📄 ansimath.rtn
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asin {compute an arc sine (ANSI)} {<b>asin\( \)</b>} {<b><a href="./ansiMath.html#asin">asin</a>(\ )</b>} {VxWorks API Reference} {OS Libraries} {} {}acos {compute an arc cosine (ANSI)} {<b>acos\( \)</b>} {<b><a href="./ansiMath.html#acos">acos</a>(\ )</b>} {VxWorks API Reference} {OS Libraries} {} {}atan {compute an arc tangent (ANSI)} {<b>atan\( \)</b>} {<b><a href="./ansiMath.html#atan">atan</a>(\ )</b>} {VxWorks API Reference} {OS Libraries} {} {}atan2 {compute the arc tangent of y/x (ANSI)} {<b>atan2\( \)</b>} {<b><a href="./ansiMath.html#atan2">atan2</a>(\ )</b>} {VxWorks API Reference} {OS Libraries} {} {}ceil {compute the smallest integer greater than or equal to a specified value (ANSI)} {<b>ceil\( \)</b>} {<b><a href="./ansiMath.html#ceil">ceil</a>(\ )</b>} {VxWorks API Reference} {OS Libraries} {} {}cosh {compute a hyperbolic cosine (ANSI)} {<b>cosh\( \)</b>} {<b><a href="./ansiMath.html#cosh">cosh</a>(\ )</b>} {VxWorks API Reference} {OS Libraries} {} {}exp {compute an exponential value (ANSI)} {<b>exp\( \)</b>} {<b><a href="./ansiMath.html#exp">exp</a>(\ )</b>} {VxWorks API Reference} {OS Libraries} {} {}fabs {compute an absolute value (ANSI)} {<b>fabs\( \)</b>} {<b><a href="./ansiMath.html#fabs">fabs</a>(\ )</b>} {VxWorks API Reference} {OS Libraries} {} {}floor {compute the largest integer less than or equal to a specified value (ANSI)} {<b>floor\( \)</b>} {<b><a href="./ansiMath.html#floor">floor</a>(\ )</b>} {VxWorks API Reference} {OS Libraries} {} {}fmod {compute the remainder of x/y (ANSI)} {<b>fmod\( \)</b>} {<b><a href="./ansiMath.html#fmod">fmod</a>(\ )</b>} {VxWorks API Reference} {OS Libraries} {} {}frexp {break a floating-point number into a normalized fraction and power of 2 (ANSI)} {<b>frexp\( \)</b>} {<b><a href="./ansiMath.html#frexp">frexp</a>(\ )</b>} {VxWorks API Reference} {OS Libraries} {} {}ldexp {multiply a number by an integral power of 2 (ANSI)} {<b>ldexp\( \)</b>} {<b><a href="./ansiMath.html#ldexp">ldexp</a>(\ )</b>} {VxWorks API Reference} {OS Libraries} {} {}log {compute a natural logarithm (ANSI)} {<b>log\( \)</b>} {<b><a href="./ansiMath.html#log">log</a>(\ )</b>} {VxWorks API Reference} {OS Libraries} {} {}log10 {compute a base-10 logarithm (ANSI)} {<b>log10\( \)</b>} {<b><a href="./ansiMath.html#log10">log10</a>(\ )</b>} {VxWorks API Reference} {OS Libraries} {} {}modf {separate a floating-point number into integer and fraction parts (ANSI)} {<b>modf\( \)</b>} {<b><a href="./ansiMath.html#modf">modf</a>(\ )</b>} {VxWorks API Reference} {OS Libraries} {} {}pow {compute the value of a number raised to a specified power (ANSI)} {<b>pow\( \)</b>} {<b><a href="./ansiMath.html#pow">pow</a>(\ )</b>} {VxWorks API Reference} {OS Libraries} {} {}sin {compute a sine (ANSI)} {<b>sin\( \)</b>} {<b><a href="./ansiMath.html#sin">sin</a>(\ )</b>} {VxWorks API Reference} {OS Libraries} {} {}cos {compute a cosine (ANSI)} {<b>cos\( \)</b>} {<b><a href="./ansiMath.html#cos">cos</a>(\ )</b>} {VxWorks API Reference} {OS Libraries} {} {}sinh {compute a hyperbolic sine (ANSI)} {<b>sinh\( \)</b>} {<b><a href="./ansiMath.html#sinh">sinh</a>(\ )</b>} {VxWorks API Reference} {OS Libraries} {} {}sqrt {compute a non-negative square root (ANSI)} {<b>sqrt\( \)</b>} {<b><a href="./ansiMath.html#sqrt">sqrt</a>(\ )</b>} {VxWorks API Reference} {OS Libraries} {} {}tan {compute a tangent (ANSI)} {<b>tan\( \)</b>} {<b><a href="./ansiMath.html#tan">tan</a>(\ )</b>} {VxWorks API Reference} {OS Libraries} {} {}tanh {compute a hyperbolic tangent (ANSI)} {<b>tanh\( \)</b>} {<b><a href="./ansiMath.html#tanh">tanh</a>(\ )</b>} {VxWorks API Reference} {OS Libraries} {} {}
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