📄 btpaddle.h
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/* 'btGame.h' */
/* Mirus window framework header */
#include "Mirus\Mirus.h"
/* Include this file only once */
#pragma once
/* Break Through paddle class */
class btPaddle
{
protected:
/* Paddle is made up of three parts */
mrABO m_kMainPaddle;
mrABO m_akSidePaddles [2];
/* Physics object */
mrEntity m_kObject;
/* Real size (all parts) of the paddle */
mrUInt32 m_iWidth;
mrUInt32 m_iHeight;
public:
/* Constructor / Destructor */
btPaddle (void);
~btPaddle (void);
/* Paddle manipulation routines */
void Create (void);
void Render (void);
void Synchronize (void);
void Update (mrReal32 fStep);
/* Paddle maintainance routines */
void SetSize (mrUInt32 iWidth, mrUInt32 iHeight);
mrUInt32 GetWidth (void);
mrUInt32 GetHeight (void);
mrEntity * GetObject (void);
};
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