📄 sources
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!IF 0
PowerVR D3D Mobile HAL
sources
Copyright (c) 2000 Microsoft Corporation. All rights reserved.
This is the sources file for the driver for use in the build process.
!ENDIF
!IFDEF D3DM_REMOTE_HOOK
TARGETNAME=d3dmob
TARGETTYPE=LIBRARY
!ELSE
TARGETNAME=pvr_d3dm
TARGETTYPE=DYNLINK
!ENDIF
########################################### Include build sources.cmn
!message Including $(PVR_CONSUMER_ROOT)\build\$(PVR_BUILD)\sources.cmn
!INCLUDE $(PVR_CONSUMER_ROOT)\build\$(PVR_BUILD)\sources.cmn
######################################################################
CDEFINES=$(CDEFINES)
INCLUDES= \
$(PVR_CONSUMER_ROOT)\hwdefs; \
$(PVR_CONSUMER_ROOT)\wince\include; \
$(PVR_CONSUMER_ROOT)\services\shared; \
$(PVR_CONSUMER_ROOT)\include; \
$(PVR_CONSUMER_ROOT)\system\$(PVR_SYSTEM); \
$(PVR_CONSUMER_ROOT)\system\include; \
$(PVR_CONSUMER_ROOT)\services_um\include; \
$(PVR_CONSUMER_ROOT)\services\include; \
$(PVR_CONSUMER_ROOT)\wince\gpe; \
$(BUILDOAKROOT)\inc; \
$(BUILDSDKROOT)\inc; \
$(BUILDDDKROOT)\inc;
SOURCES= \
prim.c \
hook.c \
d3dminit.c \
surface.c \
context.c \
drawprim.c \
resman.c \
rstate.c \
tsstate.c \
srvcalls.c \
texture.c \
lights.c \
utils.c \
caps.c \
blit.c \
tautils.c \
debug.c \
clear.c \
scene.c \
registers.c \
twiddle.c \
primindexed.c \
vertex.c \
tnl.c \
blitsw.c \
profile.c \
primvgp.c \
primindexedvgp.c \
vgpcommon.c \
registry.c
!IFNDEF D3DM_REMOTE_HOOK
#####################
# PowerVR libraries #
#####################
TARGETLIBS= \
$(_RELEASELIBDIR)\srvshared.lib \
$(_RELEASELIBDIR)\srvum.lib \
$(_RELEASELIBDIR)\srvumblock.lib \
$(_RELEASELIBDIR)\envum.lib
#######################
# Microsoft libraries #
#######################
TARGETLIBS= $(TARGETLIBS) \
$(BUILDSDKROOT)\lib\$(_CPUINDPATH)\coredll.lib \
$(_SYSGENOAKROOT)\lib\$(_CPUINDPATH)\ceddk.lib \
$(BUILDSDKROOT)\lib\$(_CPUINDPATH)\Toolhelp.lib \
!ENDIF
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