📄 buttons.py
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self.DrawBezel(dc, x1, y1, x2, y2)
self.DrawLabel(dc, width, height)
if self.hasFocus and self.useFocusInd:
self.DrawFocusIndicator(dc, width, height)
def OnLeftDown(self, event):
if not self.IsEnabled():
return
self.up = False
self.CaptureMouse()
self.SetFocus()
self.Refresh()
event.Skip()
def OnLeftUp(self, event):
if not self.IsEnabled() or not self.HasCapture():
return
if self.HasCapture():
self.ReleaseMouse()
if not self.up: # if the button was down when the mouse was released...
self.Notify()
self.up = True
if self: # in case the button was destroyed in the eventhandler
self.Refresh()
event.Skip()
def OnMotion(self, event):
if not self.IsEnabled() or not self.HasCapture():
return
if event.LeftIsDown() and self.HasCapture():
x,y = event.GetPositionTuple()
w,h = self.GetClientSizeTuple()
if self.up and x<w and x>=0 and y<h and y>=0:
self.up = False
self.Refresh()
return
if not self.up and (x<0 or y<0 or x>=w or y>=h):
self.up = True
self.Refresh()
return
event.Skip()
def OnGainFocus(self, event):
self.hasFocus = True
self.Refresh()
self.Update()
def OnLoseFocus(self, event):
self.hasFocus = False
self.Refresh()
self.Update()
def OnKeyDown(self, event):
if self.hasFocus and event.KeyCode() == ord(" "):
self.up = False
self.Refresh()
event.Skip()
def OnKeyUp(self, event):
if self.hasFocus and event.KeyCode() == ord(" "):
self.up = True
self.Notify()
self.Refresh()
event.Skip()
#----------------------------------------------------------------------
class GenBitmapButton(GenButton):
"""A generic bitmap button."""
def __init__(self, parent, id=-1, bitmap=wx.NullBitmap,
pos = wx.DefaultPosition, size = wx.DefaultSize,
style = 0, validator = wx.DefaultValidator,
name = "genbutton"):
self.bmpDisabled = None
self.bmpFocus = None
self.bmpSelected = None
self.SetBitmapLabel(bitmap)
GenButton.__init__(self, parent, id, "", pos, size, style, validator, name)
def GetBitmapLabel(self):
return self.bmpLabel
def GetBitmapDisabled(self):
return self.bmpDisabled
def GetBitmapFocus(self):
return self.bmpFocus
def GetBitmapSelected(self):
return self.bmpSelected
def SetBitmapDisabled(self, bitmap):
"""Set bitmap to display when the button is disabled"""
self.bmpDisabled = bitmap
def SetBitmapFocus(self, bitmap):
"""Set bitmap to display when the button has the focus"""
self.bmpFocus = bitmap
self.SetUseFocusIndicator(False)
def SetBitmapSelected(self, bitmap):
"""Set bitmap to display when the button is selected (pressed down)"""
self.bmpSelected = bitmap
def SetBitmapLabel(self, bitmap, createOthers=True):
"""
Set the bitmap to display normally.
This is the only one that is required. If
createOthers is True, then the other bitmaps
will be generated on the fly. Currently,
only the disabled bitmap is generated.
"""
self.bmpLabel = bitmap
if bitmap is not None and createOthers:
image = wx.ImageFromBitmap(bitmap)
imageutils.grayOut(image)
self.SetBitmapDisabled(wx.BitmapFromImage(image))
def _GetLabelSize(self):
""" used internally """
if not self.bmpLabel:
return -1, -1, False
return self.bmpLabel.GetWidth()+2, self.bmpLabel.GetHeight()+2, False
def DrawLabel(self, dc, width, height, dw=0, dy=0):
bmp = self.bmpLabel
if self.bmpDisabled and not self.IsEnabled():
bmp = self.bmpDisabled
if self.bmpFocus and self.hasFocus:
bmp = self.bmpFocus
if self.bmpSelected and not self.up:
bmp = self.bmpSelected
bw,bh = bmp.GetWidth(), bmp.GetHeight()
if not self.up:
dw = dy = self.labelDelta
hasMask = bmp.GetMask() != None
dc.DrawBitmap(bmp, (width-bw)/2+dw, (height-bh)/2+dy, hasMask)
#----------------------------------------------------------------------
class GenBitmapTextButton(GenBitmapButton):
"""A generic bitmapped button with text label"""
def __init__(self, parent, id=-1, bitmap=wx.NullBitmap, label='',
pos = wx.DefaultPosition, size = wx.DefaultSize,
style = 0, validator = wx.DefaultValidator,
name = "genbutton"):
GenBitmapButton.__init__(self, parent, id, bitmap, pos, size, style, validator, name)
self.SetLabel(label)
def _GetLabelSize(self):
""" used internally """
w, h = self.GetTextExtent(self.GetLabel())
if not self.bmpLabel:
return w, h, True # if there isn't a bitmap use the size of the text
w_bmp = self.bmpLabel.GetWidth()+2
h_bmp = self.bmpLabel.GetHeight()+2
width = w + w_bmp
if h_bmp > h:
height = h_bmp
else:
height = h
return width, height, True
def DrawLabel(self, dc, width, height, dw=0, dy=0):
bmp = self.bmpLabel
if bmp != None: # if the bitmap is used
if self.bmpDisabled and not self.IsEnabled():
bmp = self.bmpDisabled
if self.bmpFocus and self.hasFocus:
bmp = self.bmpFocus
if self.bmpSelected and not self.up:
bmp = self.bmpSelected
bw,bh = bmp.GetWidth(), bmp.GetHeight()
if not self.up:
dw = dy = self.labelDelta
hasMask = bmp.GetMask() != None
else:
bw = bh = 0 # no bitmap -> size is zero
dc.SetFont(self.GetFont())
if self.IsEnabled():
dc.SetTextForeground(self.GetForegroundColour())
else:
dc.SetTextForeground(wx.SystemSettings.GetColour(wx.SYS_COLOUR_GRAYTEXT))
label = self.GetLabel()
tw, th = dc.GetTextExtent(label) # size of text
if not self.up:
dw = dy = self.labelDelta
pos_x = (width-bw-tw)/2+dw # adjust for bitmap and text to centre
if bmp !=None:
dc.DrawBitmap(bmp, pos_x, (height-bh)/2+dy, hasMask) # draw bitmap if available
pos_x = pos_x + 2 # extra spacing from bitmap
dc.DrawText(label, pos_x + dw+bw, (height-th)/2+dy) # draw the text
#----------------------------------------------------------------------
class __ToggleMixin:
def SetToggle(self, flag):
self.up = not flag
self.Refresh()
SetValue = SetToggle
def GetToggle(self):
return not self.up
GetValue = GetToggle
def OnLeftDown(self, event):
if not self.IsEnabled():
return
self.saveUp = self.up
self.up = not self.up
self.CaptureMouse()
self.SetFocus()
self.Refresh()
def OnLeftUp(self, event):
if not self.IsEnabled() or not self.HasCapture():
return
if self.HasCapture():
self.ReleaseMouse()
self.Refresh()
if self.up != self.saveUp:
self.Notify()
def OnKeyDown(self, event):
event.Skip()
def OnMotion(self, event):
if not self.IsEnabled():
return
if event.LeftIsDown() and self.HasCapture():
x,y = event.GetPositionTuple()
w,h = self.GetClientSizeTuple()
if x<w and x>=0 and y<h and y>=0:
self.up = not self.saveUp
self.Refresh()
return
if (x<0 or y<0 or x>=w or y>=h):
self.up = self.saveUp
self.Refresh()
return
event.Skip()
def OnKeyUp(self, event):
if self.hasFocus and event.KeyCode() == ord(" "):
self.up = not self.up
self.Notify()
self.Refresh()
event.Skip()
class GenToggleButton(__ToggleMixin, GenButton):
"""A generic toggle button"""
pass
class GenBitmapToggleButton(__ToggleMixin, GenBitmapButton):
"""A generic toggle bitmap button"""
pass
class GenBitmapTextToggleButton(__ToggleMixin, GenBitmapTextButton):
"""A generic toggle bitmap button with text label"""
pass
#----------------------------------------------------------------------
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