mrtexture.h

来自「Games programming all in one code chapte」· C头文件 代码 · 共 50 行

H
50
字号
 /* 'mrTexture.h' */

 /* Mirus base types header */
#include "mrDatatypes.h"
 /* Mirus error definitions header */
#include "mrError.h"
 /* Mirus RGBA image header */
#include "mrRGBAImage.h"
 /* Mirus screen header */
#include "mrScreen.h"
/* DirectX Graphics header file */
#include <d3d8.h> 

 /* Include this file only once */
#pragma once

 /* Mirus texture class */
class mrTexture
{
protected:
  /* Direct3D surface */
 LPDIRECT3DTEXTURE8 m_pkD3DTexture;
 mrRGBAImage *      m_pkRawImage;

 mrUInt32           m_iID;
 mrBool32           m_iHasAlpha;

  /* Maintainance members */
 static mrUInt32    m_iActiveTexture;
 static mrUInt32    m_iCurrentID;

public:
  /* Constructors / Destructor */
 mrTexture (void);
 ~mrTexture (void);

  /* Texture manipulation routines */
 mrError32 Create (mrRGBAImage * pkRawImage);
 mrError32 Update (void);

 void SetRawImage (mrRGBAImage * pkRawImage);
 mrRGBAImage * GetRawImage (void);

  /* Texture maintainance methods */
 void SetActiveTexture (void);
 mrUInt32 GetID (void);

 static mrUInt32 GetActiveTexture (void);
};

⌨️ 快捷键说明

复制代码Ctrl + C
搜索代码Ctrl + F
全屏模式F11
增大字号Ctrl + =
减小字号Ctrl + -
显示快捷键?