📄 tdecfg.c
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cfg.color = TRUE;
FP_SEG( cfg.videomem ) = 0xb800;
} else {
cfg.color = FALSE;
FP_SEG( cfg.videomem ) = 0xb000;
}
FP_OFF( cfg.videomem ) = 0x0000;
if (cfg.color == TRUE)
cfg.attr = COLOR_ATTR;
else
cfg.attr = MONO_ATTR;
cfg.overscan = vid.crt_palette;
}
/*
* Name: getkey
* Date: July 21, 1991
* Notes: Waits for keyboard input and returns the key pressed by the user.
*/
int getkey( void )
{
unsigned key;
unsigned lo;
/*
* _bios_keybrd == int 16. It returns the scan code in ah, hi part of key,
* and the ascii key code in al, lo part of key.
*/
key = _bios_keybrd( 0 );
lo = key & 0X00FF;
lo = (int)((lo == 0) ? (((key & 0XFF00) >> 8) + 256) : lo);
return( lo );
}
/*
* Name: s_output
* Date: July 21, 1991
* Passed: s: the string to display
* line: line number to begin display
* col: column number to begin display
* attr: color to display string
* Notes: See tdeasm.c for more info
*/
void s_output( char far *s, int line, int col, int attr )
{
int far *screen_ptr;
int max_col;
int off;
max_col = 80;
screen_ptr = cfg.videomem;
off = line * 160 + col * 2;
ASSEMBLE {
push ds /* MUST save ds */
push di /* save di on stack */
push si /* save si on stack */
mov bx, WORD PTR attr /* keep attribute in bx */
mov cx, WORD PTR col /* put cols in cx */
mov dx, WORD PTR max_col /* keep max_col in dx */
mov di, WORD PTR screen_ptr /* load offset of screen ptr */
add di, WORD PTR off
mov ax, WORD PTR screen_ptr+2 /* load segment of screen ptr */
mov es, ax
mov si, WORD PTR s /* load offset of string ptr */
or si, si /* is it == NULL? */
je getout /* yes, no output needed */
mov ax, WORD PTR s+2 /* load segment of string ptr */
or ax, ax /* is pointer == NULL? */
je getout /* yes, no output needed */
mov ds, ax /* load segment of text in ds */
mov ah, bl /* put attribute in AH */
}
top:
ASSEMBLE {
cmp cx, dx /* col < max_cols? */
jge getout /* no, thru with line */
lodsb /* get next char in string - put in al */
or al, al /* is it '\0' */
je getout /* yes, end of string */
stosw /* else show attr + char on screen (ah + al) */
inc cx /* col++ */
jmp SHORT top /* get another character */
}
getout:
ASSEMBLE {
pop si /* get back si */
pop di /* get back di */
pop ds /* get back ds */
}
}
/*
* Name: hlight_line
* Date: July 21, 1991
* Passed: x: column to begin hi lite
* y: line to begin hi lite
* lgth: number of characters to hi lite
* attr: attribute color
* Notes: The attribute byte is the hi byte.
*/
void hlight_line( int x, int y, int lgth, int attr )
{
int off, far *pointer;
pointer = cfg.videomem;
off = y * 160 + 2 * x + 1; /* add one - so it points to attribute byte */
ASSEMBLE {
push di /* save es */
mov cx, lgth /* number of characters to change color */
mov di, WORD PTR pointer /* get destination - video memory */
add di, off /* add offset */
mov ax, WORD PTR pointer+2
mov es, ax
mov ax, attr /* attribute */
}
lite_len:
ASSEMBLE {
stosb /* store a BYTE */
inc di /* skip over character to next attribute */
loop lite_len /* change next attribute */
pop di /* restore di */
}
}
/*
* Name: scroll_window
* Date: October 5, 1991
* Passed: lines: number of lines to scroll
* r1: row scroll starts on
* c1: column scroll start on
* r2: ending row of scroll
* c2: ending column of scroll
* attr: color of scroll
* Notes: Clear a window using color. Use standard BIOS call. See
* any technical reference for more info on VIDEO BIOS services.
*/
void scroll_window( int lines, int r1, int c1, int r2, int c2, int attr )
{
char rah, ral;
ASSEMBLE {
mov ax, lines
cmp ax, 0 /* if line < 0 - scroll window down */
jge a1
neg ax /* make lines positive */
mov BYTE PTR ral, al /* save number of lines */
mov BYTE PTR rah, 7 /* function 7 - scroll window down */
dec r2 /* decrement row 2 */
jmp SHORT a2
}
a1:
ASSEMBLE {
mov BYTE PTR ral, al /* number of lines to scroll */
mov BYTE PTR rah, 6 /* function 6 - scroll window up */
}
a2:
ASSEMBLE {
mov ax, WORD PTR r1 /* get starting row */
mov ch, al /* put it in ch */
mov ax, WORD PTR c1 /* get starting column */
mov cl, al /* put it in cl */
mov ax, WORD PTR r2 /* get ending row */
mov dh, al /* put it in dh */
mov ax, WORD PTR c2 /* get ending column */
mov dl, al /* put it in cl */
mov ax, WORD PTR attr /* get attribute */
mov bh, al /* put it in bh */
mov ah, BYTE PTR rah /* get function number */
mov al, BYTE PTR ral /* get number of lines */
push bp /* ** in some early BIOS versions ** */
int VIDEO_INT /* ** u must save bp ** */
pop bp
}
}
/*
* Name: cls
* Date: October 5, 1991
* Notes: Clear screen using color.
*/
void cls( void )
{
scroll_window( 0, 0, 0, 24, 79, NORMAL );
}
/*
* Name: show_box
* Date: October 5, 1991
* Passed: x: number of lines to scroll
* y: row scroll starts on
* p: column scroll start on
* attr: ending row of scroll
* Notes: Easy way to show text on screen. Based on the display techiniques
* in a very good morse code practice program, sorry I don't know
* the author's name. Several morse code pratice programs have been
* written, but I am refering to the one written in C and released
* around 1984-1986. Seems like the author was living in California
* at that time.
*/
void show_box( int x, int y, struct screen *p, int attr )
{
while (p->text) {
s_output( p->text, p->row+y, p->col+x, attr );
p++;
}
}
/*
* Name: make_window
* Date: October 5, 1991
* Passed: col: upper left column to begin window
* row: upper left row to begin window
* width: number of columns in window
* height: number of rows in window
* attr: color of window border
* Notes: Draw the outline of the window then clear all contents.
* The begin and ending column have to incremented so when the
* window is cleared the borders are not wiped out.
*/
void make_window( int col, int row, int width, int height, int attr )
{
buf_box( col++, row++, width, height, attr );
clear_window( col, row, width-2, height-2 );
}
/*
* Name: buf_box
* Date: October 5, 1991
* Passed: col: upper left column to begin window
* row: upper left row to begin window
* width: number of columns in window
* height: number of rows in window
* attr: color of window border
* Notes: Draw the outline of the window. See tdecfg.h for the outline
* characters.
*/
void buf_box( int col, int row, int width, int height, int attr )
{
int i;
int row_count;
char string[82];
if (height > 0 && width > 0 && height < 25 && width < 81) {
row_count = 1;
string[0]= U_LEFT;
for (i=1; i<width-1; i++)
string[i] = HOR_LINE;
string[i++] = U_RIGHT; string[i] = '\0';
s_output( string, row, col, attr );
++row_count;
++row;
if (row_count < height) {
string[0] = VER_LINE;
string[1] = '\0';
for (i=1; i<height-1; i++) {
s_output( string, row, col, attr );
s_output( string, row, col+width-1, attr );
++row;
++row_count;
}
}
if (row_count <= height) {
string[0] = L_LEFT;
for (i=1; i<width-1; i++)
string[i] = HOR_LINE;
string[i++] = L_RIGHT; string[i] = '\0';
s_output( string, row, col, attr );
}
}
}
/*
* Name: clear_window
* Date: October 5, 1991
* Passed: col: upper left column to begin window
* row: upper left row to begin window
* width: number of columns in window
* height: number of rows in window
* Notes: Clear the insides of the window.
*/
void clear_window( int col, int row, int width, int height )
{
/* scroll_window( height, row, col, row+height-1, col+width-1, NORMAL ); */
scroll_window( 0, row, col, row+height-1, col+width-1, NORMAL );
}
/*
* Name: window_control
* Date: October 5, 1991
* Passed: window_ptr: pointer to pointer of window (head of window stack)
* action: are SAVEing or RESTOREing the contents of a window
* col: upper left column of window
* row: upper left row of window
* width: number of characters in window
* height: number of rows in window
* Notes: Save or restore the contents of the screen under a pop-up or
* pull-down window. Use a stack to store the windows so an unlimited
* number of windows may be saved and restored.
*/
void window_control( WINDOW **window_ptr, int action, int col, int row,
int width, int height )
{
WINDOW *p;
size_t store_me;
if (action == SAVE) {
p = (WINDOW *)malloc( sizeof(WINDOW) );
if (p != NULL) {
p->n = NULL;
/*
* push a window on the stack
*/
if (*window_ptr != NULL)
p->n = *window_ptr;
*window_ptr = p;
store_me = (width * height) * sizeof( int );
p->buf = (int *)malloc( store_me );
save_window( p->buf, col, row, width, height );
}
} else if (action == RESTORE) {
if (*window_ptr != NULL) {
p = *window_ptr;
restore_window( p->buf, col, row, width, height );
/*
* pop a window off the stack
*/
*window_ptr = p->n;
free( p->buf );
free( p );
} } }
/*
* Name: save_window
* Date: October 5, 1991
* Passed: destination: pointer to store contents of screen
* col: upper left column of window
* row: upper left row of window
* width: number of characters in window
* height: number of rows in window
* Notes: Do an optimal save. Save only the contents of the screen that the
* window writes over. Some algorithms save the entire contents of
* the screen - wasteful.
*/
void save_window( int *destination, int col, int row, int width, int height )
{
int i, j, offset;
int far *pointer;
pointer = cfg.videomem;
offset = row * 80 + col;
pointer += offset;
for (i=0; i < height; i++) {
for (j=0; j < width; j++)
*destination++ = *(pointer + j);
pointer += 80;
}
}
/*
* Name: restore_window
* Date: October 5, 1991
* Passed: source: pointer of source of contents of screen
* col: upper left column of window
* row: upper left row of window
* width: number of characters in window
* height: number of rows in window
* Notes: Do an optimal restore. Restore only the contents of the screen
* that the window writes over. Some algorithms restore the entire
* contents of the screen - wasteful.
*/
void restore_window( int *source, int col, int row, int width, int height )
{
int i, j, offset;
int far *pointer;
pointer = cfg.videomem;
offset = row * 80 + col;
pointer += offset;
for (i=0; i < height; i++) {
for (j=0; j < width; j++)
*(pointer + j) = *source++;
pointer += 80;
}
}
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