treelistctrl.h
来自「Wxpython Implemented on Windows CE, Sou」· C头文件 代码 · 共 557 行 · 第 1/2 页
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557 行
wxTreeItemData *GetItemData(const wxTreeItemId& item) const;
bool GetItemBold(const wxTreeItemId& item) const;
wxColour GetItemTextColour(const wxTreeItemId& item) const;
wxColour GetItemBackgroundColour(const wxTreeItemId& item) const;
wxFont GetItemFont(const wxTreeItemId& item) const;
// modifiers
// ---------
// set item's label
void SetItemText(const wxTreeItemId& item, const wxString& text)
{ SetItemText(item, GetMainColumn(), text); }
void SetItemText(const wxTreeItemId& item, size_t column,
const wxString& text);
// get one of the images associated with the item (normal by default)
void SetItemImage(const wxTreeItemId& item, int image,
wxTreeItemIcon which = wxTreeItemIcon_Normal)
{ SetItemImage(item, GetMainColumn(), image, which); }
// the which parameter is ignored for all columns but the main one
void SetItemImage(const wxTreeItemId& item, size_t column, int image,
wxTreeItemIcon which = wxTreeItemIcon_Normal);
// associate some data with the item
void SetItemData(const wxTreeItemId& item, wxTreeItemData *data);
// force appearance of [+] button near the item. This is useful to
// allow the user to expand the items which don't have any children now
// - but instead add them only when needed, thus minimizing memory
// usage and loading time.
void SetItemHasChildren(const wxTreeItemId& item, bool has = TRUE);
// the item will be shown in bold
void SetItemBold(const wxTreeItemId& item, bool bold = TRUE);
// set the item's text colour
void SetItemTextColour(const wxTreeItemId& item, const wxColour& colour);
// set the item's background colour
void SetItemBackgroundColour(const wxTreeItemId& item, const wxColour& colour);
// set the item's font (should be of the same height for all items)
void SetItemFont(const wxTreeItemId& item, const wxFont& font);
// set the window font
virtual bool SetFont( const wxFont &font );
// set the styles.
void SetWindowStyle(const long styles);
long GetWindowStyle() const;
long GetWindowStyleFlag() const { return GetWindowStyle(); }
// item status inquiries
// ---------------------
// is the item visible (it might be outside the view or not expanded)?
bool IsVisible(const wxTreeItemId& item) const;
// does the item has any children?
bool HasChildren(const wxTreeItemId& item) const
{ return ItemHasChildren(item); }
bool ItemHasChildren(const wxTreeItemId& item) const;
// is the item expanded (only makes sense if HasChildren())?
bool IsExpanded(const wxTreeItemId& item) const;
// is this item currently selected (the same as has focus)?
bool IsSelected(const wxTreeItemId& item) const;
// is item text in bold font?
bool IsBold(const wxTreeItemId& item) const;
// does the layout include space for a button?
// number of children
// ------------------
// if 'recursively' is FALSE, only immediate children count, otherwise
// the returned number is the number of all items in this branch
size_t GetChildrenCount(const wxTreeItemId& item, bool recursively = TRUE);
// navigation
// ----------
// wxTreeItemId.IsOk() will return FALSE if there is no such item
// get the root tree item
wxTreeItemId GetRootItem() const;
// get the item currently selected (may return NULL if no selection)
wxTreeItemId GetSelection() const;
// get the items currently selected, return the number of such item
size_t GetSelections(wxArrayTreeItemIds&) const;
// get the parent of this item (may return NULL if root)
wxTreeItemId GetItemParent(const wxTreeItemId& item) const;
// for this enumeration function you must pass in a "cookie" parameter
// which is opaque for the application but is necessary for the library
// to make these functions reentrant (i.e. allow more than one
// enumeration on one and the same object simultaneously). Of course,
// the "cookie" passed to GetFirstChild() and GetNextChild() should be
// the same!
// get the first child of this item
#if !wxCHECK_VERSION(2, 5, 0)
wxTreeItemId GetFirstChild(const wxTreeItemId& item, long& cookie) const;
#else
wxTreeItemId GetFirstChild(const wxTreeItemId& item, wxTreeItemIdValue& cookie) const;
#endif
// get the next child
#if !wxCHECK_VERSION(2, 5, 0)
wxTreeItemId GetNextChild(const wxTreeItemId& item, long& cookie) const;
#else
wxTreeItemId GetNextChild(const wxTreeItemId& item, wxTreeItemIdValue& cookie) const;
#endif
// get the prev child
#if !wxCHECK_VERSION(2, 5, 0)
wxTreeItemId GetPrevChild(const wxTreeItemId& item, long& cookie) const;
#else
wxTreeItemId GetPrevChild(const wxTreeItemId& item, wxTreeItemIdValue& cookie) const;
#endif
// get the last child of this item - this method doesn't use cookies
wxTreeItemId GetLastChild(const wxTreeItemId& item) const;
// get the next sibling of this item
wxTreeItemId GetNextSibling(const wxTreeItemId& item) const;
// get the previous sibling
wxTreeItemId GetPrevSibling(const wxTreeItemId& item) const;
// get first visible item
wxTreeItemId GetFirstVisibleItem() const;
// get the next visible item: item must be visible itself!
// see IsVisible() and wxTreeCtrl::GetFirstVisibleItem()
wxTreeItemId GetNextVisible(const wxTreeItemId& item) const;
// get the previous visible item: item must be visible itself!
wxTreeItemId GetPrevVisible(const wxTreeItemId& item) const;
// Only for internal use right now, but should probably be public
wxTreeItemId GetNext(const wxTreeItemId& item) const;
// operations
// ----------
// add the root node to the tree
wxTreeItemId AddRoot(const wxString& text,
int image = -1, int selectedImage = -1,
wxTreeItemData *data = NULL);
// insert a new item in as the first child of the parent
wxTreeItemId PrependItem(const wxTreeItemId& parent,
const wxString& text,
int image = -1, int selectedImage = -1,
wxTreeItemData *data = NULL);
// insert a new item after a given one
wxTreeItemId InsertItem(const wxTreeItemId& parent,
const wxTreeItemId& idPrevious,
const wxString& text,
int image = -1, int selectedImage = -1,
wxTreeItemData *data = NULL);
// insert a new item before the one with the given index
wxTreeItemId InsertItem(const wxTreeItemId& parent,
size_t index,
const wxString& text,
int image = -1, int selectedImage = -1,
wxTreeItemData *data = NULL);
// insert a new item in as the last child of the parent
wxTreeItemId AppendItem(const wxTreeItemId& parent,
const wxString& text,
int image = -1, int selectedImage = -1,
wxTreeItemData *data = NULL);
// delete this item and associated data if any
void Delete(const wxTreeItemId& item);
// delete all children (but don't delete the item itself)
// NB: this won't send wxEVT_COMMAND_TREE_ITEM_DELETED events
void DeleteChildren(const wxTreeItemId& item);
// delete all items from the tree
// NB: this won't send wxEVT_COMMAND_TREE_ITEM_DELETED events
void DeleteAllItems();
// expand this item
void Expand(const wxTreeItemId& item);
// expand this item and all subitems recursively
void ExpandAll(const wxTreeItemId& item);
// collapse the item without removing its children
void Collapse(const wxTreeItemId& item);
// collapse the item and remove all children
void CollapseAndReset(const wxTreeItemId& item);
// toggles the current state
void Toggle(const wxTreeItemId& item);
// remove the selection from currently selected item (if any)
void Unselect();
void UnselectAll();
// select this item
void SelectItem(const wxTreeItemId& item, bool unselect_others=TRUE,
bool extended_select=FALSE);
void SelectAll(bool extended_select=FALSE);
// make sure this item is visible (expanding the parent item and/or
// scrolling to this item if necessary)
void EnsureVisible(const wxTreeItemId& item);
// scroll to this item (but don't expand its parent)
void ScrollTo(const wxTreeItemId& item);
//void AdjustMyScrollbars();
// The first function is more portable (because easier to implement
// on other platforms), but the second one returns some extra info.
wxTreeItemId HitTest(const wxPoint& point)
{ int dummy; return HitTest(point, dummy); }
wxTreeItemId HitTest(const wxPoint& point, int& flags)
{ int col; return HitTest(point, flags, col); }
wxTreeItemId HitTest(const wxPoint& point, int& flags, int& column);
// get the bounding rectangle of the item (or of its label only)
bool GetBoundingRect(const wxTreeItemId& item,
wxRect& rect,
bool textOnly = FALSE) const;
// Start editing the item label: this (temporarily) replaces the item
// with a one line edit control. The item will be selected if it hadn't
// been before.
void EditLabel( const wxTreeItemId& item ) { Edit( item ); }
void Edit( const wxTreeItemId& item );
// sorting
// this function is called to compare 2 items and should return -1, 0
// or +1 if the first item is less than, equal to or greater than the
// second one. The base class version performs alphabetic comparaison
// of item labels (GetText)
virtual int OnCompareItems(const wxTreeItemId& item1,
const wxTreeItemId& item2);
// sort the children of this item using OnCompareItems
//
// NB: this function is not reentrant and not MT-safe (FIXME)!
void SortChildren(const wxTreeItemId& item);
// searching
wxTreeItemId FindItem (const wxTreeItemId& item, const wxString& str, int flags = 0);
// overridden base class virtuals
virtual bool SetBackgroundColour(const wxColour& colour);
virtual bool SetForegroundColour(const wxColour& colour);
wxTreeListHeaderWindow* GetHeaderWindow() const
{ return m_header_win; }
wxTreeListMainWindow* GetMainWindow() const
{ return m_main_win; }
virtual wxSize DoGetBestSize() const;
protected:
// header window, responsible for column visualization and manipulation
wxTreeListHeaderWindow* m_header_win;
// main window, the "true" tree ctrl
wxTreeListMainWindow* m_main_win;
// // the common part of all ctors
// void Init();
void OnGetToolTip( wxTreeEvent &event );
void OnSize(wxSizeEvent& event);
void CalculateAndSetHeaderHeight();
void DoHeaderLayout();
private:
size_t fill_column;
size_t m_headerHeight;
DECLARE_EVENT_TABLE()
DECLARE_DYNAMIC_CLASS(wxTreeListCtrl)
};
#endif // TREELISTCTRL_H
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