mrparticlesystem.h
来自「Games programming all in one code chapte」· C头文件 代码 · 共 49 行
H
49 行
/* 'mrParticleSystem.h' */
/* Mirus base types header */
#include "mrDatatypes.h"
/* Mirus 2D vector header */
#include "mrVector2D.h"
/* Mirus particle header */
#include "mrParticle.h"
/* Mirus texture header */
#include "mrTexture.h"
/* Mirus screen header */
#include "mrScreen.h"
/* Include this file only once */
#pragma once
/* Mirus Particle System class */
class mrParticleSystem
{
protected:
mrParticleSystemParams m_kParameters;
mrUInt32 m_iParticlesActive;
mrParticle * m_pkParticles;
mrUInt32 m_iMaxParticles;
mrTexture * m_pkTexture;
/* Creation manipulation */
mrUInt32 m_iParticlePerSecond;
mrReal32 m_fResidue;
mrBool32 m_bDontCreate;
public:
mrParticleSystem (void);
~mrParticleSystem (void);
/* Particle maintenance methods */
void Create (mrParticleSystemParams & rkParameters,
mrUInt32 iMaxParticles, mrUInt32 iParticlePerSecond,
mrTexture * pkTexture);
void Simulate (mrReal32 fStep);
void Render (void);
void SetPosition (mrVector2D & rkPosition);
void SetDontCreate (mrBool32 iDontCreate);
mrVector2D GetPosition (void);
};
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