📄 aui.py
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"""
return _aui.PaneInfo_HasCaption(*args, **kwargs)
def HasGripper(*args, **kwargs):
"""
HasGripper(self) -> bool
HasGripper returns ``True`` if the pane displays a gripper.
"""
return _aui.PaneInfo_HasGripper(*args, **kwargs)
def HasBorder(*args, **kwargs):
"""
HasBorder(self) -> bool
HasBorder returns ``True`` if the pane displays a border.
"""
return _aui.PaneInfo_HasBorder(*args, **kwargs)
def HasCloseButton(*args, **kwargs):
"""
HasCloseButton(self) -> bool
HasCloseButton returns ``True`` if the pane displays a button to close
the pane.
"""
return _aui.PaneInfo_HasCloseButton(*args, **kwargs)
def HasMaximizeButton(*args, **kwargs):
"""
HasMaximizeButton(self) -> bool
HasMaximizeButton returns ``True`` if the pane displays a button to
maximize the pane.
"""
return _aui.PaneInfo_HasMaximizeButton(*args, **kwargs)
def HasMinimizeButton(*args, **kwargs):
"""
HasMinimizeButton(self) -> bool
HasMinimizeButton returns ``True`` if the pane displays a button to
minimize the pane.
"""
return _aui.PaneInfo_HasMinimizeButton(*args, **kwargs)
def HasPinButton(*args, **kwargs):
"""
HasPinButton(self) -> bool
HasPinButton returns ``True`` if the pane displays a button to float
the pane.
"""
return _aui.PaneInfo_HasPinButton(*args, **kwargs)
def HasGripperTop(*args, **kwargs):
"""HasGripperTop(self) -> bool"""
return _aui.PaneInfo_HasGripperTop(*args, **kwargs)
def Window(*args, **kwargs):
"""Window(self, Window w) -> PaneInfo"""
return _aui.PaneInfo_Window(*args, **kwargs)
def Name(*args, **kwargs):
"""
Name(self, String n) -> PaneInfo
Name sets the name of the pane so it can be referenced in lookup
functions.
"""
return _aui.PaneInfo_Name(*args, **kwargs)
def Caption(*args, **kwargs):
"""
Caption(self, String c) -> PaneInfo
Caption sets the caption of the pane.
"""
return _aui.PaneInfo_Caption(*args, **kwargs)
def Left(*args, **kwargs):
"""
Left(self) -> PaneInfo
Left sets the pane dock position to the left side of the frame.
"""
return _aui.PaneInfo_Left(*args, **kwargs)
def Right(*args, **kwargs):
"""
Right(self) -> PaneInfo
Right sets the pane dock position to the right side of the frame.
"""
return _aui.PaneInfo_Right(*args, **kwargs)
def Top(*args, **kwargs):
"""
Top(self) -> PaneInfo
Top sets the pane dock position to the top of the frame.
"""
return _aui.PaneInfo_Top(*args, **kwargs)
def Bottom(*args, **kwargs):
"""
Bottom(self) -> PaneInfo
Bottom sets the pane dock position to the bottom of the frame.
"""
return _aui.PaneInfo_Bottom(*args, **kwargs)
def Center(*args, **kwargs):
"""
Center(self) -> PaneInfo
Center sets the pane to the center position of the frame.
"""
return _aui.PaneInfo_Center(*args, **kwargs)
def Centre(*args, **kwargs):
"""
Centre(self) -> PaneInfo
Centre sets the pane to the center position of the frame.
"""
return _aui.PaneInfo_Centre(*args, **kwargs)
def Direction(*args, **kwargs):
"""
Direction(self, int direction) -> PaneInfo
Direction determines the direction of the docked pane.
"""
return _aui.PaneInfo_Direction(*args, **kwargs)
def Layer(*args, **kwargs):
"""
Layer(self, int layer) -> PaneInfo
Layer determines the layer of the docked pane.
"""
return _aui.PaneInfo_Layer(*args, **kwargs)
def Row(*args, **kwargs):
"""
Row(self, int row) -> PaneInfo
Row determines the row of the docked pane.
"""
return _aui.PaneInfo_Row(*args, **kwargs)
def Position(*args, **kwargs):
"""
Position(self, int pos) -> PaneInfo
Position determines the position of the docked pane.
"""
return _aui.PaneInfo_Position(*args, **kwargs)
def BestSize(*args, **kwargs):
"""
BestSize(self, Size size) -> PaneInfo
BestSize sets the ideal size for the pane.
"""
return _aui.PaneInfo_BestSize(*args, **kwargs)
def MinSize(*args, **kwargs):
"""
MinSize(self, Size size) -> PaneInfo
MinSize sets the minimum size of the pane.
"""
return _aui.PaneInfo_MinSize(*args, **kwargs)
def MaxSize(*args, **kwargs):
"""
MaxSize(self, Size size) -> PaneInfo
MaxSize sets the maximum size of the pane.
"""
return _aui.PaneInfo_MaxSize(*args, **kwargs)
def FloatingPosition(*args, **kwargs):
"""
FloatingPosition(self, Point pos) -> PaneInfo
FloatingPosition sets the position of the floating pane.
"""
return _aui.PaneInfo_FloatingPosition(*args, **kwargs)
def FloatingSize(*args, **kwargs):
"""
FloatingSize(self, Size size) -> PaneInfo
FloatingSize sets the size of the floating pane.
"""
return _aui.PaneInfo_FloatingSize(*args, **kwargs)
def Fixed(*args, **kwargs):
"""
Fixed(self) -> PaneInfo
Fixed forces a pane to be fixed size so that it cannot be resized.
"""
return _aui.PaneInfo_Fixed(*args, **kwargs)
def Resizable(*args, **kwargs):
"""
Resizable(self, bool resizable=True) -> PaneInfo
Resized allows a pane to be resized if resizable is true, and forces
it to be a fixed size if resizeable is false.
"""
return _aui.PaneInfo_Resizable(*args, **kwargs)
def Dock(*args, **kwargs):
"""
Dock(self) -> PaneInfo
Dock indicates that a pane should be docked.
"""
return _aui.PaneInfo_Dock(*args, **kwargs)
def Float(*args, **kwargs):
"""
Float(self) -> PaneInfo
Float indicates that a pane should be floated.
"""
return _aui.PaneInfo_Float(*args, **kwargs)
def Hide(*args, **kwargs):
"""
Hide(self) -> PaneInfo
Hide indicates that a pane should be hidden.
"""
return _aui.PaneInfo_Hide(*args, **kwargs)
def Show(*args, **kwargs):
"""
Show(self, bool show=True) -> PaneInfo
Show indicates that a pane should be shown.
"""
return _aui.PaneInfo_Show(*args, **kwargs)
def CaptionVisible(*args, **kwargs):
"""
CaptionVisible(self, bool visible=True) -> PaneInfo
CaptionVisible indicates that a pane caption should be visible.
"""
return _aui.PaneInfo_CaptionVisible(*args, **kwargs)
def PaneBorder(*args, **kwargs):
"""
PaneBorder(self, bool visible=True) -> PaneInfo
PaneBorder indicates that a border should be drawn for the pane.
"""
return _aui.PaneInfo_PaneBorder(*args, **kwargs)
def Gripper(*args, **kwargs):
"""
Gripper(self, bool visible=True) -> PaneInfo
Gripper indicates that a gripper should be drawn for the pane..
"""
return _aui.PaneInfo_Gripper(*args, **kwargs)
def GripperTop(*args, **kwargs):
"""GripperTop(self, bool attop=True) -> PaneInfo"""
return _aui.PaneInfo_GripperTop(*args, **kwargs)
def CloseButton(*args, **kwargs):
"""
CloseButton(self, bool visible=True) -> PaneInfo
CloseButton indicates that a close button should be drawn for the
pane.
"""
return _aui.PaneInfo_CloseButton(*args, **kwargs)
def MaximizeButton(*args, **kwargs):
"""
MaximizeButton(self, bool visible=True) -> PaneInfo
MaximizeButton indicates that a maximize button should be drawn for
the pane.
"""
return _aui.PaneInfo_MaximizeButton(*args, **kwargs)
def MinimizeButton(*args, **kwargs):
"""
MinimizeButton(self, bool visible=True) -> PaneInfo
MinimizeButton indicates that a minimize button should be drawn for
the pane.
"""
return _aui.PaneInfo_MinimizeButton(*args, **kwargs)
def PinButton(*args, **kwargs):
"""
PinButton(self, bool visible=True) -> PaneInfo
PinButton indicates that a pin button should be drawn for the pane.
"""
return _aui.PaneInfo_PinButton(*args, **kwargs)
def DestroyOnClose(*args, **kwargs):
"""
DestroyOnClose(self, bool b=True) -> PaneInfo
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