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📄 cbx_unix.empy

📁 Wxpython Implemented on Windows CE, Source code
💻 EMPY
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<?xml version="1.0" encoding="UTF-8"?>
<!--C++BuilderX Project-->
<project>
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  <property category="build.config.0" name="key" value="Debug_Build"/>
  <property category="build.config.0" name="name" value="Debug Build"/>
  <property category="build.config.0" name="settings.MinGW" value="default;debug"/>
  <property category="build.config.0" name="settings.gnuc++" value="default;debug"/>
  <property category="build.config.0" name="settings.intellinia32" value="default;debug"/>
  <property category="build.config.0" name="settings.mswin32" value="default;debug"/>
  <property category="build.config.0" name="type" value="Toolset"/>
  <property category="build.config.1" name="key" value="Release_Build"/>
  <property category="build.config.1" name="name" value="Release Build"/>
  <property category="build.config.1" name="settings.MinGW" value="default;release"/>
  <property category="build.config.1" name="settings.gnuc++" value="default;release"/>
  <property category="build.config.1" name="settings.intellinia32" value="default;release"/>
  <property category="build.config.1" name="settings.mswin32" value="default;release"/>
  <property category="build.config.1" name="type" value="Toolset"/>
  <property category="build.node" name="type" value="CBMakefileProjectType"/>
  <property category="build.platform" name="active" value="linux"/>
  <property category="build.platform" name="linux.Debug_Build.toolset" value="gnuc++"/>
  <property category="build.platform" name="linux.Release_Build.toolset" value="gnuc++"/>
  <property category="build.platform" name="linux.default" value="gnuc++"/>
  <property category="build.platform" name="linux.gnuc++.enabled" value="1"/>
  <property category="build.platform" name="linux.mswin32.enabled" value="0"/>
  <property category="build.platform" name="linux.win32b.enabled" value="0"/>
  <property category="build.platform" name="solaris.default" value="gnuc++"/>
  <property category="build.platform" name="solaris.enabled" value="0"/>
  <property category="build.platform" name="win32.default" value="MinGW"/>
  <property category="build.platform" name="win32.enabled" value="0"/>
  <property category="cbproject" name="lastnodeid" value="4"/>
  <property category="cbproject" name="version" value="X.1.0"/>
  <property category="classbrowser" name="enable" value="0"/>
  <property category="classbrowser" name="parser.cpp.skip_standard_directories" value="1"/>
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@{
ALL_EXES = [x for x in targets if x.type=='exe']
if len(ALL_EXES) == 1:
    DEFAULT_EXE = 0
else:
    DEFAULT_EXE = -1
}@
  <property category="runtime" name="DefaultConfiguration" value="@DEFAULT_EXE"/>
@[for i in range(0,len(ALL_EXES))]@
  <property category="runtime.@i" name="BuildTargetOnRun" value="com.borland.cbuilder.build.CBProjectBuilder$ProjectBuildAction;make"/>
  <property category="runtime.@i" name="ConfigurationName" value="@ALL_EXES[i].id"/>
  <property category="runtime.@i" name="RunnableType" value="com.borland.cbuilder.runtime.ExecutableRunner"/>
  <property category="runtime.@i" name="native.exec.path" value="./@ALL_EXES[i].id"/>
  <property category="runtime.@i" name="native.startdir.path" value="."/>
  <property category="runtime.@i" name="native.target.override" value="1"/>
@[end for]@
  <property category="unique" name="id" value="4"/>
  <node name="console" type="NavigationDirectory">
    <property category="directorynode" name="showSubdirectories" value="1"/>
    <property category="directorynode" name="url" value="."/>
    <property category="unique" name="id" value="1"/>
  </node>
</project>

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