📄 server3.c
字号:
/* Make the necessary includes and set up the variables. */#include <sys/types.h>#include <sys/socket.h>#include <stdio.h>#include <netinet/in.h>#include <arpa/inet.h>#include <unistd.h>int main(){ int server_sockfd, client_sockfd; int server_len, client_len; struct sockaddr_in server_address; struct sockaddr_in client_address;/* Remove any old socket and create an unnamed socket for the server. */ server_sockfd = socket(AF_INET, SOCK_STREAM, 0);/* Name the socket. */ server_address.sin_family = AF_INET; server_address.sin_addr.s_addr = htonl(INADDR_ANY); server_address.sin_port = htons(9734); server_len = sizeof(server_address); bind(server_sockfd, (struct sockaddr *)&server_address, server_len);/* Create a connection queue and wait for clients. */ listen(server_sockfd, 5); while(1) { char ch; printf("server waiting\n");/* Accept a connection. */ client_len = sizeof(client_address); client_sockfd = accept(server_sockfd, (struct sockaddr *)&client_address, &client_len);/* We can now read/write to client on client_sockfd. */ read(client_sockfd, &ch, 1); ch++; write(client_sockfd, &ch, 1); close(client_sockfd); }}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -