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/*
* wxSplitterScrolledWindow
*
* This scrolled window is aware of the fact that one of its
* children is a splitter window. It passes on its scroll events
* (after some processing) to both splitter children for them
* scroll appropriately.
*/
MustHaveApp(wxSplitterScrolledWindow);
class wxSplitterScrolledWindow: public wxScrolledWindow
{
public:
%pythonAppend wxSplitterScrolledWindow "self._setOORInfo(self)"
%pythonAppend wxSplitterScrolledWindow() ""
wxSplitterScrolledWindow(wxWindow* parent, wxWindowID id = -1,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0);
};
//---------------------------------------------------------------------------
//---------------------------------------------------------------------------
enum wxLEDValueAlign
{
wxLED_ALIGN_LEFT,
wxLED_ALIGN_RIGHT,
wxLED_ALIGN_CENTER,
wxLED_ALIGN_MASK,
wxLED_DRAW_FADED,
};
MustHaveApp(wxLEDNumberCtrl);
class wxLEDNumberCtrl : public wxControl
{
public:
%pythonAppend wxLEDNumberCtrl "self._setOORInfo(self)"
%pythonAppend wxLEDNumberCtrl() ""
wxLEDNumberCtrl(wxWindow *parent, wxWindowID id = -1,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxLED_ALIGN_LEFT | wxLED_DRAW_FADED);
%RenameCtor(PreLEDNumberCtrl, wxLEDNumberCtrl());
bool Create(wxWindow *parent, wxWindowID id = -1,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxLED_ALIGN_LEFT | wxLED_DRAW_FADED);
wxLEDValueAlign GetAlignment() const;
bool GetDrawFaded() const;
const wxString &GetValue() const;
void SetAlignment(wxLEDValueAlign Alignment, bool Redraw = true);
void SetDrawFaded(bool DrawFaded, bool Redraw = true);
void SetValue(const wxString &Value, bool Redraw = true);
};
//----------------------------------------------------------------------------
// wxTreeListCtrl - the multicolumn tree control
//----------------------------------------------------------------------------
enum wxTreeListColumnAlign {
wxTL_ALIGN_LEFT,
wxTL_ALIGN_RIGHT,
wxTL_ALIGN_CENTER
};
enum {
wxTREE_HITTEST_ONITEMCOLUMN
};
enum {
// flags for FindItem
wxTL_SEARCH_VISIBLE,
wxTL_SEARCH_LEVEL,
wxTL_SEARCH_FULL,
wxTL_SEARCH_PARTIAL,
wxTL_SEARCH_NOCASE
};
enum {
// extra tree styles
wxTR_DONT_ADJUST_MAC
};
%pythoncode { wx.TR_DONT_ADJUST_MAC = TR_DONT_ADJUST_MAC }
class wxTreeListColumnInfo: public wxObject {
public:
wxTreeListColumnInfo(const wxString& text = wxPyEmptyString,
int image = -1,
size_t width = 100,
bool shown = true,
wxTreeListColumnAlign alignment = wxTL_ALIGN_LEFT);
~wxTreeListColumnInfo();
bool GetShown() const;
wxTreeListColumnAlign GetAlignment() const;
wxString GetText() const;
int GetImage() const;
int GetSelectedImage() const;
size_t GetWidth() const;
// TODO: These all actually return wxTreeListColumnInfo&, any problem with doing it for Python too?
void SetShown(bool shown);
void SetAlignment(wxTreeListColumnAlign alignment);
void SetText(const wxString& text);
void SetImage(int image);
void SetSelectedImage(int image);
void SetWidth(size_t with);
};
%{ // C++ version of Python aware control
class wxPyTreeListCtrl : public wxTreeListCtrl {
DECLARE_ABSTRACT_CLASS(wxPyTreeListCtrl);
public:
wxPyTreeListCtrl() : wxTreeListCtrl() {}
wxPyTreeListCtrl(wxWindow *parent, wxWindowID id,
const wxPoint& pos,
const wxSize& size,
long style,
const wxValidator &validator,
const wxString& name) :
wxTreeListCtrl(parent, id, pos, size, style, validator, name) {}
int OnCompareItems(const wxTreeItemId& item1,
const wxTreeItemId& item2) {
int rval = 0;
bool found;
wxPyBlock_t blocked = wxPyBeginBlockThreads();
if ((found = wxPyCBH_findCallback(m_myInst, "OnCompareItems"))) {
PyObject *o1 = wxPyConstructObject((void*)&item1, wxT("wxTreeItemId"), 0);
PyObject *o2 = wxPyConstructObject((void*)&item2, wxT("wxTreeItemId"), 0);
rval = wxPyCBH_callCallback(m_myInst, Py_BuildValue("(OO)",o1,o2));
Py_DECREF(o1);
Py_DECREF(o2);
}
wxPyEndBlockThreads(blocked);
if (! found)
rval = wxTreeListCtrl::OnCompareItems(item1, item2);
return rval;
}
PYPRIVATE;
};
IMPLEMENT_ABSTRACT_CLASS(wxPyTreeListCtrl, wxTreeListCtrl)
%}
MustHaveApp(wxPyTreeListCtrl);
%rename(TreeListCtrl) wxPyTreeListCtrl;
class wxPyTreeListCtrl : public wxControl
{
public:
%pythonAppend wxPyTreeListCtrl "self._setOORInfo(self);self._setCallbackInfo(self, TreeListCtrl)"
%pythonAppend wxPyTreeListCtrl() ""
wxPyTreeListCtrl(wxWindow *parent, wxWindowID id = -1,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxTR_DEFAULT_STYLE,
const wxValidator &validator = wxDefaultValidator,
const wxString& name = wxPyTreeListCtrlNameStr );
%RenameCtor(PreTreeListCtrl, wxPyTreeListCtrl());
bool Create(wxWindow *parent, wxWindowID id = -1,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxTR_DEFAULT_STYLE,
const wxValidator &validator = wxDefaultValidator,
const wxString& name = wxPyTreeListCtrlNameStr );
void _setCallbackInfo(PyObject* self, PyObject* _class);
// get the total number of items in the control
size_t GetCount() const;
// indent is the number of pixels the children are indented relative to
// the parents position. SetIndent() also redraws the control
// immediately.
unsigned int GetIndent() const;
void SetIndent(unsigned int indent);
// line spacing is the space above and below the text on each line
unsigned int GetLineSpacing() const;
void SetLineSpacing(unsigned int spacing);
// image list: these functions allow to associate an image list with
// the control and retrieve it. Note that when assigned with
// SetImageList, the control does _not_ delete
// the associated image list when it's deleted in order to allow image
// lists to be shared between different controls. If you use
// AssignImageList, the control _does_ delete the image list.
//
// The normal image list is for the icons which correspond to the
// normal tree item state (whether it is selected or not).
// Additionally, the application might choose to show a state icon
// which corresponds to an app-defined item state (for example,
// checked/unchecked) which are taken from the state image list.
wxImageList *GetImageList() const;
wxImageList *GetStateImageList() const;
wxImageList *GetButtonsImageList() const;
void SetImageList(wxImageList *imageList);
void SetStateImageList(wxImageList *imageList);
void SetButtonsImageList(wxImageList *imageList);
%disownarg( wxImageList *imageList );
void AssignImageList(wxImageList *imageList);
void AssignStateImageList(wxImageList *imageList);
void AssignButtonsImageList(wxImageList *imageList);
%cleardisown( wxImageList *imageList );
// adds a column
void AddColumn(const wxString& text);
// void AddColumn(const wxString& text,
// size_t width,
// wxTreeListColumnAlign alignment = wxTL_ALIGN_LEFT);
%Rename(AddColumnInfo, void, AddColumn(const wxTreeListColumnInfo& col));
// inserts a column before the given one
void InsertColumn(size_t before, const wxString& text);
%Rename(InsertColumnInfo, void, InsertColumn(size_t before, const wxTreeListColumnInfo& col));
// deletes the given column - does not delete the corresponding column
// of each item
void RemoveColumn(size_t column);
// returns the number of columns in the ctrl
size_t GetColumnCount() const;
void SetColumnWidth(size_t column, size_t width);
int GetColumnWidth(size_t column) const;
// tells which column is the "main" one, i.e. the "threaded" one
void SetMainColumn(size_t column);
size_t GetMainColumn() const;
void SetColumnText(size_t column, const wxString& text);
wxString GetColumnText(size_t column) const;
void SetColumn(size_t column, const wxTreeListColumnInfo& info);
wxTreeListColumnInfo& GetColumn(size_t column);
// other column-related methods
void SetColumnAlignment(size_t column, wxTreeListColumnAlign align);
wxTreeListColumnAlign GetColumnAlignment(size_t column) const;
void SetColumnImage(size_t column, int image);
int GetColumnImage(size_t column) const;
void ShowColumn(size_t column, bool shown);
bool IsColumnShown(size_t column) const;
%extend {
// retrieves item's label of the given column (main column by default)
wxString GetItemText(const wxTreeItemId& item, int column = -1) {
if (column < 0) column = self->GetMainColumn();
return self->GetItemText(item, column);
}
// get one of the images associated with the item (normal by default)
int GetItemImage(const wxTreeItemId& item, int column = -1,
wxTreeItemIcon which = wxTreeItemIcon_Normal) {
if (column < 0) column = self->GetMainColumn();
return self->GetItemImage(item, column, which);
}
// set item's label (main column by default)
void SetItemText(const wxTreeItemId& item, const wxString& text, int column = -1) {
if (column < 0) column = self->GetMainColumn();
self->SetItemText(item, column, text);
}
// set one of the images associated with the item (normal by default)
// the which parameter is ignored for all columns but the main one
void SetItemImage(const wxTreeItemId& item, int image, int column = -1,
wxTreeItemIcon which = wxTreeItemIcon_Normal) {
if (column < 0) column = self->GetMainColumn();
self->SetItemImage(item, column, image, which);
}
// [Get|Set]ItemData substitutes. Automatically create wxPyTreeItemData
// if needed.
wxPyTreeItemData* GetItemData(const wxTreeItemId& item) {
wxPyTreeItemData* data = (wxPyTreeItemData*)self->GetItemData(item);
if (data == NULL) {
data = new wxPyTreeItemData();
data->SetId(item); // set the id
self->SetItemData(item, data);
}
return data;
}
%disownarg( wxPyTreeItemData* data );
void SetItemData(const wxTreeItemId& item, wxPyTreeItemData* data) {
data->SetId(item); // set the id
self->SetItemData(item, data);
}
%cleardisown(wxPyTreeItemData* data );
// [Get|Set]ItemPyData are short-cuts. Also made somewhat crash-proof by
// automatically creating data classes.
PyObject* GetItemPyData(const wxTreeItemId& item) {
wxPyTreeItemData* data = (wxPyTreeItemData*)self->GetItemData(item);
if (data == NULL) {
data = new wxPyTreeItemData();
data->SetId(item); // set the id
self->SetItemData(item, data);
}
return data->GetData();
}
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