mranimation.h
来自「Games programming all in one code chapte」· C头文件 代码 · 共 42 行
H
42 行
/* 'mrAnimation.h' */
/* Mirus base types header */
#include "mrDatatypes.h"
/* Mirus error definitions header */
#include "mrError.h"
/* Mirus template set header */
#include "mrTemplateSet.h"
/* Mirus screen header */
#include "mrScreen.h"
/* DirectX Graphics header file */
#include <d3d8.h>
/* Include this file only once */
#pragma once
/* Mirus Animation class */
class mrAnimation
{
protected:
mrTemplateSet m_kTemplateSet;
mrUInt32 m_iFrames;
mrUInt32 m_iCurrentFrame;
mrCellID * m_pkFramesID;
public:
/* Constructors / Destructor */
mrAnimation (void);
~mrAnimation (void);
/* Animation manipulation methods */
void Create (mrTemplateSet * pkTemplateSet, mrUInt32 iFrames,
mrCellID * pkPosition);
void Update (void);
mrError32 Render (RECT kDestRect, mrUInt32 iColor, mrReal32 fAngle);
/* Animation maintainance methods */
void SetCurrentFrame (mrUInt32 iFrame);
mrUInt32 GetCurrentFrame (void);
};
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