is because these messages often require to be
// processed in a different manner in the derived classes. For all other
// messages, however, we do *not* have corresponding MSWOnXXX() function
// and if the derived class wants to process them, it should override
// MSWWindowProc() directly.
// scroll event (both horizontal and vertical)
virtual bool MSWOnScroll(int orientation, WXWORD nSBCode,
WXWORD pos, WXHWND control);
// child control notifications
virtual bool MSWOnNotify(int idCtrl, WXLPARAM lParam, WXLPARAM *result);
// owner-drawn controls need to process these messages
virtual bool MSWOnDrawItem(int id, WXDRAWITEMSTRUCT *item);
virtual bool MSWOnMeasureItem(int id, WXMEASUREITEMSTRUCT *item);
// the rest are not virtual
bool HandleCreate(WXLPCREATESTRUCT cs, bool *mayCreate);
bool HandleInitDialog(WXHWND hWndFocus);
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