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📄 gperotate.cpp

📁 Lido PXA270平台开发板的最新BSP,包括源代码
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			{
				ULONG * pMasks = pFormat->m_pPalette;

				SrcRGBMask = pMasks[0] | pMasks[1] | pMasks[2];
			}
			else
			{
				SrcRGBMask = src.Mask;
			}
		}
		else
		{
			SrcRGBMask = src.Mask;
		}
#endif /* (_WINCEOSVER >= 500) */

	}
	DEBUGMSG(GPE_ZONE_BLT_LO,(TEXT("pDst depth: %d Bpp\r\n"), EGPEFormatToBpp[pParms->pDst->Format()] ) );

	if( pParms->pBrush )
	{
		DEBUGMSG(GPE_ZONE_BLT_LO,(TEXT("pBrush depth: %d Bpp\r\n"), EGPEFormatToBpp[pParms->pBrush->Format()] ) );
		brush.InitBrushPixelIterator( pParms->pBrush, pParms->xPositive, pParms->yPositive, &rclBrush );
	}

	if( ( maskedROP3 != unmaskedROP3 ) && !(pParms->pMask) )
	{
		DEBUGMSG(GPE_ZONE_ERROR,(TEXT("Rop4 = %04x but pMask is NULL\r\n"), pParms->rop4 ));
		return E_INVALIDARG;
	}

	if( pParms->pMask )
		mask.InitPixelIterator( pParms->pMask, pParms->xPositive, pParms->yPositive, pParms->prclMask,
			srcXStartSkip, srcYStartSkip );
	else
		mask.RowIncrement = 0;

	if( ( maskedROP3 != unmaskedROP3 ) && !(mask.RowPtr) )
	{
		DEBUGMSG(GPE_ZONE_ERROR,(TEXT("Rop4 = %04x but mask.RowPtr is NULL\r\n"), pParms->rop4 ));
		return E_INVALIDARG;
	}
	
	if( (dst.Bpp = EGPEFormatToBpp[pParms->pDst->Format()]) >= 8 && (dst.IsRotate = pParms->pDst->IsRotate()) == FALSE)
	{
		quickWrite = 1;	

		if( !dstYPositive )
		{
			dst.RowIncrement = -pParms->pDst->Stride();
			dst.RowPtr = (unsigned char *)pParms->pDst->Buffer() + pParms->pDst->Stride() * ( prclDst->bottom - 1 - dstYStartSkip);
		}
		else
		{
			dst.RowIncrement = pParms->pDst->Stride();
			dst.RowPtr = (unsigned char *)pParms->pDst->Buffer() + pParms->pDst->Stride() * ( dstYStartSkip + prclDst->top );
		}
		if( !dstXPositive )
		{
			dst.BytesPerAccess = -dst.Bpp/8;
			dst.RowPtr -= dst.BytesPerAccess * ( prclDst->right - 1 - dstXStartSkip );
		}
		else
		{
			dst.BytesPerAccess = dst.Bpp/8;
			dst.RowPtr += dst.BytesPerAccess * ( dstXStartSkip + prclDst->left );
		}
		dst.Mask = (0xffffffff) >> (32 - dst.Bpp);
		dst.CacheState=0;	// so it is not marked as dirty
	}
	else 
		dst.InitPixelIterator((GPESurfRotate *)pParms->pDst, dstXPositive, dstYPositive,prclDst, 
				dstXStartSkip, dstYStartSkip);
	
	if( yShrinkStretch )
	{
		// Back up the source and mask row increments because they will be altered dynamically
		originalMaskRowInc = mask.RowIncrement;
		originalSrcRowInc = src.RowIncrement;
		DEBUGMSG(GPE_ZONE_BLT_LO,(TEXT("yStretch:%d yShrink:%d yDMinor:%d yDMajor:%d yAccum:%d\n"),
			yStretch, yShrink, yDMinor, yDMajor, yAccum ));
	}

	if( pParms->rop4 == 0x0000 )
	{
		src.Value = 0;
	}
	else if( pParms->rop4 == 0xffff )
	{
		src.Value = dst.Mask;
	}
	else
	{
		src.Value = pParms->solidColor & dst.Mask;
		if(	   ( maskedROP3 != unmaskedROP3 )
		    || transparentBlt
#if defined (_WINCEOSVER) && (_WINCEOSVER >= 500)
		    || alphaBlend
#endif
			|| xShrinkStretch
		    || ( rop3 != 0xCC && ( rop3 != 0xF0 || pParms->pBrush ) ) )
		{
			DEBUGMSG(GPE_ZONE_BLT_LO,(TEXT("Complex Blt!\r\n")));
			DEBUGMSG(GPE_ZONE_BLT_LO,(TEXT("transparent:%d,masked:%2x,unmasked:%2x,rop3:%2x,mask.RowPtr:%08x\r\n"),
				transparentBlt,maskedROP3, unmaskedROP3, rop3, mask.RowPtr ));
			complexBlt = 1;
		}
	}
	brush.Value = src.Value;

	while( height-- )
	{
		// Handle y Shrinking or stretching
		if( yShrinkStretch )
		{
			if( yShrink )
			{
				while( yAccum < 0 )	// skip source line(s) if shrinking
				{
					DEBUGMSG(GPE_ZONE_BLT_LO,(TEXT("yShrink - skip line\r\n")));
					if (!src.IsRotate)
						src.RowPtr += src.RowIncrement;
					else 
						src.RowCoord.y += src.RowIncrement;	
					mask.RowPtr += mask.RowIncrement;
					yAccum += yDMinor;
				}
				yAccum += yDMajor;
			}
			else
			{
				if( yAccum < 0 )
				{
					// repeat source line if stretching
					yAccum += yDMinor;		// yDMinor is a small +ve number
					if( yStretch )
					{
						DEBUGMSG(GPE_ZONE_BLT_LO,(TEXT("yStretch - Repeat. Accum=%d\r\n"), yAccum));
						src.RowIncrement = 0;
						mask.RowIncrement = 0;
					}
				}
				else
				{
					DEBUGMSG(GPE_ZONE_BLT_LO,(TEXT("yStretch - Switch to next after this Accum=%d\r\n"), yAccum));
					// Switch to next source line  (after this row)
					yAccum += yDMajor;		// yDMajor is a large -ve value (i.e. |yDMajor| > |yDMinor| )
					src.RowIncrement = originalSrcRowInc;
					mask.RowIncrement = originalMaskRowInc;
				}
			}
		}


		// Move all iterators to next line
		if( src.RowPtr )
		{
			src.Ptr = src.RowPtr;
			src.RowPtr += src.RowIncrement;
			if( ! src.Is24Bit )
			{
				src.Cache = *(UNALIGNED unsigned long *)src.Ptr;
				src.CacheState = src.CacheStateNewRow;
			}
		} 
		else if (src.OrigPtr)
		{
			src.CurrentCoord = src.RowCoord;
			src.RowCoord.y += src.RowIncrement;
		}
	
		if( mask.RowPtr )
		{
			mask.Ptr = mask.RowPtr;
			mask.RowPtr += mask.RowIncrement;
			mask.Cache = *(UNALIGNED unsigned long *)mask.Ptr;
			mask.CacheState = mask.CacheStateNewRow;
		}
		if( brush.RowPtr )
		{
			brush.Ptr = brush.RowPtr;
			brush.LeftRowPtr = brush.Ptr - brush.LeftPixelOffset;
			if( --brush.RowsRemaining )
				brush.RowPtr += brush.RowIncrement;
			else
			{
				brush.RowPtr = brush.FirstRowPtr;
				brush.RowsRemaining = brush.Rows;
			}
			brush.Cache = *(unsigned long *)brush.Ptr;
			brush.CacheState = brush.CacheStateNewRow;
			brush.PixelsRemaining = brush.RowInitialPixelsRemaining;
		}

		if (dst.IsRotate)
		{
			dst.CurrentCoord = dst.RowCoord;
			dst.RowCoord.y += dst.RowIncrement;
		} 
		else 
		{
			dst.Ptr = dst.RowPtr;
			dst.RowPtr += dst.RowIncrement;
		}

		if( !quickWrite )
		{
			if (!dst.IsRotate)
			{
				dst.Cache = *(UNALIGNED unsigned long *)dst.Ptr;
			}
			dst.CacheState = dst.CacheStateNewRow;
		}

		if( xStretch )
		{
			prevMaskPtr = mask.Ptr;
			prevMaskCache = mask.Cache;
			prevMaskCacheState = mask.CacheState;
			if (src.IsRotate)
				prevSrcCoord = src.CurrentCoord;
			else
			{
				prevSrcPtr = src.Ptr;
				prevSrcCache = src.Cache;
				prevSrcCacheState = src.CacheState;
			}
		}

		xAccum = rowXAccum;

		for( x=0; x<width; x++ )
		{
			if( src.Ptr || src.OrigPtr)
			{
				// Read the next pixel in and convert to same depth as destination
				if (src.Ptr)
				{
					if( src.Is24Bit )	// Since 24-bit packed pixels cross dword boundaries:
					{
						src.Value = ( *src.Ptr ) + ( *(src.Ptr+1) << 8 ) +	( *(src.Ptr+2) << 16 );
						src.Ptr += src.BytesPerAccess;
					}
					else
					{
						if( !(src.CacheState&0x00ff00) )	// Check bits remaining in src.Cache
						{
							src.Ptr += src.BytesPerAccess;			// increment src.Ptr
							src.CacheState = src.CacheStateNewDWord;
							src.Cache = *(UNALIGNED unsigned long *)src.Ptr;	// reload src.Cache
						}
						src.Value = src.Cache >> ( (src.CacheState >> 16) ^ src.MaskShiftXor );
						src.CacheState += src.CacheStateIncrement;		 
					}
				}
				else  // src.origPtr, i.e. rotated surface 
				{
					switch (src.Bpp)
					{
					case 8:
						*(unsigned char *)&src.Value = *(unsigned char*)src.GetPtr();
						break;
					case 16:
						*(unsigned short *)&src.Value = *(unsigned short *)src.GetPtr();
						break;
					case 32:
						*(unsigned long *)&src.Value = *(unsigned long *)src.GetPtr();
						break;
					case 24:
						{
						unsigned char *ptr = src.GetPtr();
						src.Value = ( *ptr ) + ( *(ptr+1) << 8 ) +	( *(ptr+2) << 16 ); 
						break;
						}
					}
					src.CurrentCoord.x += src.ColIncrement;
				}

				// Save the origianl source for transparency.
				originalSrc = ( src.Value &= src.Mask );
#if defined (_WINCEOSVER) && (_WINCEOSVER >= 500)
				originalSrc &= SrcRGBMask;
#endif
				if( pParms->pLookup )
					src.Value = (pParms->pLookup)[src.Value];
				if( pParms->pConvert )
				{
					src.Value = (pParms->pColorConverter->*(pParms->pConvert))( src.Value );
				}	
					// pParms->pConvert( pParms->pColorConverter, src.Value );
			}
			
			if( complexBlt )	// brushed, masked, transparent, unusual rop3 etc
			{
				if( brush.Ptr )
				{
					// Note that the brush will already have been converted to the same
					// depth as the destination (if they weren't the same).
					// The exception is if the dest is 24Bpp. In this case, the brush
					// will have been converted to 32Bpp for simplicity.
					// See DrvRealizeBrush for details

					if( !(brush.PixelsRemaining--) )	// Check for wrapping off right edge of pattern
					{
						brush.Ptr = brush.LeftRowPtr;
						brush.PixelsRemaining = brush.PixelsPerRow-1;
						brush.CacheState = brush.CacheStateNewDWord;
						brush.Cache = *(unsigned long *)brush.Ptr;	// reload brush.Cache
					}
					else if( !(brush.CacheState&0x00ff00) )	// Check bits remaining in brush.Cache
					{
						brush.Ptr += brush.BytesPerAccess;				// increment brush.Ptr
						brush.CacheState = brush.CacheStateNewDWord;
						brush.Cache = *(unsigned long *)brush.Ptr;	// reload brush.Cache
					}
					brush.Value = brush.Cache >> ( (brush.CacheState >> 16) ^ brush.MaskShiftXor );
					brush.CacheState += brush.CacheStateIncrement;		 
				}
				if( mask.Ptr ) // This selects between two rop3's
				{
					if( !(mask.CacheState&0x00ff00) )	// check bits remaining in mask cache
					{
						mask.Ptr += mask.BytesPerAccess;	//  == +/- 4
						mask.CacheState = mask.CacheStateNewDWord;
						mask.Cache = *(UNALIGNED unsigned long *)mask.Ptr;
					}
					rop3 = ( mask.Cache & ( 1 << ( (mask.CacheState >> 16) ^ mask.MaskShiftXor ) ) ) ? unmaskedROP3 : maskedROP3;
					mask.CacheState += mask.CacheStateIncrement;
				}

				if( xShrinkStretch )
				{
					// Handle x Stretching
					if( xStretch )
					{
						if( xAccum < 0 )	// Repeat this pixel
						{
							xAccum += xDMinor;
							mask.Ptr = prevMaskPtr;
							mask.Cache = prevMaskCache;
							mask.CacheState = prevMaskCacheState;
							if (src.IsRotate)
								src.CurrentCoord = prevSrcCoord;
							else 
							{
								src.Ptr = prevSrcPtr;
								src.Cache = prevSrcCache;
								src.CacheState = prevSrcCacheState;
							}
						}
						else				// OK to move to next source pixel after this
						{
							xAccum += xDMajor;
							prevMaskPtr = mask.Ptr;
							prevMaskCache = mask.Cache;
							prevMaskCacheState = mask.CacheState;
							if (src.IsRotate)
								prevSrcCoord = src.CurrentCoord;
							else 
							{
								prevSrcPtr = src.Ptr;
								prevSrcCache = src.Cache;
								prevSrcCacheState = src.CacheState;
							}
						}
					}
					else	// xShrink
					{
						while( xAccum < 0 )		// Skip pixel(s)
						{
							// Move to next src pixel
							if (src.IsRotate)
								src.CurrentCoord.x += src.ColIncrement;
							else {
								if( src.Is24Bit )	// Since 24-bit packed pixels cross dword boundaries:
									src.Ptr += src.BytesPerAccess;
								else
								{
									if( !(src.CacheState&0x00ff00) )	// Check bits remaining in src.Cache
									{
										src.Ptr += src.BytesPerAccess;			// increment src.Ptr
										src.CacheState = src.CacheStateNewDWord;
										if (x != width - 1 )
											src.Cache = *(UNALIGNED unsigned long *)src.Ptr;	// reload src.Cache
									}
									src.CacheState += src.CacheStateIncrement;		 
								}
							}
							// Move to next mask pixel
							if( pParms->pMask )
							{
								if( !(mask.CacheState&0x00ff00) )	// check bits remaining in mask cache
								{
									mask.Ptr += mask.BytesPerAccess;		//  == +/- 4
									mask.CacheState = mask.CacheStateNewDWord;
									mask.Cache = *(UNALIGNED unsigned long *)mask.Ptr;
								}
								mask.CacheState += mask.CacheStateIncrement;
							}
							xAccum += xDMinor;
						}
						xAccum += xDMajor;
					}
				}
				if( dstMatters )		// The underlying rop4 utilizes the dst.
				{
					// We maintain dst.Cache valid at all times if not doing quickWrite
					if (dst.IsRotate)
					{
						switch(dst.Bpp)
						{
						case 8:
							*(unsigned char *)&dst.Value = *(unsigned char *)dst.GetPtr();
							break;
						case 16:
							*(unsigned short *)&dst.Value = *(unsigned short *)dst.GetPtr();
							break;
						case 32:
							*(unsigned long *)&dst.Value = *(unsigned long *)dst.GetPtr();
							break;
						case 24:
							unsigned char *ptr = dst.GetPtr();
							dst.Value = ( *ptr ) + ( *(ptr+1) << 8 ) +	( *(ptr+2) << 16 );
						}
					}
					else 
					{
						if( quickWrite )
						{
							switch(dst.Bpp)
							{
							case 8:
								*(unsigned char *)&dst.Value = *(unsigned char *)dst.Ptr;
								break;
							case 16:
								*(unsigned short *)&dst.Value = *(unsigned short *)dst.Ptr;
								break;
							case 32:
								*(unsigned long *)&dst.Value = *(unsigned long *)dst.Ptr;
								break;
							case 24:
								dst.Value = ( *dst.Ptr ) + ( *(dst.Ptr+1) << 8 ) +	( *(dst.Ptr+2) << 16 );
							}
						}
						else
							dst.Value = dst.Cache >> ( ( dst.CacheState >> 16 ) ^ dst.MaskShiftXor );
					}
				}
				
				switch( rop3 )
				{
					// The compiler sorts these and creates a binary search set of tests to
					// get to an entry quickly.  Branch "prediction" helps this a lot.
					// Remember that masked rop4s makes NOP and SRCCOPY quite a likely rop3
					case 0xAA: break;					  					   // NOP
					case 0xCC: break; 										   // SRCCOPY
					case 0x00: src.Value = 0;							break; // BLACKNESS
					case 0x22: src.Value = (~src.Value) & dst.Value;	break; // no-name
					case 0xB8: src.Value = (brush.Value & ~src.Value)|(src.Value & dst.Value);	break; // no-name
					case 0x11: src.Value = ~(src.Value | dst.Value);	break; // NOTSRCERASE

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