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📄 mcdraw.c

📁 C++游戏开发书籍的实例非常适合初学但又又想往游戏开发方面发展的人学习哦
💻 C
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/*
 * MICROCAD Drawing utility
 *
 * This is a "boiled down" set of routines to draw a MICROCAD drawing file.
 * The main purpose of this program is to provide a starting point, should
 * you wish to incorporate code to display a MICROCAD drawing file in one
 * of your own programs. Most of this file should be useable without much
 * modification.
 *
 * Copyright 1992-1993 Dave Dunfield
 * All rights reserved.
 *
 * Permission granted for personal (non-commercial) use only.
 *
 * Compile with: cc mcdraw -fop
 */
#include <stdio.h>

/* Misc constants */
#define	VERTICAL		480		/* Screen height */
#define	HORIZONTAL		640		/* Screen width */
#define	ARC_RES			64		/* Resolution of each ARC quadrant */
#define	PBYTES			11		/* # of prefix bytes */

/* Drawing buffer codes */
#define	LINE			0x01	/* Object is a LINE */
#define	BOX				0x02	/* Object is a BOX */
#define	CIRCLE			0x03	/* Object is a CIRCLE */
#define	TEXT			0x04	/* Object is a TEXT string */
#define	ARC				0x05	/* Object is an ARC */
#define	GROUP			0x06	/* Object is a GROUP of objects */
#define	ACOPY			0x07	/* Copy an object (absolute) */
#define	RCOPY			0x08	/* Copy an object (relative) */

/* Global storage */
char drawing[32000], font[4608], vmode;
unsigned dpos;

/* 
 * Sine table for drawing ARC's
 */
unsigned sine[] = {
	    0,  1608,  3216,  4821,  6424,  8022,  9616, 11204,
	12785, 14359, 15924, 17479, 19024, 20557, 22078, 23586,
	25079, 26557, 28020, 29465, 30893, 32302, 33692, 35062,
	36410, 37736, 39040, 40320, 41575, 42806, 44011, 45190,
	46341, 47464, 48559, 49624, 50660, 51665, 52639, 53581,
	54491, 55368, 56212, 57022, 57797, 58538, 59243, 59913,
	60547, 61144, 61705, 62228, 62714, 63162, 63571, 63943,
	64276, 64571, 64826, 65043, 65220, 65358, 65457, 65516 };

/*
 * Main program - read files and draw image
 */
main(argc, argv)
	int argc;
	char *argv[];
{
	unsigned i;
	FILE *fp;

	if(argc < 2)
		abort("\nUse: MCDRAW <drawing file> [font file]\n\nCopyright 1992-1993 Dave Dunfield\nAll rights reserved.\n");

	/* Read in the font file */
	concat(drawing, (argc > 2) ? argv[2] : "MICROCAD", ".FNT");
	fp = fopen(drawing, "rbvq");
	fread(font, sizeof(font), 1,fp);
	fclose(fp);

	/* Read in drawing file */
	concat(drawing, argv[1], ".DWG");
	fp = fopen(drawing, "rbvq");
	fread(drawing, PBYTES,1, fp);
	i = fread(drawing, sizeof(drawing),1, fp);
	fclose(fp);

	/* Zero unused portion of drawing file */
	while(i < sizeof(drawing))
		drawing[i++] = 0;

	/* Setup PC video screen */
	if(!init_video())
		abort("VGA required!");
	video_mode(0x11);

	/* Draw all the objects */
	dpos = 0;
	while(!draw_object(0, 0));

	/* Wait for carriage-return and exit */
	fgets(drawing, 100, stdin);
	video_mode(vmode);
}

/*
 * Draws an object from the drawing file
 */
draw_object(xoffset, yoffset)
	int xoffset, yoffset;
{
	int x, y, i, j, k, l;
	char buffer[80], *ptr;

	i = drawing[dpos++];
	x = dvalue() + xoffset;
	y = dvalue() + yoffset;

	switch(i) {
		case LINE :
			line(x, y, x+dvalue(), y+dvalue());
			break;
		case BOX :
			box(x, y, x+dvalue(), y+dvalue());
			break;
		case CIRCLE :
			circle(x, y, dvalue());
			break;
		case TEXT :
			i = dvalue();
			ptr = buffer;
			do
				*ptr++ = j = drawing[dpos++];
			while(j);
			text(buffer, x, y, i);
			break;
		case ARC:
			arc(x, y, dvalue(), dvalue(), dvalue());
			break;
		case GROUP :
			i = dvalue();
			j = dpos;
			while((dpos - j) < i)
				draw_object(x, y);
			break;
		case RCOPY :
			i = dpos - 5;
			i += dvalue();
			goto gocopy;
		case ACOPY :
			i = dvalue();
		gocopy:
			j = dpos;
			dpos = i+1;
			k = dvalue();
			l = dvalue();
			dpos = i;
			draw_object(x - k, y - l);
			dpos = j;
			break;
		default:
			abort("Corrupt drawing file!");
		case 0 :
			return -1; }
	return 0;
}

/*
 * Draw a line from point (x1, y1) to (x2, y2)
 */
line(x1, y1, x2, y2)
	int x1, y1, x2, y2;
{
	int i, w, h;
	/* If 'X' is greater, increment through 'X' coordinate */
	if((w = abs(x1 - x2)) >= (h = abs(y1 - y2))) {
		if(x1 > x2) {
			i = x1;
			x1 = x2;
			x2 = i;
			i = y1;
			y1 = y2;
			y2 = i; }
		if(y1 < y2) {
			for(i=0; i < w; ++i)
				set_pixel(x1+i, y1+scale(i, h, w)); }
		else {
			for(i=0; i < w; ++i)
				set_pixel(x1+i, y1-scale(i, h, w)); } }
	/* If 'Y' is greater, increment through 'Y' coordinate */
	else {
		if(y1 > y2) {
			i = x1;
			x1 = x2;
			x2 = i;
			i = y1;
			y1 = y2;
			y2 = i; }
		if(x1 < x2) {
			for(i=0; i < h; ++i)
				set_pixel(x1+scale(i, w, h), y1+i); }
		else {
			for(i=0; i < h; ++i)
				set_pixel(x1-scale(i, w, h), y1+i); } }

	set_pixel(x2, y2);
}

/*
 * Draw a box with opposite corners (x1, y1) to (x2, y2)
 */
box(x1, y1, x2, y2)
	int x1, y1, x2, y2;
{
	line(x1, y1, x2, y1);		/* Top */
	line(x1, y1+1, x1, y2-1);	/* Left side */
	line(x2, y1+1, x2, y2-1);	/* Right side */
	line(x1, y2, x2, y2);		/* Bottom */
}

/*
 * Draw a circle about point (x, y) of radius (r)
 */
circle(x, y, r)
	int x, y, r;
{
	int i, j, k, rs, lj;

	rs = (lj = r)*r;
	for(i=0; i <= r; ++i) {
		j = k = sqrt(rs - (i*i));
		do {
			set_pixel(x+i, y+j);
			set_pixel(x+i, y-j);
			set_pixel(x-i, y+j);
			set_pixel(x-i, y-j); }
		while(++j < lj);
		lj = k; }
}

/*
 * Draw an arc centered at (x, y), radius r at vectors v1, v2
 */
arc(x, y, r, v1, v2)
	int x, y, r;
	unsigned char v1, v2;
{
	int rs, i, j, ax, x1, y1, x2, y2;

	x2 = -1;
	rs = r*r;

	do {
		j = (ARC_RES-1) - (i = v1 & (ARC_RES-1));
		switch(v1 & (ARC_RES*3)) {
			case ARC_RES*0 :	/* Quadrant one */
				x1 = x + (ax = scale(r, sine[i], -1));
				y1 = y - sqrt(rs - (ax*ax));
				break;
			case ARC_RES*1 :	/* Quadrant two */
				x1 = x + (ax = scale(r, sine[j], -1));
				y1 = y + sqrt(rs - (ax*ax));
				break;
			case ARC_RES*2 :	/* Quadrant three */
				x1 = x - (ax = scale(r, sine[i], -1));
				y1 = y + sqrt(rs - (ax*ax));
				break;
			case ARC_RES*3 :	/* Quadrant four */
				x1 = x - (ax = scale(r, sine[j], -1));
				y1 = y - sqrt(rs - (ax*ax)); }
		if(x2 != -1)
			line(x2, y2, x1, y1);
		x2 = x1;
		y2 = y1; }
	while(v1++ != v2);
}

/*
 * Draw a text string on the screen at specified scale
 */
text(string, x, y, s)
	char *string;
	int x, y, s;
{
	unsigned i, j, b;
	unsigned char *ptr;

	y -= scale(24, s, 100);
	while(*string) {
		ptr = &font[(*string++ - ' ') * 48];

		for(i=0; i < 24; ++i) {
			b = (*ptr++ << 8) | *ptr++;
			for(j=0; j < 16; ++j) {
				if(b & 0x8000)
					set_pixel(x+scale(j,s,100), y+scale(i,s,100));
				b <<= 1; } }
		x += scale(18, s, 100); }
}

/*
 * Retrieve a 16 bit value from the drawing list
 */
dvalue()
{
	return (drawing[dpos++] << 8) | drawing[dpos++];
}

/*
 * Scale a value by a fraction, using a 32 bit intermediate result,
 * and round up/down to nearest integer ressult.
 */
scale(value, mul, div)
{
 asm		MOV		AX,8[BP]		; Get value
 asm		MUL		WORD PTR 6[BP]	; Multiply to 32 bit product
 asm		MOV		BX,4[BP]		; Get divisor
 asm		DIV		BX				; Divide back to 16 bit result
 asm		SHR		BX,1			; /2 for test
 asm		JZ		scale1			; Special case (/1)
 asm		INC		DX				; .5 rounds up
 asm		SUB		BX,DX			; Set 'C' if remainder > half
 asm		ADC		AX,0			; Increment result to scale
scale1:
}

/*
 * Initialize the video display
 */
init_video()
{
; First, determine current mode for later
	 asm	MOV		AH,0Fh			; Get video mode
	 asm	INT		10h				; Call BIOS
	 asm	MOV		DGRP:_vmode,AL	; Save video mode
; Check for VGA present
	 asm	MOV		AX,1A00h		; Get display code
	 asm	INT		10h				; Call BIOS
	 asm	CMP		AL,1Ah			; VGA supported?
	 asm	MOV		AL,-1			; Assume yes
	 asm	JZ		initv1			; It does exist
	 asm	XOR		AX,AX			; Report failure
initv1:
}

/*
 * Set active video mode & clear screen
 */
video_mode(mode)
{
	 asm	MOV		AL,4[BP]		; Get mode
	 asm	XOR		AH,AH			; Func 0 - set mode
	 asm	INT		10h				; Issue mode
}

/*
 * Set a graphic pixel.
 */
set_pixel(x, y) 
{
	asm	MOV		DX,4[BP]		; Get Y coordinate
	asm	CMP		DX,VERTICAL		; In range?
	asm	JAE		noset			; No, skip it
	asm	MOV		CX,6[BP]		; Get X coordinate
	asm	CMP		CX,HORIZONTAL	; In range?
	asm	JAE		noset			; No, skip it
	asm	MOV		AH,0Ch			; Write pixel function
	asm	MOV		AL,0fh			; Pixel SET attribute
	asm	XOR		BH,BH			; Zero page
	asm	INT		10h				; Call int 16
noset:
}

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