📄 dxfrenderer.h
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/////////////////////////////////////////////////////////////////////////////
// Name: dxfrenderer.h
// Purpose: DXF reader and renderer
// Author: Sandro Sigala
// Modified by:
// Created: 2005-11-10
// RCS-ID: $Id: dxfrenderer.h,v 1.1 2005/11/14 17:38:21 JS Exp $
// Copyright: (c) Sandro Sigala
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _DXFRENDERER_H_
#define _DXFRENDERER_H_
struct DXFVector
{
DXFVector() { x = y = z = 0.0f; }
DXFVector(float _x, float _y, float _z) { x = _x; y = _y; z = _z; }
float x, y, z;
};
struct DXFEntity
{
enum Type { Line, Face } type;
int colour;
};
struct DXFLine: public DXFEntity
{
DXFLine() { type = Line; }
DXFVector v0;
DXFVector v1;
};
struct DXFFace: public DXFEntity
{
DXFFace() { type = Face; }
void CalculateNormal();
DXFVector v0;
DXFVector v1;
DXFVector v2;
DXFVector v3;
DXFVector n; // normal
};
struct DXFLayer
{
DXFLayer() { colour = -1; }
wxString name;
int colour;
};
WX_DECLARE_LIST(DXFEntity, DXFEntityList);
WX_DECLARE_LIST(DXFLayer, DXFLayerList);
class DXFRenderer
{
public:
DXFRenderer();
~DXFRenderer();
void Clear();
bool Load(wxInputStream& stream);
bool IsOk() const { return m_loaded; }
void Render() const;
private:
bool ParseHeader(wxInputStream& stream);
bool ParseTables(wxInputStream& stream);
bool ParseEntities(wxInputStream& stream);
int GetLayerColour(const wxString& layer) const;
void NormalizeEntities();
bool m_loaded;
DXFLayerList m_layers;
DXFEntityList m_entities;
};
#endif // !_DXFRENDERER_H_
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