📄 184.c
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}
if(y1+1<y && pan1[x1][y1+1]!=2)
{
if(pan[x1][y1+1]!=9)
Draw1(x1,y1+1);
else
{
Dead(sizel,x,y);
k=0;
}
}
if(x1+1<x && y1+1<y &&pan1[x1+1][y1+1]!=2)
{
if(pan[x1+1][y1+1]!=9)
Draw1(x1+1,y1+1);
else
{
Dead(sizel,x,y);
k=0;
}
}
Open(x,y);
}
}
/*胜利条件*/
k1=0;
for(i=0;i<x;i++)
for(j=0;j<y;j++)
if(pan1[i][j]!=1) k1++;
if(k1==sum)
{
for(i=0;i<x;i++)
for(j=0;j<y;j++)
if(pan1[i][j]==0)
{
setcolor(10);circle(i*size+pix+7,j*size+piy+7,4);
}
Facedraw(250,30,sizel,3);
if(x==9 && tt<co[0]) {j=0;co[0]=tt;i=0;}
if(x==16 && tt<co[1]) {j=1;co[1]=tt;i=0;}
if(x==30 && tt<co[2]) {j=2;co[2]=tt;i=0;}
if(i==0)
{
Draw(10,10,300,55);
setcolor(4);
outtextxy(20,15,"You break the corse!");
outtextxy(20,25,"Please input your name(0 - 19):");
setfillstyle(1, 14);
bar(20,35,200,50);
for(i=0;i<19;i++)
{
name[j][i]=getch();
if(name[j][i]==8) i=i-2;
if(name[j][i]==13) {name[j][i]='\0';break;}
name[j][i+1]='\0';
setfillstyle(1, 14);
bar(20,35,200,50);
setcolor(1);
outtextxy(20,40,name[j]);
}
if((p = fopen("score.dat", "w")) == NULL)
{
printf("The file cannot open!\n");
exit(1);
}
fprintf(p,"%d %d %d,",co[0],co[1],co[2]);
for(i=0;i<3;i++)
fprintf(p,"%s\n",name[i]);
fclose(p);
Coread();
}
getch();
goto bss;
}
}/*结束111的判断*/
/*下面是一些快捷功能键的定义*/
if(ams=='q'||ams=='Q'|| ams==27 ) {fclose(p);closegraph();farfree(Map);exit(1);} /*退出主程序的唯一出口*/
if(ams=='c'||ams=='C') goto bss; /*重来*/
if(ams=='h'||ams=='H') {Help();k=0;} /*帮助文档*/
if(ams=='r'||ams=='R') {Coread();k=0;} /*察看成绩*/
getimage(xms,yms,xms+20,yms+20,Map);
Ddraw2(xms,yms);
delay(10);
}/*结束鼠标循环读取的死循环*/
}
/*++++++++主函数结束++++++++*/
/*这个函数用于实现鼠标的初始化*/
int Msinit()
{
int recored;
regs.x.ax=0;
int86 (0x33, & regs, & regs);
recored=regs.x.ax;
if(recored==0)
{
printf("Mouse not found or Mouse driver not installed.\n");
return 0;
}
else
return recored;
}
/*下面这个子程序是完成描绘一个按钮*/
void Draw(int x,int y,int sizex,int sizey)/* x, y为左上角坐标sizex,sizey为长和宽*/
{
int sizx=sizex-1;
int sizy=sizey-1;
setcolor(15);/*这里最好用白色*/
line(x,y,x+sizx-1,y);
line(x,y+1,x+sizx-2,y+1);
line(x,y,x,y+sizy-1);
line(x+1,y,x+1,y+sizy-2);
setcolor(8);/*这里最好用深灰色*/
line(x+1,y+sizy,x+sizx,y+sizy);
line(x+2,y+sizy-1,x+sizx,y+sizy-1);
line(x+sizx-1,y+1,x+sizx-1,y+sizy);
line(x+sizx,y+2,x+sizx,y+sizy);
setcolor(7);/*这里最好用灰色*/
putpixel(x,y+sizy,3);
putpixel(x+1,y+sizy-1,3);
putpixel(x+sizx,y,3);
putpixel(x+sizx-1,y+1,3);
setfillstyle(1, 7);/*这里最好用灰色,设置填充模式*/
bar(x+2,y+2,x+sizx-2,y+sizy-2);
}
/*下面是一些画图程序*/
/*形参x,y笑脸的中心坐标,sizel脸的大小(半径),
k为要描述的脸型,1:哭、2:平常、3:笑*/
void Facedraw(int x,int y,int sizel,int k)
{Draw(x-sizel-3,y-sizel-3,2*(sizel+4),2*(sizel+4));/*画一个按钮*/
setcolor(14);
setfillstyle(1, 14);
pieslice(x, y, 0, 360, sizel);/*画一个黄色的圆面*/
setfillstyle(1, 0);
setcolor(0);
if(k==1)/*失败*/
{
line(x-sizel*7/20,y-sizel*7/20,x-sizel*3/20,y-sizel*3/20);/*画两个差表示眼睛*/
line(x-sizel*7/20,y-sizel*3/20,x-sizel*3/20,y-sizel*7/20);
line(x+sizel*3/20,y-sizel*7/20,x+sizel*7/20,y-sizel*3/20);
line(x+sizel*3/20,y-sizel*3/20,x+sizel*7/20,y-sizel*7/20);
arc(x,y+sizel,20,160, sizel/2);
}
if(k==2)/*平常*/
{
bar(x-sizel*7/20,y-sizel*7/20,x-sizel*3/20,y-sizel*3/20);
bar(x+sizel*3/20,y-sizel*7/20,x+sizel*7/20,y-sizel*3/20);
arc(x,y,200,340, sizel*3/4);
}
if(k==3)/*成功*/
{
bar(x-sizel/2,y-sizel/2,x-sizel*3/20,y-sizel*3/20);
bar(x+sizel*3/20,y-sizel/2,x+sizel/2,y-sizel*3/20);
line(x-sizel*3/20,y-sizel/2,x+sizel*3/20,y-sizel/2);
line(x-sizel/2,y-sizel*5/20,x-sizel,y);
line(x+sizel/2,y-sizel*5/20,x+sizel,y);
arc(x,y,200,340, sizel*3/4); /*嘴巴*/
}
}
/*死亡后的处理程序*/
/*x,y要判断的点的坐标,sizel为脸的大小*/
void Dead(int sizel,int x,int y)
{
int i,j;/*循环变量*/
setcolor(4);
for(i=0;i<x;i++)
for(j=0;j<y;j++)
if(pan[i][j]==9)
{
circle(i*size+pix+7,j*size+piy+7,4);
}/*用红色的圆圈标记有雷的方块*/
Facedraw(250,30,sizel,1);
Eflags=1;
}
/*下面的函数用于实现设置鼠标的移动范围*/
/*xmax,ymax为左上角的坐标x,y矩阵的大小*/
void Setmouse(int xmax,int ymax,int x,int y)
{
int left,right,top,buttom;/*这四个变量用于确定移动的左上角和右下角*/
left=xmax;
right=x;
top=ymax;
buttom=y;
regs.x.ax=7;
regs.x.cx=left;
regs.x.dx=right;
int86(0x33,& regs,& regs);
regs.x.ax=8;
regs.x.cx=top;
regs.x.dx=buttom;
int86(0x33,& regs,& regs);
}
/*下面这个函数用于实现鼠标的读取*/
/*xp,yp,bup分别为鼠标的位置和按键情况,t1,k是时间现实参数,t1为开始时间,k为开始标记*/
int Msread(int *xp,int *yp,int *bup,struct time t1,int k)
{
int x0=*xp,y0=*yp,bu0=*bup;
int xnew,ynew,ch;
int tt1=0;/*用于记录时间差*/
struct time t2;
char ttt[4]="000";
do
{
if(kbhit()) return getch();
regs.x.ax=3;
int86(0x33,& regs,& regs);
xnew=regs.x.cx;
ynew=regs.x.dx;
*bup=regs.x.bx;
/*下面用于显示时间*/
if(k==1)/*如果已经开始就计算时间差*/
{
gettime(&t2);
tt1=(t2.ti_hour- t1.ti_hour)*3600 + (t2.ti_min- t1.ti_min)*60 + t2.ti_sec - t1.ti_sec;/*有待改进*/
if(tt1<=999 && tt!=tt1)/*当时间差有改变时,才显示*/
{
tt=tt1;
ttt[0]=(tt-tt%100)/100+48;
ttt[1]=(tt%100-tt%10)/10 +48;
ttt[2]=tt%10+48;
setfillstyle(1, 0);
bar(460-pix,25,490-pix,40);
setcolor(4);
outtextxy(465-pix,30,ttt);
}
}
}
while(xnew==x0&&ynew==y0&&*bup==bu0);
*xp=xnew;
*yp=ynew;
return -1;/*键盘无输入时返回-1,其次返回键盘值*/
}
void Draw1(int x,int y)/*这个函数用于在x,y的位置描绘开后的情况*/
{
setfillstyle(1, 7);
bar(x*size+pix,y*size+piy,x*size+size+pix-1,y*size+size+piy-1);
/*在四个角上画上点标记*/
/*putpixel(x*size+pix,y*size+piy,8);
putpixel(x*size+size+pix-1,y*size+size+piy-1,8);
putpixel(x*size+pix,y*size+size+piy-1,8);
putpixel(x*size+size+pix-1,y*size+piy,8);*/
setcolor(8);
setlinestyle(1, 0, 1);
rectangle(x*size+pix,y*size+piy,x*size+size+pix-1,y*size+size+piy-1);
setlinestyle(0, 0, 1);
if(pan[x][y]!=0)/*没有雷的话不做显示*/
{
b[0]=pan[x][y]+48;
if(pan[x][y]!=7)/*防止字的颜色和背景颜色相同*/
setcolor(pan[x][y]);
else setcolor(9);
outtextxy (x*size+pix+3,y*size+piy+3,b);
}
pan1[x][y]=1;/*在pan1[][]中标记这一点的挖雷情况*/
}
/*自开函数*/
int Open(int x,int y)/*函数中引入pan2[][]的目的是为了增加自开的效率,但是还是有不足之处*/
{
int i,j,k;
int pan2[30][16]={0};/*pan2[][],临时纪录盘面的自开情况,0没有自开过,1:已经自开过(30 这里有危险的技术性问题!!!)*/
for(;;)
{
k=0;/*是一个标记变量*/
for(i=0;i<x;i++)
for(j=0;j<y;j++)
{
if (pan[i][j]==0 && pan1[i][j]==1 && pan2[i][j]==0)/*如果满足下面条件,没有雷,已经打开,没有自开过就继续*/
{
pan2[i][j]=1;/*标记自开过*/
k=k+1;
/*开周围的点*/
if(i-1>=0 && j-1>=0 && pan1[i-1][j-1]==0) Draw1(i-1,j-1); /*左上方*/
if(j-1>=0 && pan1[i][j-1]==0) Draw1(i,j-1); /*上方*/
if(i+1<x && j-1>=0 && pan1[i+1][j-1]==0) Draw1(i+1,j-1); /*右上方*/
if(i-1>=0 && pan1[i-1][j]==0) Draw1(i-1,j); /*左方*/
if(i+1<x && pan1[i+1][j]==0) Draw1(i+1,j); /*右方*/
if(i-1>=0 && j+1<y && pan1[i-1][j+1]==0) Draw1(i-1,j+1); /*左下方*/
if(j+1<y && pan1[i][j+1]==0) Draw1(i,j+1); /*下方*/
if(i+1<x && j+1<y && pan1[i+1][j+1]==0) Draw1(i+1,j+1); /*右下方*/
}
}
if(k==0) return 0;/*没有新的自开点时退出*/
}
}
float Random()/*随即数生成函数,加入了时间变量目的在于加强它的随机性*/
{float aa;
int i,j;
struct time t;
gettime(&t);
i=t.ti_min+t.ti_hour+t.ti_sec+t.ti_hund;
for(j=0;j<i;j++)
rand();
aa=rand()/32767.0;
return aa;/*返回产生的随机数(0-1)*/
}
/*下面是一个显示剩余雷数目的函数*/
void Have(int sum,int x,int y,int xx,int yy)/*游戏中雷的总数目不能多余99颗,sum 为雷的总数目,x,y为显示的地点*/
{
int i,j,k=0;
char a[3]="1";
for(i=0;i<xx;i++)
for(j=0;j<yy;j++)
{if (pan1[i][j]==2) k++;}/*统计一共标记了多少*/
k=sum-k;/*剩下了多少*/
if(k<0) k=0;
a[0]=(k-(k%10))/10+48;/*字符转换*/
a[1]=k%10+48;
setfillstyle(1, 0);
bar(x-5,y-5,x+20,y+10);/*在原点涂黑*/
setcolor(4);
outtextxy(x,y,a);/*显示数目*/
}
/*下面是帮助函数*/
void Help()
{
Draw(40,1,560,160);
setcolor(1);
outtextxy(300,10,"Help");
setcolor(4);
outtextxy(50,30,"Welcome to play this game. The mouse is supplied.");
outtextxy(50,40,"Please press left button of the mouse where there is no boom.");
outtextxy(50,50,"If you think there is a boom please press right button.");
outtextxy(50,60,"You can choose the size of the game with press the right buttons.");
outtextxy(50,70,"'Big' means 99 booms,'Normal' means 40 booms,'Small' means 10 booms.");
outtextxy(50,80,"You can press the laugh-face-button or press C to play again.");
outtextxy(50,90,"When you fail or success you can press any key to play again. ");
outtextxy(50,100,"Whenever you want to quit this game please press Q. ");
outtextxy(50,110,"If you find out all booms then you are winning. ");
setcolor(9);
outtextxy(50,140,"Press any key to play again.");
Eflags=2;
}
void Coread()/*这个函数用于读取纪录并显示*/
{
int co[3],i;
char name[3][20];
char cco[3][4];
FILE * p;
for(i=0;i<3;i++)
cco[i][3]='\0';
if((p = fopen("score.dat", "rb")) == NULL)
{
printf("The file cannot open!\n");
exit(1);
}
fscanf(p,"%d %d %d,",&co[0],&co[1],&co[2]);
for(i=0;i<3;i++)
fscanf(p,"%s\n",name[i]);
fclose(p);
Draw(10,20,320,90);
setcolor(1);
outtextxy(140,30,"HighCore");
setcolor(2);
outtextxy(20,50,"Easy");
outtextxy(20,60,"Normal");
outtextxy(20,70,"Hard");
for(i=0;i<3;i++)
{
cco[i][0]=(co[i]-co[i]%100)/100+48;
cco[i][1]=(co[i]%100-co[i]%10)/10 +48;
cco[i][2]=co[i]%10+48;
}
setcolor(3);
outtextxy(100,50,cco[0]);
outtextxy(100,60,cco[1]);
outtextxy(100,70,cco[2]);
setcolor(5);
outtextxy(150,50,name[0]);
outtextxy(150,60,name[1]);
outtextxy(150,70,name[2]);
setcolor(9);
outtextxy(30,85,"Press any key to play again.");
Eflags=2;
}
/*这个函数用来画鼠标光标,x,y,为左上角坐标,大小为20*20*/
void Ddraw2(int x,int y)
{
/*这个地方暂时使用简易光标,程序成熟以后使用复杂的*/
setcolor(1);
line(x,y,x,y+18);
line(x+1,y,x+1,y+18);
line(x,y,x+12,y+12);
line(x+1,y,x+13,y+12);
line(x,y+18,x+4,y+14);
line(x,y+17,x+4,y+13);
line(x+4,y+14,x+6,y+20);
line(x+4,y+13,x+6,y+19);
line(x+6,y+20,x+10,y+18);
line(x+6,y+19,x+10,y+17);
line(x+10,y+18,x+8,y+12);
line(x+10,y+17,x+8,y+11);
line(x+8,y+12,x+12,y+12);
line(x+8,y+11,x+12,y+11);
}
/*直接编译运行*/
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