mrtexture.h
来自「Games programming all in one code chapte」· C头文件 代码 · 共 50 行
H
50 行
/* 'mrTexture.h' */
/* Mirus base types header */
#include "mrDatatypes.h"
/* Mirus error definitions header */
#include "mrError.h"
/* Mirus RGBA image header */
#include "mrRGBAImage.h"
/* Mirus screen header */
#include "mrScreen.h"
/* DirectX Graphics header file */
#include <d3d8.h>
/* Include this file only once */
#pragma once
/* Mirus texture class */
class mrTexture
{
protected:
/* Direct3D surface */
LPDIRECT3DTEXTURE8 m_pkD3DTexture;
mrRGBAImage * m_pkRawImage;
mrUInt32 m_iID;
mrBool32 m_iHasAlpha;
/* Maintainance members */
static mrUInt32 m_iActiveTexture;
static mrUInt32 m_iCurrentID;
public:
/* Constructors / Destructor */
mrTexture (void);
~mrTexture (void);
/* Texture manipulation routines */
mrError32 Create (mrRGBAImage * pkRawImage);
mrError32 Update (void);
void SetRawImage (mrRGBAImage * pkRawImage);
mrRGBAImage * GetRawImage (void);
/* Texture maintainance methods */
void SetActiveTexture (void);
mrUInt32 GetID (void);
static mrUInt32 GetActiveTexture (void);
};
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