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📄 aui.py

📁 Wxpython Implemented on Windows CE, Source code
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        """
        return _aui.PaneInfo_HasCaption(*args, **kwargs)

    def HasGripper(*args, **kwargs):
        """
        HasGripper(self) -> bool

        HasGripper returns ``True`` if the pane displays a gripper.

        """
        return _aui.PaneInfo_HasGripper(*args, **kwargs)

    def HasBorder(*args, **kwargs):
        """
        HasBorder(self) -> bool

        HasBorder returns ``True`` if the pane displays a border.

        """
        return _aui.PaneInfo_HasBorder(*args, **kwargs)

    def HasCloseButton(*args, **kwargs):
        """
        HasCloseButton(self) -> bool

        HasCloseButton returns ``True`` if the pane displays a button to close
        the pane.

        """
        return _aui.PaneInfo_HasCloseButton(*args, **kwargs)

    def HasMaximizeButton(*args, **kwargs):
        """
        HasMaximizeButton(self) -> bool

        HasMaximizeButton returns ``True`` if the pane displays a button to
        maximize the pane.

        """
        return _aui.PaneInfo_HasMaximizeButton(*args, **kwargs)

    def HasMinimizeButton(*args, **kwargs):
        """
        HasMinimizeButton(self) -> bool

        HasMinimizeButton returns ``True`` if the pane displays a button to
        minimize the pane.

        """
        return _aui.PaneInfo_HasMinimizeButton(*args, **kwargs)

    def HasPinButton(*args, **kwargs):
        """
        HasPinButton(self) -> bool

        HasPinButton returns ``True`` if the pane displays a button to float
        the pane.

        """
        return _aui.PaneInfo_HasPinButton(*args, **kwargs)

    def HasGripperTop(*args, **kwargs):
        """HasGripperTop(self) -> bool"""
        return _aui.PaneInfo_HasGripperTop(*args, **kwargs)

    def Window(*args, **kwargs):
        """Window(self, Window w) -> PaneInfo"""
        return _aui.PaneInfo_Window(*args, **kwargs)

    def Name(*args, **kwargs):
        """
        Name(self, String n) -> PaneInfo

        Name sets the name of the pane so it can be referenced in lookup
        functions.

        """
        return _aui.PaneInfo_Name(*args, **kwargs)

    def Caption(*args, **kwargs):
        """
        Caption(self, String c) -> PaneInfo

        Caption sets the caption of the pane.

        """
        return _aui.PaneInfo_Caption(*args, **kwargs)

    def Left(*args, **kwargs):
        """
        Left(self) -> PaneInfo

        Left sets the pane dock position to the left side of the frame.

        """
        return _aui.PaneInfo_Left(*args, **kwargs)

    def Right(*args, **kwargs):
        """
        Right(self) -> PaneInfo

        Right sets the pane dock position to the right side of the frame.

        """
        return _aui.PaneInfo_Right(*args, **kwargs)

    def Top(*args, **kwargs):
        """
        Top(self) -> PaneInfo

        Top sets the pane dock position to the top of the frame.

        """
        return _aui.PaneInfo_Top(*args, **kwargs)

    def Bottom(*args, **kwargs):
        """
        Bottom(self) -> PaneInfo

        Bottom sets the pane dock position to the bottom of the frame.

        """
        return _aui.PaneInfo_Bottom(*args, **kwargs)

    def Center(*args, **kwargs):
        """
        Center(self) -> PaneInfo

        Center sets the pane to the center position of the frame.

        """
        return _aui.PaneInfo_Center(*args, **kwargs)

    def Centre(*args, **kwargs):
        """
        Centre(self) -> PaneInfo

        Centre sets the pane to the center position of the frame.

        """
        return _aui.PaneInfo_Centre(*args, **kwargs)

    def Direction(*args, **kwargs):
        """
        Direction(self, int direction) -> PaneInfo

        Direction determines the direction of the docked pane.

        """
        return _aui.PaneInfo_Direction(*args, **kwargs)

    def Layer(*args, **kwargs):
        """
        Layer(self, int layer) -> PaneInfo

        Layer determines the layer of the docked pane.

        """
        return _aui.PaneInfo_Layer(*args, **kwargs)

    def Row(*args, **kwargs):
        """
        Row(self, int row) -> PaneInfo

        Row determines the row of the docked pane.

        """
        return _aui.PaneInfo_Row(*args, **kwargs)

    def Position(*args, **kwargs):
        """
        Position(self, int pos) -> PaneInfo

        Position determines the position of the docked pane.

        """
        return _aui.PaneInfo_Position(*args, **kwargs)

    def BestSize(*args, **kwargs):
        """
        BestSize(self, Size size) -> PaneInfo

        BestSize sets the ideal size for the pane.

        """
        return _aui.PaneInfo_BestSize(*args, **kwargs)

    def MinSize(*args, **kwargs):
        """
        MinSize(self, Size size) -> PaneInfo

        MinSize sets the minimum size of the pane.

        """
        return _aui.PaneInfo_MinSize(*args, **kwargs)

    def MaxSize(*args, **kwargs):
        """
        MaxSize(self, Size size) -> PaneInfo

        MaxSize sets the maximum size of the pane.

        """
        return _aui.PaneInfo_MaxSize(*args, **kwargs)

    def FloatingPosition(*args, **kwargs):
        """
        FloatingPosition(self, Point pos) -> PaneInfo

        FloatingPosition sets the position of the floating pane.

        """
        return _aui.PaneInfo_FloatingPosition(*args, **kwargs)

    def FloatingSize(*args, **kwargs):
        """
        FloatingSize(self, Size size) -> PaneInfo

        FloatingSize sets the size of the floating pane.

        """
        return _aui.PaneInfo_FloatingSize(*args, **kwargs)

    def Fixed(*args, **kwargs):
        """
        Fixed(self) -> PaneInfo

        Fixed forces a pane to be fixed size so that it cannot be resized.

        """
        return _aui.PaneInfo_Fixed(*args, **kwargs)

    def Resizable(*args, **kwargs):
        """
        Resizable(self, bool resizable=True) -> PaneInfo

        Resized allows a pane to be resized if resizable is true, and forces
        it to be a fixed size if resizeable is false.

        """
        return _aui.PaneInfo_Resizable(*args, **kwargs)

    def Dock(*args, **kwargs):
        """
        Dock(self) -> PaneInfo

        Dock indicates that a pane should be docked.

        """
        return _aui.PaneInfo_Dock(*args, **kwargs)

    def Float(*args, **kwargs):
        """
        Float(self) -> PaneInfo

        Float indicates that a pane should be floated.

        """
        return _aui.PaneInfo_Float(*args, **kwargs)

    def Hide(*args, **kwargs):
        """
        Hide(self) -> PaneInfo

        Hide indicates that a pane should be hidden.

        """
        return _aui.PaneInfo_Hide(*args, **kwargs)

    def Show(*args, **kwargs):
        """
        Show(self, bool show=True) -> PaneInfo

        Show indicates that a pane should be shown.

        """
        return _aui.PaneInfo_Show(*args, **kwargs)

    def CaptionVisible(*args, **kwargs):
        """
        CaptionVisible(self, bool visible=True) -> PaneInfo

        CaptionVisible indicates that a pane caption should be visible.

        """
        return _aui.PaneInfo_CaptionVisible(*args, **kwargs)

    def PaneBorder(*args, **kwargs):
        """
        PaneBorder(self, bool visible=True) -> PaneInfo

        PaneBorder indicates that a border should be drawn for the pane.

        """
        return _aui.PaneInfo_PaneBorder(*args, **kwargs)

    def Gripper(*args, **kwargs):
        """
        Gripper(self, bool visible=True) -> PaneInfo

        Gripper indicates that a gripper should be drawn for the pane..

        """
        return _aui.PaneInfo_Gripper(*args, **kwargs)

    def GripperTop(*args, **kwargs):
        """GripperTop(self, bool attop=True) -> PaneInfo"""
        return _aui.PaneInfo_GripperTop(*args, **kwargs)

    def CloseButton(*args, **kwargs):
        """
        CloseButton(self, bool visible=True) -> PaneInfo

        CloseButton indicates that a close button should be drawn for the
        pane.

        """
        return _aui.PaneInfo_CloseButton(*args, **kwargs)

    def MaximizeButton(*args, **kwargs):
        """
        MaximizeButton(self, bool visible=True) -> PaneInfo

        MaximizeButton indicates that a maximize button should be drawn for
        the pane.

        """
        return _aui.PaneInfo_MaximizeButton(*args, **kwargs)

    def MinimizeButton(*args, **kwargs):
        """
        MinimizeButton(self, bool visible=True) -> PaneInfo

        MinimizeButton indicates that a minimize button should be drawn for
        the pane.

        """
        return _aui.PaneInfo_MinimizeButton(*args, **kwargs)

    def PinButton(*args, **kwargs):
        """
        PinButton(self, bool visible=True) -> PaneInfo

        PinButton indicates that a pin button should be drawn for the pane.

        """
        return _aui.PaneInfo_PinButton(*args, **kwargs)

    def DestroyOnClose(*args, **kwargs):
        """
        DestroyOnClose(self, bool b=True) -> PaneInfo

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